Reading Room(s): Building a National Archive in Digital Spaces and Physical Places. - Elizabeth M. Losh (Lit. Linguistic Comput., 2004)

Making things public: democracy and government-funded videogames and virtual reality simulations. - Elizabeth M. Losh (Sandbox@SIGGRAPH, 2006)

Assembly lines: web generators as hypertexts. - Elizabeth M. Losh (Hypertext, 2007)

The birth of the virtual clinic: the Virtual Terrorism Response Academy as serious game and epistemological space. - Elizabeth M. Losh (Sandbox@SIGGRAPH, 2007)

In polite company: rules of play in five Facebook games. - Elizabeth M. Losh (Advances in Computer Entertainment Technology, 2008)

Remixing human rights: Rethinking civic expression, representation and personal security in online video. - Sam Gregory; Elizabeth M. Losh (First Monday, 2012)

Will massive online open courses (moocs) change education? - Daniel M. Russell; Scott R. Klemmer; Armando Fox; Celine Latulipe; Mitchell Duneier; Elizabeth M. Losh (CHI Extended Abstracts, 2013)

Visualizing Global News. - Elizabeth M. Losh; Lev Manovich (DH, 2014)

What can the digital humanities learn from feminist game studies? - Elizabeth M. Losh (Digit. Humanit. Q., 2015)

Reimagining the Humanities Lab. - Tanya E. Clement; Lori Emerson; Elizabeth M. Losh; Thomas Padilla (DH, 2018)

Home inspection: Mina Rees and national computing infrastructure. - Elizabeth M. Losh (First Monday, 2018)

The Fulll Monty. - Elizabeth M. Losh (Digit. Humanit. Q., 2022)

Are You the Main Character?: Visibility Labor and Attributional Practices on TikTok. - Elizabeth M. Losh (HT, 2023)

You are the main character: attribution and visibility on TikTok. - Elizabeth M. Losh (New Rev. Hypermedia Multim., 2025)