Video Matters! When Communication Ability is Stressed, Video Helps. - Elizabeth S. Veinott; Judith S. Olson; Gary M. Olson; Xiaolan Fu (CHI Extended Abstracts, 1997)

Video Helps Remote Work: Speakers Who Need to Negotiate Common Ground Benefit from Seeing Each Other. - Elizabeth S. Veinott; Judith S. Olson; Gary M. Olson; Xiaolan Fu (CHI, 1999)

Trust without touch: jumpstarting long-distance trust with initial social activities. - Jun Zheng 011; Elizabeth S. Veinott; Nathan Bos; Judith S. Olson; Gary M. Olson (CHI, 2002)

Heuristica: Designing a serious game for improving decision making. - Gwen Mullinix; Oliver Gray; Juan Colado; Elizabeth S. Veinott; James Leonard; Elizabeth Lerner Papautsky; Chris Argenta; Marcia Clover; Steven Sickles; Edward Castronova; Peter M. Todd; Travis L. Ross; et al. (IGIC, 2013)

The effect of camera perspective and session duration on training decision making in a serious video game. - Elizabeth S. Veinott; James Leonard; Elizabeth Lerner Papautsky; Brandon Perelman; Aleksandra S. Stankovic; Jared Lorince; Jared M. Hotaling; Travis L. Ross; Peter M. Todd; Edward Castronova; Jerome R. Busemeyer; Chris Hale; et al. (IGIC, 2013)

The effectiveness of intelligent tutoring on training in a video game. - Elizabeth T. Whitaker; Ethan Trewhitt; Matthew Holtsinger; Chris Hale; Elizabeth S. Veinott; Christopher Argenta; Richard Catrambone (IGIC, 2013)

Is more information better? Examining the effects of visual and cognitive fidelity on learning in a serious video game. - Elizabeth S. Veinott; Brandon Perleman; Emily Polander; James Leonard; Gloria Berry; Richard Catrambone; Elizabeth T. Whitaker; Brianne Eby; Sharon Mayell; Kinneret Teodorescu; Taleri Hammack; Lucas Lemaster (GEM, 2014)

Roller Coaster Park Manager by Day Problem Solver by Night: Effect of Video Game Play on Problem Solving. - Kaitlyn M. Roose; Elizabeth S. Veinott (CHI PLAY (Companion), 2017)

The Tracer Method: The Dynamic Duo Combining Cognitive Task Analysis and Eye Tracking. - Kaitlyn M. Roose; Elizabeth S. Veinott; Shane T. Mueller (CHI PLAY (Companion), 2018)

Testing the effectiveness of crossword games on immediate and delayed memory for scientific vocabulary and concepts. - Shane T. Mueller; Elizabeth S. Veinott (CogSci, 2018)

Leaving Hints: Using Player In-Game Hints to Measure and Improve Learning. - Elizabeth S. Veinott; Elizabeth T. Whitaker (HCI (37), 2019)

Intelligent Tutoring Design Alternatives in a Serious Game. - Elizabeth T. Whitaker; Ethan Trewhitt; Elizabeth S. Veinott (HCI (32), 2019)

Understanding Game Roles and Strategy Using a Mixed Methods Approach. - Kaitlyn M. Roose; Elizabeth S. Veinott (ETRA Short Papers, 2021)

Developing an Adaptive Framework to Support Intelligence Analysis. - Ashley F. McDermott; Elizabeth S. Veinott; Leonard Eusebi; Elizabeth T. Whitaker; Ethan Brantley Trewhitt; Shane T. Mueller; David A. Illingworth; Rick Thomas; Michael R. Dougherty; Sean L. Guarino (HCI (31), 2021)

HyWorM: An Experiment in Dynamic Improvement of Analytic Processes. - Ethan Brantley Trewhitt; Elizabeth T. Whitaker; Elizabeth S. Veinott; Rick Thomas; Michael Riley 004; Ashley F. McDermott; Leonard Eusebi; Michael R. Dougherty; David A. Illingworth; Sean Guarino (HCI (31), 2021)

Adaptive Collaborative Intelligence: Key Strategies for Sensemaking in the Wild. - Elizabeth S. Veinott (HCI (42), 2021)

Principles of Explanation in Human-AI Systems. - Shane T. Mueller; Elizabeth S. Veinott; Robert R. Hoffman; Gary Klein; Lamia Alam; Tauseef Mamun; William J. Clancey (CoRR, 2021)

Changing Perspectives: Examining Factors Related To Counterfactual Thinking In Ambiguous Social Judgments. - Betsy R. Lehman; Elizabeth S. Veinott (CogSci, 2022)

Adaptive Instruction: A Case Study of Gamified Practice and Testing in a Large Introductory Psychology Course. - Elizabeth S. Veinott (HCI (42), 2022)

Improving Safety At Highway-Rail Grade Crossings Using In-Vehicle Auditory Alerts. - Chihab Nadri; Pasi Lautala; Elizabeth S. Veinott; Tauseef Ibne Mamun; Abhraneil Dam; Myounghoon Jeon 001 (AutomotiveUI (Adjunct Proceedings), 2023)

Adaptive Planning: Comparing Human and AI Responses in Premortem Planning. - Elizabeth S. Veinott; Betsy R. Lehman (HCI (71), 2024)

Heuristica II: Updating a 2011 Game-Based Training Architecture Using Generative AI Tools. - Elizabeth T. Whitaker; Ethan Trewhitt; Elizabeth S. Veinott (HCI (44), 2024)