An Application of a Gamified Approach to Learning of Knowledge Management: Evaluation of an Experience Report. - Antonilson da Silva Alcantara; Sandro Ronaldo Bezerra Oliveira; Elziane Monteiro Soares; Igor Ernesto Ferreira Costa; Raimundo Viégas Junior; Emanuel Amoras Rodrigues; Elisiane Monteiro Soares (Int. J. Emerg. Technol. Learn., 2022)

An Analysis of a Gamification Application for Teaching and Learning Knowledge Management under the Qualitative and Affective Computing Contexts. - Igor Ernesto Ferreira Costa; Antonilson da Silva Alcantara; Elisiane Monteiro Soares; Raimundo Viégas Junior; Elziane Monteiro Soares; Emanuel Amoras Rodrigues; Sandro Ronaldo Bezerra Oliveira (FIE, 2023)