Informed Consent in the Study of On-Line Communities: A Reflection on the Effects of Computer-Mediated Social Research. - Elizabeth Reid 001 (Inf. Soc., 1996)

Human factors in virtual world design (panel): psychological and sociological considerations. - Elizabeth Reid Steere; Lynn Cherny; Mary Czerwinski; Tammy Knipp; Beth E. Kolko (SIGGRAPH Abstracts and Applications, 1998)

'In the Same Boat', : A Game of Mirroring Emotions for Enhancing Social Play. - Raquel Breejon Robinson; Elizabeth Reid 001; Ansgar E. Depping; Regan L. Mandryk; James Collin Fey; Katherine Isbister (CHI Extended Abstracts, 2019)

Designing and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social Play. - Raquel Breejon Robinson; Elizabeth Reid 001; James Collin Fey; Ansgar E. Depping; Katherine Isbister; Regan L. Mandryk (CHI, 2020)

Don't You Know That You're Toxic: Normalization of Toxicity in Online Gaming. - Nicole A. Beres; Julian Frommel; Elizabeth Reid 001; Regan L. Mandryk; Madison Klarkowski (CHI, 2021)

Feeling Good and In Control: In-game Tools to Support Targets of Toxicity. - Elizabeth Reid 001; Regan L. Mandryk; Nicole A. Beres; Madison Klarkowski; Julian Frommel (Proc. ACM Hum. Comput. Interact., 2022)

"Bad Vibrations": Sensing Toxicity From In-Game Audio Features. - Elizabeth Reid 001; Regan L. Mandryk; Nicole A. Beres; Madison Klarkowski; Julian Frommel (IEEE Trans. Games, 2022)

Sharing Feelings via Mini Robot Gestures. - Chen Ji; Lawrence H. Kim; Amori Yee Mikami; Elizabeth Reid 001; Raquel Robinson; Rebecca Todd; Vasileia Karasavva; Karon E. MacLean; Katherine Isbister (EMPATHICH, 2023)

If You Build It, They Will Comment: Distributed Mentoring in an Online Game Modding Community. - Elizabeth Reid 001; Laura Paul; Rafael Alves Heinze; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2025)