Exploring intersections between online and offline affinity space participation. - Elizabeth King (ICLS, 2010)

Reading in the context of online games. - Constance Steinkuehler; Catherine Compton-Lilly; Elizabeth King (ICLS (1), 2010)

Using a designed, online games based affinity space as a quasi-natural ethnographic context and experiment lab. - Constance Steinkuehler; Elizabeth King; Esra Alagoz; Yoonsin Oh; Sarah Chu; Bei Zhang; Aysegul Bakar; Crystle Martin (ICLS, 2010)

Possibility Spaces: Using The Sims 2 as a Sandbox to Explore Possible Selves with At-Risk Teenage Males. - Elizabeth King (Int. J. Game Based Learn., 2011)

A Cross Case Analysis of Two Out-of-School Programs Based on Virtual Worlds. - Constance Steinkuehler; Esra Alagoz; Elizabeth King; Crystle Martin (Int. J. Gaming Comput. Mediat. Simulations, 2012)

Massively Multiplayer Online Role-Playing Games: A Potential Model of CSCL@Work. - Elizabeth M. King (Computer-Supported Collaborative Learning at the Workplace, 2013)