3D Child Software. A Decision-making Help Tool in Innovative Product Design. - Emilie Loup-Escande; Jean-Marie Burkhardt; H. Christofol; Simon Richir (J. Decis. Syst., 2010)

3D-live: live interactions through 3D visual environments. - Marc Pallot; Petros Daras; Simon Richir; Emilie Loup-Escande (VRIC, 2012)

E-commerce and web 3D for involving the customer in the design process: the case of a gates 3D configurator. - Romain Rolland; Etienne Yvain; Olivier Christmann; Emilie Loup-Escande; Simon Richir (VRIC, 2012)

Requirements Prioritization by End-users and Consequences on Design of a Virtual Reality Software - An Exploratory Study. - Emilie Loup-Escande; Olivier Christmann (ENASE, 2013)

Designing a Virtual Reality Software: What Is the Real Contribution of End-Users to the Requirements Prioritization? - Emilie Loup-Escande; Olivier Christmann (ENASE (Selected Papers), 2013)

Can we use a brain-computer interface and manipulate a mouse at the same time? - Jonathan Mercier-Ganady; Emilie Loup-Escande; Laurent George 002; Colomban Busson; Maud Marchal; Anatole Lécuyer (VRST, 2013)

The Mind-Mirror: See your brain in action in your head using EEG and augmented reality. - Jonathan Mercier-Ganady; Fabien Lotte; Emilie Loup-Escande; Maud Marchal; Anatole Lécuyer (VR, 2014)

Investigating the main characteristics of 3D real time tele-immersive environments through the example of a computer augmented golf platform. - Benjamin Poussard; Guillaume Loup; Olivier Christmann; Rémy Eynard; Marc Pallot; Simon Richir; Franck Hernoux; Emilie Loup-Escande (VRIC, 2014)

Needs' elaboration between users, designers and project leaders: Analysis of a design process of a virtual reality-based software. - Emilie Loup-Escande; Jean-Marie Burkhardt; Olivier Christmann; Simon Richir (Inf. Softw. Technol., 2014)

Exchange of Avatars: Toward a Better Perception and Understanding. - Thomas Lopez; Rozenn Bouville Berthelot; Emilie Loup-Escande; Florian Nouviale; Valérie Gouranton; Bruno Arnaldi (IEEE Trans. Vis. Comput. Graph., 2014)

Towards a user experience in immersive virtual environment model: a review. - Katy Tcha-Tokey; Emilie Loup-Escande; Olivier Christmann; Gaëlle Canac; Fabien Farin; Simon Richir (IHM, 2015)

A questionnaire to measure the user experience in immersive virtual environments. - Katy Tcha-Tokey; Emilie Loup-Escande; Olivier Christmann; Simon Richir (VRIC, 2016)

Proposition and Validation of a Questionnaire to Measure the User Experience in Immersive Virtual Environments. - Katy Tcha-Tokey; Olivier Christmann; Emilie Loup-Escande; Simon Richir (Int. J. Virtual Real., 2016)

Effects on User Experience in an Edutainment Virtual Environment: Comparison Between CAVE and HMD. - Katy Tcha-Tokey; Emilie Loup-Escande; Olivier Christmann; Simon Richir (ECCE, 2017)

Contributions of mixed reality in a calligraphy learning task: Effects of supplementary visual feedback and expertise on cognitive load, user experience and gestural performance. - Emilie Loup-Escande; Rémy Frenoy; Guillaume Poplimont; Indira Thouvenin; Olivier Gapenne; Olga Megalakaki (Comput. Hum. Behav., 2017)

Effects of Stereoscopic Display on Learning and User Experience in an Educational Virtual Environment. - Emilie Loup-Escande; Eric Jamet; Martin Ragot; Séverine Erhel; Nicolas Michinov (Int. J. Hum. Comput. Interact., 2017)

Effects of Interaction Level, Framerate, Field of View, 3D Content Feedback, Previous Experience on Subjective User eXperience and Objective Usability in Immersive Virtual Environment. - Katy Tcha-Tokey; Emilie Loup-Escande; Olivier Christmann; Simon Richir (Int. J. Virtual Real., 2017)

Towards a Model of User Experience in Immersive Virtual Environments. - Katy Tcha-Tokey; Olivier Christmann; Emilie Loup-Escande; Guillaume Loup; Simon Richir (Adv. Hum. Comput. Interact., 2018)

Effects of Gender and Prior Experience in Immersive User Experience with Virtual Reality. - Camille Sagnier; Emilie Loup-Escande; Gérard Valléry (AHFE (21), 2019)

Effects of Travel Modes on Performances and User Comfort: A Comparison between ArmSwinger and Teleporting. - Guillaume Loup; Emilie Loup-Escande (Int. J. Hum. Comput. Interact., 2019)

User Acceptance of Virtual Reality: An Extended Technology Acceptance Model. - Camille Sagnier; Emilie Loup-Escande; Domitile Lourdeaux; Indira Thouvenin; Gérard Valléry (Int. J. Hum. Comput. Interact., 2020)

Usefulness and needs construction process in innovative artefacts: an exploratory study of designers' viewpoints. - Emilie Loup-Escande; Jean-Marie Burkhardt; Olivier Christmann; Noémie Chaniaud; Simon Richir (Int. J. Virtual Real., 2020)

Effect of a short rest period on associative and relational memory performance: A Virtual Reality study. - Nicolas Ribeiro; Camille Sagnier; Véronique Quaglino; Yannick Gounden; Emilie Loup-Escande (Int. J. Virtual Real., 2020)

Impact of the format of user instructions on the handling of a wrist blood pressure monitor. - Noémie Chaniaud; Natacha Métayer; Emilie Loup-Escande; Olga Megalakaki (Cogn. Process., 2021)

Impact of technophilia and the guiding supports during use on the practical and social acceptability: example of a robotic programming software. - Maxime Boutrouille; Florian Dordain; Noémie Chaniaud; Emilie Loup-Escande (RoCHI, 2022)

Usability Evaluation of Connected Health Devices in Home Monitoring: Toward Devices Adapted to the Characteristics of Informal Caregivers. - Claire Cardon; Cécile Isabelle Bernard; Noémie Chaniaud; Emilie Loup-Escande (J. Medical Syst., 2023)