Individual Differences in In-Person and Social Media Television Coviewing: The Role of Emotional Contagion, Need to Belong, and Coviewing Orientation. - Elizabeth L. Cohen; Alexander L. Lancaster (Cyberpsychology Behav. Soc. Netw., 2014)

What makes good games go viral? The role of technology use, efficacy, emotion and enjoyment in players' decision to share a prosocial digital game. - Elizabeth L. Cohen (Comput. Hum. Behav., 2014)

Private flirts, public friends: Understanding romantic jealousy responses to an ambiguous social network site message as a function of message access exclusivity. - Elizabeth L. Cohen; Nicholas David Bowman; Katherine Borchert (Comput. Hum. Behav., 2014)

When the ball stops, the fun stops too: The impact of social inclusion on video game enjoyment. - Nicholas David Bowman; Rachel Kowert; Elizabeth L. Cohen (Comput. Hum. Behav., 2015)

Examining Perceived Distance and Personal Authenticity as Mediators of the Effects of Ghost-Tweeting on Parasocial Interaction. - Elizabeth L. Cohen; William J. Tyler (Cyberpsychology Behav. Soc. Netw., 2016)

Finding meaning in a celebrity's death: The relationship between parasocial attachment, grief, and sharing educational health information related to Robin Williams on social network sites. - Elizabeth L. Cohen; Cynthia A. Hoffner (Comput. Hum. Behav., 2016)

Clicking for change: the role of empathy and negative affect on engagement with a charitable social media campaign. - Julia K. Weiss; Elizabeth L. Cohen (Behav. Inf. Technol., 2019)