The game boy's network. A network analysis of the German digital games industry. - Sonja Kröger; Emese Domahidi; Thorsten Quandt (DiGRA Conference, 2011)

The Relationship Between Online Video Game Involvement and Gaming-Related Friendships Among Emotionally Sensitive Individuals. - Rachel Kowert; Emese Domahidi; Thorsten Quandt (Cyberpsychology Behav. Soc. Netw., 2014)

To dwell among gamers: Investigating the relationship between social online game use and gaming-related friendships. - Emese Domahidi; Ruth Festl; Thorsten Quandt (Comput. Hum. Behav., 2014)

Social gaming, lonely life? The impact of digital game play on adolescents' social circles. - Rachel Kowert; Emese Domahidi; Ruth Festl; Thorsten Quandt (Comput. Hum. Behav., 2014)

"And all of a sudden my life was gone...": A biographical analysis of highly engaged adult gamers. - Emese Domahidi; Thorsten Quandt (New Media Soc., 2015)

The Associations Between Online Media Use and Users' Perceived Social Resources: A Meta-Analysis. - Emese Domahidi (J. Comput. Mediat. Commun., 2018)

The growing field of interdisciplinary research on user comments: A computational scoping review. - Max Schindler; Emese Domahidi (New Media Soc., 2021)

The computational turn in online mental health research: A systematic review. - Max Schindler; Emese Domahidi (New Media Soc., 2023)

Exploring citizen discussions' potential to inform smart city agendas: Insights from German-city-centered online communities. - Max Schindler; Emese Domahidi (New Media Soc., 2025)

Crisis, Country, and Party Lines: Politicians' Misinformation Behavior and Public Engagement. - Jingyuan Yu; Emese Domahidi; Duccio Gamannossi degl'Innocenti; Fabiana Zollo (CoRR, 2025)