Design factors for educationally effective animations and simulations. - Jan L. Plass; Bruce D. Homer; Elizabeth O. Hayward (J. Comput. High. Educ., 2009)

Is more movement better?: a controlled comparison of movement-based games. - Katherine Isbister; Rahul Rao; Ulf Schwekendiek; Elizabeth O. Hayward; Jessamyn Lidasan (FDG, 2011)

The Effect of Learning Mechanics Design on Learning Outcomes in a Computer-Based Geometry Game. - Jan L. Plass; Bruce D. Homer; Elizabeth O. Hayward; Jonathan Frye; Tsu-Ting Huang; Melissa Biles; Murphy Stein; Ken Perlin (Edutainment, 2012)

Gender and player characteristics in video game play of preadolescents. - Bruce D. Homer; Elizabeth O. Hayward; Jonathan Frye; Jan L. Plass (Comput. Hum. Behav., 2012)

Moved to learn: The effects of interactivity in a Kinect-based literacy game for beginning readers. - Bruce D. Homer; Charles K. Kinzer; Jan L. Plass; Susan M. Letourneau; Dan Hoffman 001; Meagan Bromley; Elizabeth O. Hayward; Selen Türkay; Yolanta Kornak (Comput. Educ., 2014)