Requirements for a multimedia museum environment. - Emanuela Mazzone; Matthew Horton; Janet C. Read (NordiCHI, 2004)

Recognition Errors and Recognizing Errors - Children Writing on the Tablet PC. - Janet C. Read; Emanuela Mazzone; Matthew Horton (INTERACT, 2005)

In search for evaluation methods for children's tangible technology. - Diana Yifan Xu; Emanuela Mazzone; Stuart MacFarlane (IDC, 2006)

The ChiCI group. - Janet C. Read; Stuart MacFarlane; Rebecca Kelly; Emanuela Mazzone; Matthew Horton (CHI Extended Abstracts, 2006)

Bluebells: a design method for child-centred product development. - Rebecca Kelly; Emanuela Mazzone; Matthew Horton; Janet C. Read (NordiCHI, 2006)

Requirements gathering in designing technology for children. - Emanuela Mazzone (IDC, 2007)

Designing and testing a tangible interface prototype. - Diana Yifan Xu; Janet C. Read; Emanuela Mazzone; Martin Brown (IDC, 2007)

Design in evaluation: reflections on designing for children's technology. - Emanuela Mazzone; Diana Yifan Xu; Janet C. Read (BCS HCI (2), 2007)

Evaluation of Tangible User Interfaces (TUIs) for and with Children - Methods and Challenges. - Diana Yifan Xu; Janet C. Read; Emanuela Mazzone; Stuart MacFarlane; Martin Brown (HCI (2), 2007)

CRaSh-ing into HCI. - Janet C. Read; Matthew Horton; Gavin Sim; Emanuela Mazzone (HCIEd, 2007)

Determining value in informant design with children. - Emanuela Mazzone (BCS HCI (2), 2008)

Understanding children's contributions during informant design. - Emanuela Mazzone; Janet C. Read; Russell Beale (BCS HCI (2), 2008)

Design with and for disaffected teenagers. - Emanuela Mazzone; Janet C. Read; Russell Beale (NordiCHI, 2008)

User-oriented design and tangible interaction for kindergarten children. - Javier Marco; Eva Cerezo; Sandra Baldassarri; Emanuela Mazzone; Janet C. Read (IDC, 2009)

Management of Recommendations for Accessible eLearning Platforms: Is it a Need for Learning Management System Users? - Olga C. Santos; Ludivine Martin; Emanuela Mazzone; Jesus Boticario (TUMAS-A@AIED, 2009)

Bringing tabletop technologies to kindergarten children. - Javier Marco; Eva Cerezo; Sandra Baldassarri; Emanuela Mazzone; Janet C. Read (BCS HCI, 2009)

PIPLEX: tangible experience in an augmented reality video game. - José María Blanco; Pascal Landry; Sebastián Mealla C.; Emanuela Mazzone; Narcís Parés (IDC, 2010)

Considering context, content, management, and engagement in design activities with children. - Emanuela Mazzone; Netta Iivari; Ruut Tikkanen; Janet C. Read; Russell Beale (IDC, 2010)

Using obstructed theatre with child designers to convey requirements. - Janet C. Read; Daniel Fitton; Emanuela Mazzone (CHI Extended Abstracts, 2010)

Involving Users in the Design of ICT Aimed to Improve Education, Work, and Leisure for Users with Intellectual Disabilities. - Emanuela Mazzone; Emmanuelle Gutiérrez y Restrepo; Carmen Barrera; Cecile Finat; Olga C. Santos; Jesus Boticario; Javier Moranchel; Jose Ramón Roldán; Roberto Casas (ICCHP (2), 2010)

Inclusive Scenarios to Evaluate an Open and Standards-Based Framework that Supports Accessibility and Personalisation at Higher Education. - Alejandro Rodríguez-Ascaso; Jesus Boticario; Cecile Finat; Elena del Campo; Mar Saneiro; Eva Alcocer; Emmanuelle Gutiérrez y Restrepo; Emanuela Mazzone (HCI (8), 2011)

Towards a Framework of Co-Design Sessions with Children. - Emanuela Mazzone; Janet C. Read; Russell Beale (INTERACT (4), 2011)

School friendly participatory research activities with children. - Matthew Horton; Janet C. Read; Emanuela Mazzone; Gavin Sim; Daniel Fitton (CHI Extended Abstracts, 2012)

Integrating children's contributions in the interaction design process. - Emanuela Mazzone; Ruut Tikkanen; Janet C. Read; Netta Iivari; Russell Beale (Int. J. Arts Technol., 2012)

Designing a user interface to manage recommendations in virtual learning communities. - Olga C. Santos; Emanuela Mazzone; Maria Jose Aguilar; Jesus Boticario (Int. J. Web Based Communities, 2012)

Designing with children : reflections on effective involvement of children in the interaction design process. - Emanuela Mazzone (2012)

techplay.mobi: A Technological Framework for Developing Affective Inclusive Personalized Mobile Serious Games to Enrich Learning Competences. - Olga C. Santos; Mar Saneiro; Emmanuelle Gutiérrez y Restrepo; Jesus Boticario; Elena del Campo; Raúl Cabestrero; Pilar Quirós; Sergio Salmeron-Majadas; Emmanuelle Raffenne; Emanuela Mazzone (UMAP Workshops, 2013)

Small CCI - Exploring App Evaluation with Preschoolers. - Janet C. Read; Matthew Horton; Dan Fitton; Gavin Sim; Rhona Anne Dick; Emanuela Mazzone; Rachel Forbes (IDC, 2023)