Scalable interest management for multidimensional routing space. - Elvis S. Liu; Milo K. Yip; Gino Yu (VRST, 2005)

Lucid platform: applying HLA DDM to multiplayer online game middleware. - Elvis S. Liu; Milo K. Yip; Gino Yu (Comput. Entertain., 2006)

An Approach for Parallel Interest Matching in Distributed Virtual Environments. - Elvis S. Liu; Georgios K. Theodoropoulos 001 (DS-RT, 2009)

A Continuous Matching Algorithm for Interest Management in Distributed Virtual Environments. - Elvis S. Liu; Georgios K. Theodoropoulos 001 (PADS, 2010)

A fast parallel matching algorithm for continuous interest management. - Elvis S. Liu; Georgios K. Theodoropoulos 001 (WSC, 2010)

A Parallel Interest Matching Algorithm for Distributed-Memory Systems. - Elvis S. Liu; Georgios K. Theodoropoulos 001 (DS-RT, 2011)

SParTSim: A Space Partitioning Guided by Road Network for Distributed Traffic Simulations. - Anthony Ventresque; Quentin Bragard; Elvis S. Liu; Dawid Nowak; Liam Murphy 001; Georgios K. Theodoropoulos 001; Qi Liu (DS-RT, 2012)

Towards an agent-based symbiotic architecture for autonomic management of virtualized data centers. - Qi Liu; Dilma Da Silva; Georgios K. Theodoropoulos 001; Elvis S. Liu (WSC, 2012)

An analysis of parallel interest matching algorithms in distributed virtual environments. - Elvis S. Liu; Georgios K. Theodoropoulos 001 (WSC, 2013)

Interest management for distributed virtual environments: A survey. - Elvis S. Liu; Georgios K. Theodoropoulos 001 (ACM Comput. Surv., 2014)

Space-Time Matching Algorithms for Interest Management in Distributed Virtual Environments. - Elvis S. Liu; Georgios K. Theodoropoulos 001 (ACM Trans. Model. Comput. Simul., 2014)

A Path-Assisted Dead Reckoning Algorithm for Distributed Virtual Environments. - Youfu Chen; Elvis S. Liu (DS-RT, 2015)

On the scalability of agent-based modeling for medical nanorobotics. - Elvis S. Liu (WSC, 2015)

RNCCD: Rotation-aware N-body Continuous Collision Detection. - Peng Du; Elvis S. Liu (CGI (Short Papers), 2016)

Combining Interest Management and Dead Reckoning: A Hybrid Approach for Efficient Data Distribution in Multiplayer Online Games. - Iryanto Jaya; Elvis S. Liu; Youfu Chen (DS-RT, 2016)

Local Data Management with Multi-aura Visibility Filtering for 3D Content Streaming. - Elvis S. Liu; Aditi Rungta (DS-RT, 2016)

A quantitative analysis of Local Data Management for 3D content streaming. - Elvis S. Liu; Aditi Rungta (WSC, 2016)

Towards a Benchmark for the Quantitative Evaluation of Traffic Simulators. - Priya Toshniwal; Masatoshi Hanai; Elvis S. Liu (SIGSIM-PADS, 2017)

Parallel continuous collision detection for high-performance GPU cluster. - Peng Du; Elvis S. Liu; Toyotaro Suzumura (I3D, 2017)

Comparing Dead Reckoning Algorithms for Distributed Car Simulations. - Youfu Chen; Elvis S. Liu (SIGSIM-PADS, 2018)

Distributed Edge Partitioning for Trillion-edge Graphs. - Masatoshi Hanai; Toyotaro Suzumura; Wen Jun Tan; Elvis S. Liu; Georgios Theodoropoulos 001; Wentong Cai 001 (Proc. VLDB Endow., 2019)

Exact-Differential Simulation: Differential Processing of Large-Scale Discrete Event Simulations. - Masatoshi Hanai; Toyotaro Suzumura; Elvis S. Liu; Georgios Theodoropoulos 001; Kalyan S. Perumalla (ACM Trans. Model. Comput. Simul., 2019)

Hot Area Targeting Dead Reckoning for Distributed Virtual Environments. - Youfu Chen; Wentong Cai 001; Elvis S. Liu (SIGSIM-PADS, 2021)

Server Allocation for Massively Multiplayer Online Cloud Games Using Evolutionary Optimization. - Meiqi Zhao; Jianmin Zheng; Elvis S. Liu (ACM Trans. Multim. Comput. Commun. Appl., 2021)

Velocity-based dynamic crowd simulation by data-driven optimization. - Pengfei Liu; Qianwen Chao; Hen-Wei Huang; Qiongyan Wang; Zhongyuan Zhao; Qi Peng; Milo K. Yip; Elvis S. Liu; Xiaogang Jin 001 (Vis. Comput., 2022)

Naruto Mobile: AI Sparring Partner Using Heterogeneous Deep Reinforcement Learning. - Elvis S. Liu; Weifan Li; Yuan Zhou; Hugh Cao; Zhengwen Zeng (CoG, 2023)

Training Interactive Agent in Large FPS Game Map with Rule-enhanced Reinforcement Learning. - Chen Zhang; Huan Hu; Yuan Zhou; Qiyang Cao; Ruochen Liu; Wenya Wei; Elvis S. Liu (CoG, 2024)

Advancing DRL Agents in Commercial Fighting Games: Training, Integration, and Agent-Human Alignment. - Chen Zhang; Qiang He; Yuan Zhou; Elvis S. Liu; Hong Wang; Jian Zhao 010; Yang Wang (ICML, 2024)

Real-time collision detection between general SDFs. - Pengfei Liu; Yuqing Zhang 005; He Wang 002; Milo K. Yip; Elvis S. Liu; Xiaogang Jin 001 (Comput. Aided Geom. Des., 2024)

Breaking the mold: The challenge of large scale MARL specialization. - Stefan Juang; Hugh Cao; Arielle Zhou; Ruochen Liu; Nevin L. Zhang; Elvis S. Liu (CoRR, 2024)

Game-Oriented ASR Error Correction via RAG-Enhanced LLM. - Yan Jiang; Yongle Luo; Qinxian Zhou; Elvis S. Liu (CoG, 2025)