Heuristica: Designing a serious game for improving decision making. - Gwen Mullinix; Oliver Gray; Juan Colado; Elizabeth S. Veinott; James Leonard; Elizabeth Lerner Papautsky; Chris Argenta; Marcia Clover; Steven Sickles; Edward Castronova; Peter M. Todd; Travis L. Ross; et al. (IGIC, 2013)

The effect of camera perspective and session duration on training decision making in a serious video game. - Elizabeth S. Veinott; James Leonard; Elizabeth Lerner Papautsky; Brandon Perelman; Aleksandra S. Stankovic; Jared Lorince; Jared M. Hotaling; Travis L. Ross; Peter M. Todd; Edward Castronova; Jerome R. Busemeyer; Chris Hale; et al. (IGIC, 2013)

Cognitive design of an application enabling remote bases to receive unmanned helicopter resupply. - Cynthia Dominguez; Robert Strouse; Elizabeth Lerner Papautsky; Brian Moon (J. Hum. Robot Interact., 2015)

Supporting Patient Healing through ICUsmartCARE: Technologies that Enable Family Collaboration, Presence, and Information Flow. - Anthony Faiola; Elizabeth Lerner Papautsky; Min Joo (ICHI, 2016)

Patients Are Knowledge Workers in the Clinical Information Space. - Elizabeth Lerner Papautsky; Emily S. Patterson (Appl. Clin. Inform., 2021)