Motivation in Game-Based Learning: It's More than 'Flow'. - Elke E. Mattheiss; Michael D. Kickmeier-Rust; Christina M. Steiner; Dietrich Albert (DeLFI Workshops, 2009)

An Educational Guide to Planet Earth: Adaptation and Personalization in Immersive Educational Games. - Michael D. Kickmeier-Rust; Dietrich Albert; Elke E. Mattheiss (STEG@ICWL, 2009)

A Glissade on the Learning Curve: Multi-adaptive Immersive Educational Games. - Michael D. Kickmeier-Rust; Christina M. Steiner; Elke E. Mattheiss; Dietrich Albert (Edutainment, 2010)

Vicarious Learning with a Digital Educational Game: Eye-Tracking and Survey-Based Evaluation Approaches. - Effie Lai-Chong Law; Elke E. Mattheiss; Michael D. Kickmeier-Rust; Dietrich Albert (USAB, 2010)

Navigating the space: evaluating a 3D-input device in placement and docking tasks. - Elke E. Mattheiss; Johann Schrammel; Manfred Tscheligi (BCS HCI, 2011)

Added Value of In-Situ Methods in Usability Evaluation of a Self-service Ticketing Machine with a View on Elderly Users: A Case Study. - Elke E. Mattheiss; Johann Schrammel; Manfred Tscheligi (USAB, 2011)

A Psycho-Pedagogical Framework for Multi-Adaptive Educational Games. - Michael D. Kickmeier-Rust; Elke E. Mattheiss; Christina M. Steiner; Dietrich Albert (Int. J. Game Based Learn., 2011)

Attentional Behavior of Users on the Move Towards Pervasive Advertising Media. - Johann Schrammel; Elke E. Mattheiss; Susen Döbelt; Lucas Paletta; Alexander Almer; Manfred Tscheligi (Pervasive Advertising, 2011)

Route Descriptions in Advance and Turn-by-Turn Instructions - Usability Evaluation of a Navigational System for Visually Impaired and Blind People in Public Transport. - Elke E. Mattheiss; Elmar Krajnc (SouthCHI, 2013)

Dots and Letters: Accessible Braille-Based Text Input for Visually Impaired People on Mobile Touchscreen Devices. - Elke E. Mattheiss; Georg Regal; Johann Schrammel; Markus Garschall; Manfred Tscheligi (ICCHP (1), 2014)

Personalization in Serious and Persuasive Games and Gamified Interactions. - Marc Busch; Elke E. Mattheiss; Rita Orji; Andrzej Marczewski; Wolfgang Hochleitner; Michael Lankes; Lennart E. Nacke; Manfred Tscheligi (CHI PLAY, 2015)

From Classes to Mechanics: Player Type Driven Persuasive Game Development. - Michael Lankes; Wolfgang Hochleitner; Daniel Rammer; Marc Busch; Elke E. Mattheiss; Manfred Tscheligi (CHI PLAY, 2015)

From Awareness to Empowerment: Using Design Fiction to Explore Paths towards a Sustainable Energy Future. - Sebastian Prost; Elke E. Mattheiss; Manfred Tscheligi (CSCW, 2015)

Using Individual and Collaborative Challenges in Behavior Change Support Systems: Findings from a Two-Month Field Trial of a Trip Planner Application. - Johann Schrammel; Sebastian Prost; Elke E. Mattheiss; Efthimios Bothos; Manfred Tscheligi (PERSUASIVE, 2015)

TalkingCards: Using Tactile NFC Cards for Accessible Brainstorming. - Georg Regal; Elke E. Mattheiss; David Sellitsch; Manfred Tscheligi (AH, 2016)

Player Type Models: Towards Empirical Validation. - Marc Busch; Elke E. Mattheiss; Rita Orji; Peter Fröhlich 003; Michael Lankes; Manfred Tscheligi (CHI Extended Abstracts, 2016)

Insights into Internet Privacy for Visually Impaired and Blind People. - Georg Regal; Elke E. Mattheiss; Marc Busch; Manfred Tscheligi (ICCHP (1), 2016)

More than Sex: The Role of Femininity and Masculinity in the Design of Personalized Persuasive Games. - Marc Busch; Elke E. Mattheiss; Michaela Reisinger; Rita Orji; Peter Fröhlich 003; Manfred Tscheligi (PERSUASIVE, 2016)

Missing the Forest for the Trees: Balancing Personalization Costs and Benefits in Persuasive Games. - Elke E. Mattheiss; David Sellitsch; Marc Busch; Wolfgang Hochleitner; Josef Froschauer; Manfred Tscheligi (PPT@PERSUASIVE, 2016)

Using Player Type Models for Personalized Game Design - An Empirical Investigation. - Marc Busch; Elke E. Mattheiss; Wolfgang Hochleitner; Christina Hochleitner; Michael Lankes; Peter Fröhlich 003; Rita Orji; Manfred Tscheligi (IxD&A, 2016)

No need to stop: exploring smartphone interaction paradigms while cycling. - Wolfgang Hochleitner; David Sellitsch; Daniel Rammer; Andrea Aschauer; Elke E. Mattheiss; Georg Regal; Manfred Tscheligi (MUM, 2017)

Deconstructing Pokémon Go - An Empirical Study on Player Personality Characteristics. - Elke E. Mattheiss; Christina Hochleitner; Marc Busch; Rita Orji; Manfred Tscheligi (PERSUASIVE, 2017)

UMAP 2017 Fifty Shades of Personalization - Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization. - Elke E. Mattheiss; Marc Busch; Rita Orji; Gustavo Fortes Tondello; Andrzej Marczewski; Wolfgang Hochleitner; Michael Lankes; Manfred Tscheligi (UMAP (Adjunct Publication), 2017)

User-centred design with visually impaired pupils: A case study of a game editor for orientation and mobility training. - Elke E. Mattheiss; Georg Regal; David Sellitsch; Manfred Tscheligi (Int. J. Child Comput. Interact., 2017)

Mobile location-based games to support orientation & mobility training for visually impaired students. - Georg Regal; Elke E. Mattheiss; David Sellitsch; Manfred Tscheligi (MobileHCI, 2018)

POINTS - Playful objects for inclusive, personalized movement games. - Georg Regal; David Sellitsch; Elke E. Mattheiss; Manfred Tscheligi (CoRR, 2019)

3D Audio Navigation - Feasibility and Requirements for Older Adults. - Elke E. Mattheiss; Georg Regal; Christian Vogelauer; Hugo Furtado (ICCHP (2), 2020)