Please Don't Make Me Draw!. - Andrea Valente; Emanuela Marchetti (eKNOW, 2010)

Playfulness and Openness: Reflections on the Design of Learning Technologies. - Emanuela Marchetti; Eva Petersson Brooks (ArtsIT, 2011)

Prime Slaughter: Playful Prime Numbers. - Andrea Valente; Emanuela Marchetti (ArtsIT, 2011)

Programming Turing Machines as a Game for Technology Sense-Making. - Andrea Valente; Emanuela Marchetti (ICALT, 2011)

Micro Culture: Interactive Storytelling and Learning in the Museum. - Emanuela Marchetti (DIGITEL, 2012)

Kill it or Grow it.: Computer Game Design for Playful Math-Learning. - Andrea Valente; Emanuela Marchetti (DIGITEL, 2012)

Social Exploration of 1D Games. - Andrea Valente; Emanuela Marchetti (ArtsIT, 2013)

Setting Conditions for Learning: Mediated Play and Socio-material Dialogue. - Emanuela Marchetti; Eva Petersson Brooks (HCI (10), 2013)

Teachers and Children Playing with Factorization: Putting Prime Slaughter to the Test. - Andrea Valente; Emanuela Marchetti (HCI (10), 2013)

Authoring of Digital Games via Card Games: Make Playful Play Happen. - Andrea Valente; Emanuela Marchetti (ArtsIT, 2014)

What Happened to Non-linear Narrative? A Pedagogical Reflection. - Emanuela Marchetti; Andrea Valente (ICALT, 2015)

Make and Play: Card Games as Tangible and Playable Knowledge Representation Boundary Objects. - Andrea Valente; Emanuela Marchetti (ICALT, 2015)

Domain-specific knowledge as playful interaction: the case of Prime Slaughter. - Andrea Valente; Emanuela Marchetti (Int. J. Arts Technol., 2015)

The Many Voices of Audiobooks: Interactivity and Multimodality in Language Learning. - Emanuela Marchetti; Andrea Valente (HCI (23), 2016)

What a Tangible Digital Installation for Museums Can Offer to Autistic Children and Their Teachers. - Emanuela Marchetti; Andrea Valente (Int. J. Game Based Learn., 2016)

From Cards to Digital Games: Closing the Loop. - Andrea Valente; Emanuela Marchetti (IIAI-AAI, 2017)

Quiz-R-Us - Re-Conceptualizing Quizzes to Enrich Blended Learning in Occupational Therapy Study Lines. - Emanuela Marchetti; Andrea Valente (HCI (25), 2018)

Fables - Exploring Natural Ways of Expressing Behavior to Create Digital Simulations. - Andrea Valente; Emanuela Marchetti (HCI (19), 2018)

Interactivity and multimodality in language learning: the untapped potential of audiobooks. - Emanuela Marchetti; Andrea Valente (Univers. Access Inf. Soc., 2018)

The Penguin - On the Boundary Between Pet and Machine. An Ecological Perspective on the Design of Assistive Robots for Elderly Care. - Emanuela Marchetti; William Kristian Juel; Rosalyn Melissa Langedijk; Leon Bodenhagen; Norbert Krüger (HCI (28), 2019)

Fables for Teachers and Pupils - Incrementally Defined Scenario-Based, Interactive and Spatial Stories. - Andrea Valente; Emanuela Marchetti (HCI (25), 2019)

The road towards friendly, classroom-centered interactive digital contents authoring. - Andrea Valente; Emanuela Marchetti (ICCE, 2019)

Fabric Robotics - Lessons Learned Introducing Soft Robotics in a Computational Thinking Course for Children. - Bjarke Kristian Maigaard Kjær Pedersen; Emanuela Marchetti; Andrea Valente; Jacob Nielsen (HCI (26), 2020)

StickAndClick - Sticking and Composing Simple Games as a Learning Activity. - Andrea Valente; Emanuela Marchetti (HCI (26), 2020)

Playful Learning and shared Computational Thinking: the PaCoMa case study. - Andrea Valente; Emanuela Marchetti (ICCE, 2020)

Design of an educational multimedia library to teach Python to non-technical university students. - Andrea Valente; Emanuela Marchetti; Jingyun Wang (IIAI-AAI, 2020)

SMOOTH Robot: Design for a Novel Modular Welfare Robot. - William Kristian Juel; Frederik Haarslev; Eduardo Ruiz Ramírez; Emanuela Marchetti; Kerstin Fischer; Danish Shaikh; Poramate Manoonpong; Christian Hauch; Leon Bodenhagen; Norbert Krüger (J. Intell. Robotic Syst., 2020)

The Global Challenge of Designing E-learning Tools for Computational Thinking: A Comparison Between East Asia and Scandinavia. - Kasper Kristensen; Emanuela Marchetti; Andrea Valente (HCI (23), 2021)

Don't Be Afraid! Design of a Playful Cleaning Robot for People with Dementia. - Sophie Alice Grimme; Avgi Kollakidou; Christian Sønderskov Zarp; Eva Hornecker; Norbert Krüger; Emanuela Marchetti (IHAW, 2021)

The SMOOTH-Robot: A Modular, Interactive Service Robot. - Norbert Krüger; Kerstin Fischer; Poramate Manoonpong; Oskar Palinko; Leon Bodenhagen; Timo Baumann; Jens Kjærum; Ignacio Rañó; Lakshadeep Naik; William Kristian Juel; Frederik Haarslev; Jevgeni Ignasov; et al. (Frontiers Robotics AI, 2021)

Pet-Robot or Appliance? Care Home Residents with Dementia Respond to a Zoomorphic Floor Washing Robot. - Emanuela Marchetti; Sophie Grimme; Eva Hornecker; Avgi Kollakidou; Philipp Graf (CHI, 2022)

A Hermeneutic Approach to Simplify Programming: Secondary Education Case Studies. - Andrea Valente; Emanuela Marchetti (HCI (27), 2022)

Sandwich robot: how non-programmers solve computational problems. - Emanuela Marchetti; Andrea Valente; Nina Bonderup Dohn (IIAI-AAI, 2022)

Simplifying Programming for Non-technical Students: A Hermeneutic Approach. - Andrea Valente; Emanuela Marchetti (Künstliche Intell., 2022)

Security and Privacy in Academic Data Management at Schools: SPADATAS Project. - Daniel Amo Filvà; David Fonseca Escudero; Mónica V. Sánchez-Sepúlveda; Alicia García-Holgado; Lucía García-Holgado; Francisco José García-Peñalvo; Tihomir Orehovacki; Marjan Krasna; Igor Pesek; Emanuela Marchetti; Andrea Valente; Claus Witfelt; et al. (HCI (30), 2023)

Scaffolding CT via Point-And-Click and P5.js. - Andrea Valente; Emanuela Marchetti; Edward Abel (IIAI-AAI, 2023)

Floor Cleaners as Helper Pets: Projecting Assistive Robots' Agency on Zoomorphic Affordances. - Sophie Alice Grimme; Avgi Kollakidou; Christian Sønderskov Zarp; Eva Hornecker; Norbert Krüger; Philipp Graf; Emanuela Marchetti (SN Comput. Sci., 2023)

Teachers' Perspective on the Implementation of GDPR in Schools - A Design-Oriented Case Study. - Emanuela Marchetti; Andrea Valente; Claus Witfelt; Daniel Amo Filvà; Alicia García-Holgado; Lucía García-Holgado; Elisabetta Vidotto; Maria Elena Garzotto; Francisco José García-Peñalvo; David Fonseca Escudero; Tihomir Orehovacki; Marjan Krasna; et al. (HCI (40), 2024)

Distributed agency in HRI - an exploratory study of a narrative robot design. - Philipp Graf; Christian Sønderskov Zarp-Falden; Lakshadeep Naik; Kevin Lefeuvre; Emanuela Marchetti; Eva Hornecker; Mads Bergholdt Sørensen; Laurits Valberg Hemmingsen; Ebbe Vincent Just Christensen; Leon Bodenhagen; Norbert Krüger; Andreas Bischof (Frontiers Robotics AI, 2024)

Taxonomies - Reuniting Art and Science via a Fascination with Nature. - Emanuela Marchetti; Andrea Valente; Shanice Otersen (HCI (41), 2025)

Integrating GDPR in the School Through Digital Tools - The Teacher as a Mediator. - Emanuela Marchetti; Andrea Valente; Claus Witfelt; Daniel Amo Filvà; Alicia García-Holgado; Lucía García-Holgado; Elisabetta Vidotto; Francisco J. García-Peñalvo; David Fonseca 001; Tihomir Orehovacki; Maria Elena Garzotto; Marjan Krasna; et al. (HCI (41), 2025)