First Steps to Netviz Nirvana: Evaluating Social Network Analysis with NodeXL. - Elizabeth M. Bonsignore; Cody Dunne; Dana Rotman; Marc A. Smith; Tony Capone; Derek L. Hansen; Ben Shneiderman (CSE (4), 2009)

Clear Panels: a technique to design mobile application interactivity. - Quincy Brown; Elizabeth M. Bonsignore; Leshell Hatley; Allison Druin; Greg Walsh; Elizabeth Foss; Robin Brewer; Joseph Hammer; Evan Golub (Conference on Designing Interactive Systems, 2010)

Toque: designing a cooking-based programming language for and with children. - Sureyya Tarkan; Vibha Sazawal; Allison Druin; Evan Golub; Elizabeth M. Bonsignore; Greg Walsh; Zeina Atrash (CHI, 2010)

Layered elaboration: a new technique for co-design with children. - Greg Walsh; Allison Druin; Mona Leigh Guha; Elizabeth Foss; Evan Golub; Leshell Hatley; Elizabeth M. Bonsignore; Sonia Franckel (CHI, 2010)

Designing for Children's Mobile Storytelling. - Sonia Franckel; Elizabeth M. Bonsignore; Allison Druin (Int. J. Mob. Hum. Comput. Interact., 2010)

Sharing stories "in the wild": a mobile storytelling case study. - Elizabeth M. Bonsignore (CHI Extended Abstracts, 2011)

Energy house. - Greg Walsh; Allison Druin; Elizabeth Foss; Evan Golub; Mona Leigh Guha; Leshell Hatley; Elizabeth M. Bonsignore (CHI Extended Abstracts, 2011)

Layered elaboration. - Greg Walsh; Allison Druin; Mona Leigh Guha; Elizabeth Foss; Evan Golub; Leshell Hatley; Elizabeth M. Bonsignore; Sonia Franckel (CHI Extended Abstracts, 2011)

The Arcane Gallery of Gadgetry: A Design Case Study of an Alternate Reality Game. - Beth Bonsignore; Georgina Goodlander; Derek L. Hansen; Margeaux C. Johnson; Kari Kraus; Amanda Visconti (DH, 2011)

Technology for promoting scientific practice and personal meaning in life-relevant learning. - Tamara L. Clegg; Elizabeth M. Bonsignore; Jason C. Yip 001; Helene Gelderblom; Alex Kuhn; Tobin Valenstein; Becky Lewittes; Allison Druin (IDC, 2012)

DisCo: a co-design online tool for asynchronous distributed child and adult design partners. - Greg Walsh; Allison Druin; Mona Leigh Guha; Elizabeth M. Bonsignore; Elizabeth Foss; Jason C. Yip 001; Evan Golub; Tamara L. Clegg; Quincy Brown; Robin Brewer; Asmi Joshi; Richelle Brown (IDC, 2012)

Designing alternate reality games. - Elizabeth M. Bonsignore (CHI Extended Abstracts, 2012)

Game design for promoting counterfactual thinking. - Elizabeth M. Bonsignore; Kari Kraus; Amanda Visconti; Derek L. Hansen; Ann Fraistat; Allison Druin (CHI, 2012)

Mixed reality games. - Elizabeth M. Bonsignore; Derek L. Hansen; Phoebe O. Toups Dugas; Lennart E. Nacke; Anastasia Salter; Wayne G. Lutters (CSCW (Companion), 2012)

Alternate Reality Games: Platforms for Collaborative Learning. - Elizabeth Bonsignore; Derek L. Hansen; Kari Kraus; June Ahn; Amanda Visconti; Ann Fraistat; Allison Druin (ICLS, 2012)

Kitchen Chemistry: Supporting Learners' Decisions in Science. - Jason C. Yip 001; Tamara L. Clegg; Elizabeth Bonsignore; Helene Gelderblom; Becky Lewittes; Mona Leigh Guha; Allison Druin (ICLS, 2012)

Do You Know the Way to SNA?: A Process Model for Analyzing and Visualizing Social Media Network Data. - Derek L. Hansen; Dana Rotman; Elizabeth M. Bonsignore; Natasa Milic-Frayling; Eduarda Mendes Rodrigues; Marc A. Smith; Ben Shneiderman (SocialInformatics, 2012)

Using social media and learning analytics to understand how children engage in scientific inquiry. - June Ahn; Michael Gubbels; Jason C. Yip 001; Elizabeth M. Bonsignore; Tamara L. Clegg (IDC, 2013)

Playing for real: designing alternate reality games for teenagers in learning contexts. - Elizabeth M. Bonsignore; Derek L. Hansen; Kari Kraus; Amanda Visconti; June Ahn; Allison Druin (IDC, 2013)

Brownies or bags-of-stuff?: domain expertise in cooperative inquiry with children. - Jason C. Yip 001; Tamara L. Clegg; Elizabeth M. Bonsignore; Helene Gelderblom; Emily Rhodes; Allison Druin (IDC, 2013)

Children initiating and leading cooperative inquiry sessions. - Jason C. Yip 001; Elizabeth Foss; Elizabeth M. Bonsignore; Mona Leigh Guha; Leyla Norooz; Emily Rhodes; Brenna McNally; Panagis Papadatos; Evan Golub; Allison Druin (IDC, 2013)

Designing reusable alternate reality games. - Derek L. Hansen; Elizabeth M. Bonsignore; Marc Ruppel; Amanda Visconti; Kari Kraus (CHI, 2013)

Embedding Participatory Design into Designs for Learning: An Untapped Interdisciplinary Resource? - Elizabeth Bonsignore; June Ahn; Tamara L. Clegg; Mona Leigh Guha; Juan Pablo Hourcade; Jason C. Yip 001; Allison Druin (CSCL (1), 2013)

When Face-to-Face Fails: Opportunities for Social Media to Foster Collaborative Learning. - Tamara L. Clegg; Jason C. Yip 001; June Ahn; Elizabeth Bonsignore; Michael Gubbels; Becky Lewittes; Emily Rhodes (CSCL (1), 2013)

Sharing Stories "in the Wild": A Mobile Storytelling Case Study Using StoryKit. - Elizabeth M. Bonsignore; Alexander J. Quinn; Allison Druin; Benjamin B. Bederson (ACM Trans. Comput. Hum. Interact., 2013)

Interactive and live performance design with children. - Karen Rust; Elizabeth Foss; Elizabeth M. Bonsignore; Brenna McNally; Chelsea Hordatt; Meethu Malu; Mei Bie; Hubert Kofi Gumbs (IDC, 2014)

"It helped me do my science.": a case of designing social media technologies for children in science learning. - Jason C. Yip 001; June Ahn; Tamara L. Clegg; Elizabeth M. Bonsignore; Daniel Pauw; Michael Gubbels (IDC, 2014)

CHI 2039: speculative research visions. - Eric P. S. Baumer; June Ahn; Mei Bie; Elizabeth M. Bonsignore; Ahmet Börütecene; Oguz Turan Buruk; Tamara L. Clegg; Allison Druin; Florian Echtler; Dan Gruen; Mona Leigh Guha; Chelsea Hordatt; et al. (CHI Extended Abstracts, 2014)

Design tactics for authentic interactive fiction: insights from alternate reality game designers. - Elizabeth M. Bonsignore; Vicki Moulder; Carman Neustaedter; Derek L. Hansen; Kari Kraus; Allison Druin (CHI, 2014)

A theory of game mechanic signaling for interface design. - Phoebe O. Toups Dugas; Igor Dolgov; Elizabeth M. Bonsignore (CHI PLAY, 2014)

Selfies for science: collaborative configurations around ScienceKit. - Elizabeth M. Bonsignore; June Ahn; Tamara L. Clegg; Jason C. Yip 001; Daniel Pauw; Michael Gubbels; Becky Lewittes; Emily Rhodes (CSCW Companion, 2014)

I Want to be a Game Designer or Scientist: Connected Learning and Developing Identities with Urban, African-American Youth. - June Ahn; Mega Subramaniam; Elizabeth Bonsignore; Anthony Pellicone; Amanda Waugh; Jason C. Yip 001 (ICLS, 2014)

Capturing Personal and Social Science: Technology for Integrating the Building Blocks of Disposition. - Tamara L. Clegg; Elizabeth Bonsignore; June Ahn; Jason C. Yip 001; Daniel Pauw; Michael Gubbels; Becky Lewittes; Emily Rhodes (ICLS, 2014)

The Role of Identity Development within Tensions in Ownership of Science Learning. - Jason C. Yip 001; Tamara L. Clegg; June Ahn; Elizabeth Bonsignore; Michael Gubbels; Emily Rhodes; Becky Lewittes (ICLS, 2014)

Innovations in interaction design & learning. - June Ahn; Tamara L. Clegg; Jason C. Yip 001; Elizabeth M. Bonsignore; Jochen Rick (IDC, 2015)

Navigating Connected Inquiry Learning with ScienceKit. - Daniel Pauw; Tamara L. Clegg; June Ahn; Elizabeth Bonsignore; Jason C. Yip 001; Judith Uchidiuno (CSCL, 2015)

Traversing Transmedia Together: Co-designing an Educational Alternate Reality Game For Teens, With Teens. - Elizabeth Bonsignore; Derek L. Hansen; Anthony Pellicone; June Ahn; Kari Kraus; Steven Shumway; Kathryn Kaczmarek; Jeff Parkin; Jared Cardon; Jeff Sheets; Carlea Holl-Jensen; Jes A. Koepfler (IDC, 2016)

Do It for the Viewers!: Audience Engagement Behaviors of Young YouTubers. - Sarah McRoberts; Elizabeth Bonsignore; Tamara Peyton; Svetlana Yarosh (IDC, 2016)

Pervasive Play. - June Ahn; Elizabeth Bonsignore; Derek L. Hansen; Kari Kraus; Carman Neustaedter (CHI Extended Abstracts, 2016)

The Evolution of Engagements and Social Bonds During Child-Parent Co-design. - Jason C. Yip 001; Tamara L. Clegg; June Ahn; Judith Odili Uchidiuno; Elizabeth Bonsignore; Austin Beck; Daniel Pauw; Kelly Mills (CHI, 2016)

Roles People Play: Key Roles Designed to Promote Participation and Learning in Alternate Reality Games. - Elizabeth Bonsignore; Derek L. Hansen; Kari Kraus; Amanda Visconti; Ann Fraistat (CHI PLAY, 2016)

YouthTube: Youth Video Authorship on YouTube and Vine. - Svetlana Yarosh; Elizabeth M. Bonsignore; Sarah McRoberts; Tamara Peyton (CSCW, 2016)

Live Physiological Sensing and Visualization Ecosystems: An Activity Theory Analysis. - Tamara L. Clegg; Leyla Norooz; Seokbin Kang; Virginia Byrne; Monica Katzen; Rafael Valez; Angelisa C. Plane; Vanessa Oguamanam; Thomas Outing; Jason C. Yip 001; Elizabeth M. Bonsignore; Jon Froehlich (CHI, 2017)

Co-designing online privacy-related games and stories with children. - Priya Kumar 001; Jessica Vitak; Marshini Chetty; Tamara L. Clegg; Jonathan Yang; Brenna McNally; Elizabeth Bonsignore (IDC, 2018)

Designing to illuminate children's scientific funds of knowledge through social media sharing. - Kelly Mills; Elizabeth Bonsignore; Tamara L. Clegg; June Ahn; Jason C. Yip 001; Daniel Pauw; Lautaro Cabrera; Kenna Hernly; Caroline Pitt (IDC, 2018)

Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings. - June Ahn; Tamara L. Clegg; Jason C. Yip 001; Elizabeth Bonsignore; Daniel Pauw; Lautaro Cabrera; Kenna Hernly; Caroline Pitt; Kelly Mills; Arturo Salazar; Diana Griffing; Jeff Rick; et al. (CHI, 2018)

Collaborative Mixed Reality Games. - Sultan A. Alharthi; Katta Spiel; William A. Hamilton; Elizabeth Bonsignore; Phoebe O. Toups Dugas (CSCW Companion, 2018)

Exploring Practices on the Move: Facilitating Learning Across a Neighborhood. - Lautaro Cabrera; June Ahn; Jason C. Yip 001; Tamara L. Clegg; Kenna Hernly; Elizabeth Bonsignore; Caroline Pitt; Daniel Pauw (ICLS, 2018)

"It was Colonel Mustard in the Study with the Candlestick": Using Artifacts to Create An Alternate Reality Game-The Unworkshop. - Alina Striner; Lennart E. Nacke; Elizabeth Bonsignore; Matthew Louis Mauriello; Phoebe O. Toups Dugas; Carlea Holl-Jensen; Heather Kelley (CoRR, 2018)

Stranger Danger!: Social Media App Features Co-designed with Children to Keep Them Safe Online. - Karla A. Badillo-Urquiola; Diva Smriti; Brenna McNally; Evan Golub; Elizabeth Bonsignore; Pamela J. Wisniewski (IDC, 2019)

Timeless Homes: Exploring Genealogy and Family Histories through Co-Design with Children. - Wenting Cheng; Elizabeth Bonsignore; Jiahui Wu (IDC, 2019)

PrototypAR: Prototyping and Simulating Complex Systems with Paper Craft and Augmented Reality. - Seokbin Kang; Leyla Norooz; Elizabeth Bonsignore; Virginia Byrne; Tamara L. Clegg; Jon E. Froehlich (IDC, 2019)

Social Media in the Science Classroom: Bridging Funds of Knowledge to Scientific Concepts. - Kelly Mills; Elizabeth Bonsignore; Tamara L. Clegg; Jason C. Yip 001; June Ahn; Daniel Pauw; Caroline Pitt (CSCL, 2019)

Theory of Experiential Career Exploration Technology (TECET): Increasing cybersecurity career interest through playable case studies. - Justin Scott Giboney; Derek L. Hansen; Jason K. McDonald; Jonathan Balzotti; Johnson Tanner; Desiree Winters; Elizabeth Bonsignore (HICSS, 2019)

Designing Authentic Cybersecurity Learning Experiences: Lessons from the Cybermatics Playable Case Study. - Jason K. McDonald; Derek L. Hansen; Jonathan Balzotti; Johnson Tanner; Desiree Winters; Justin Scott Giboney; Elizabeth Bonsignore (HICSS, 2019)

Connecting children's scientific funds of knowledge shared on social media to science concepts. - Kelly Mills; Elizabeth Bonsignore; Tamara L. Clegg; June Ahn; Jason C. Yip 001; Daniel Pauw; Lautaro Cabrera; Kenna Hernly; Caroline Pitt (Int. J. Child Comput. Interact., 2019)

"It's just too much": exploring children's views of boredom and strategies to manage feelings of boredom. - Danielle Begnaud; Merijke Coenraad; Naishi Jain; Dhruvi Patel; Elizabeth Bonsignore (IDC, 2020)

Designing for children's values: conceptualizing value-sensitive technologies with children. - Salma Elsayed-Ali; Elizabeth Bonsignore; Hernisa Kacorri; Mega Subramaniam (IDC (Extended Abstracts), 2020)

ARMath: Augmenting Everyday Life with Math Learning. - Seokbin Kang; Ekta Shokeen; Virginia L. Byrne; Leyla Norooz; Elizabeth Bonsignore; Caro Williams-Pierce; Jon E. Froehlich (CHI, 2020)

Reframing Playful Participation in Museums: Identity, Collaboration, Inclusion, and Joy. - Matthew Berland; Maxine McKinney de Royston; Leilah Lyons; Vishesh Kumar; Derek L. Hansen; Paula K. Hooper; Robb Lindgren; James Planey; Kathryn C. Quigley; Wren Thompson; Elham Beheshti; Stephen M. Uzzo; et al. (ICLS, 2020)

Simulating Municipal Cybersecurity Incidents: Recommendations from Expert Interviews. - Kira Gedris; Kayla Bowman; Aatish Neupane; Amanda Lee Hughes; Elizabeth Bonsignore; Ryan West; Jon Balzotti; Derek L. Hansen (HICSS, 2021)

Exploring Machine Teaching with Children. - Utkarsh Dwivedi; Jaina Gandhi; Raj Parikh; Merijke Coenraad; Elizabeth Bonsignore; Hernisa Kacorri (VL/HCC, 2021)

Pushing boundaries of co-design by going online: Lessons learned and reflections from three perspectives. - Jerry Alan Fails; Dhanush kumar Ratakonda; Nitzan Koren; Salma Elsayed-Ali; Elizabeth Bonsignore; Jason C. Yip 001 (Int. J. Child Comput. Interact., 2022)

Co-Design Across Cultures: A Two-Country Study With Children. - Zahra Dhuliawala; Haritha Malladi; Elizabeth Bonsignore (IDC, 2023)

Participatory Approaches to the Ethics of Emerging Technologies for Children. - Juan Pablo Hourcade; Meryl Alper; Elizabeth Bonsignore; Tamara L. Clegg; Jerry Alan Fails; Greg Walsh; Svetlana Yarosh; Jason C. Yip 001 (IDC, 2023)

Funds of Identity in Co-Design. - Marilyn P. Iriarte; Nitzan Koren; Elana B. Blinder; Elizabeth Bonsignore (IDC, 2023)

Developing Participatory Methods to Consider the Ethics of Emerging Technologies for Children. - Juan Pablo Hourcade; Meryl Alper; Alissa Nicole Antle; Gökçe Elif Baykal; Elizabeth Bonsignore; Tamara L. Clegg; Flannery Hope Currin; Christian Dindler; Eva Eriksson 001; Jerry Alan Fails; Franca Garzotto; Michail N. Giannakos; et al. (CHI Extended Abstracts, 2023)

Personal Objects as Design Materials: A Case Study of Co-Designing Safe Spaces With Young Adults. - Salma Elsayed-Ali; Elizabeth Bonsignore; Joel Chan (CSCW Companion, 2023)

Ethics of Emerging Communication and Collaboration Technologies for Children. - Juan Pablo Hourcade; Elizabeth Bonsignore; Tamara L. Clegg; Flannery Hope Currin; Jerry Alan Fails; Georgie Qiao Jin; Summer R. Schmuecker; Lana Yarosh (CSCW Companion, 2023)

Revitalizing Endangered Languages: AI-powered language learning as a catalyst for language appreciation. - Dinesh Kumar Nanduri; Elizabeth M. Bonsignore (CoRR, 2023)

Examining the Values Reflected by Children during AI Problem Formulation. - Utkarsh Dwivedi; Salma Elsayed-Ali; Elizabeth Bonsignore; Hernisa Kacorri (CoRR, 2023)

Teen as research-apprentice: A restorative justice approach for centering adolescents as the authority of their own online safety. - Neeraj Chatlani; Arianna Davis; Karla A. Badillo-Urquiola; Elizabeth Bonsignore; Pamela J. Wisniewski (Int. J. Child Comput. Interact., 2023)

Exploring Challenges to Inclusion in Participatory Design From the Perspectives of Global North Practitioners. - Salma Elsayed-Ali; Elizabeth Bonsignore; Joel Chan (Proc. ACM Hum. Comput. Interact., 2023)

Computational Empowerment and children: Expanding empowerment, agency and participation in computation. - Marie-Monique Schaper; Rachel Charlotte Smith; Ole Sejer Iversen; Christopher Frauenberger; Netta Iivari; Anja Zeising; Mike Tissenbaum; Elizabeth M. Bonsignore; Jason C. Yip 001 (Int. J. Child Comput. Interact., 2023)

Exploring AI Problem Formulation with Children via Teachable Machines. - Utkarsh Dwivedi; Salma Elsayed-Ali; Elizabeth Bonsignore; Hernisa Kacorri (CHI, 2024)

Transformative Technologies for Children: Going beyond 'Good'. - Dan Fitton; Janet C. Read; Eva Eriksson 001; Elizabeth Bonsignore; Netta Iivari; Heidi Hartikainen; Rhona Anne Dick (CHI Extended Abstracts, 2024)

Evaluating the Use of Hypothetical 'Would You Rather' Scenarios to Discuss Privacy and Security Concepts with Children. - Elana B. Blinder; Marshini Chetty; Jessica Vitak; Zoe Torok; Salina Fessehazion; Jason Yip 001; Jerry Alan Fails; Elizabeth Bonsignore; Tamara L. Clegg (Proc. ACM Hum. Comput. Interact., 2024)

Sustaining the Usefulness and Appeal of an Older Adult-led Makerspace through Developing and Adapting Resources. - Ruipu Hu; Alisha Pradhan; Elizabeth Bonsignore; Amanda Lazar (Proc. ACM Hum. Comput. Interact., 2024)

Perception of "This is Not a Game": Definition and Measurement. - Justin Scott Giboney; Elizabeth M. Bonsignore; Jason K. McDonald; Derek L. Hansen; Lucia Mata; Jon Balzotti (Int. J. Hum. Comput. Interact., 2024)

Extended Reality and Children: Risks, Opportunities, and Ethics. - Juan Pablo Hourcade; Meryl Alper; Elizabeth Bonsignore; Tamara L. Clegg; Jerry Alan Fails; Greg Walsh; Svetlana Yarosh (IDC, 2025)

Pushing the Boundaries of Computational Empowerment of Children. - Netta Iivari; Ole Sejer Iversen; Yasmin Kafai; Alissa Nicole Antle; Marianne Graves Petersen; Marianne Kinnula; Christian Dindler; Fares Kayali; Elizabeth Bonsignore; Charu Monga; Marie-Monique Schaper; Sumita Sharma (IDC, 2025)

Co-Design of Play-Based Therapy Application: An Exploration of Children's Awareness of Therapy and Mental Health Care. - Nitya Jani; Urvi Sachin Ashturkar; Elana B. Blinder; Rachel A Altvater; Elli Papasava; Grace E. Rippin; Jincy Njenga; Deepak Thumma; Arafat Bhuiyan; Elizabeth Bonsignore (IDC, 2025)

Conducting Ethical Research on Emerging Technologies for Children. - Juan Pablo Hourcade; Ewelina Bakala; Elizabeth Bonsignore; Flannery Hope Currin; Jerry Alan Fails; Amy Gilhoi; Nuria Medina-Medina; Delaney Norris; Meredith Onions; Ana Cristina Pires 001; Greg Walsh; Svetlana Yarosh; et al. (CHI Extended Abstracts, 2025)