Ethical Recognition of Marginalized Groups in Digital Games Culture. - Emil Lundedal Hammar (DiGRA Conference, 2015)

Playing Virtual Jim Crow in Mafia III - Prosthetic Memory via Historical Digital Games and the Limits of Mass Culture. - Emil Lundedal Hammar (Game Stud., 2020)

Politics of Production: Videogames 10 years after Games of Empire. - Emil Lundedal Hammar; Lars de Wildt; Souvik Mukherjee; Caroline Pelletier (Games Cult., 2021)

Predicting Success Factors of Video Game Titles and Companies. - Johannes Pfau; Michael S. Debus; Jesper Juul; Emil Lundedal Hammar; Alessandro Canossa; Magy Seif El-Nasr (ICEC, 2022)

From Teams to Games: Connecting Game Development to Game Characteristics. - Emil Lundedal Hammar; Alessandro Canossa; Michael S. Debus; Johannes Pfau; Magy Seif El-Nasr; Jesper Juul; Ahmad Azadvar (HCI (52), 2023)

Putting the Cybermedia Model Into Educational Practice: Expanding the Framework. - Holger Pötzsch; Tobias Staaby; Therese H. Hansen; Emil Lundedal Hammar (Trans. Digit. Games Res. Assoc., 2024)