Building Support Tools to Connect Novice Designers with Professional Coaches. - Daniel Rees Lewis; Emily Harburg; Elizabeth Gerber; Matthew W. Easterday (Creativity & Cognition, 2015)

CrowdFound: A Mobile Crowdsourcing System to Find Lost Items On-the-Go. - Emily Harburg; Yongsung Kim; Elizabeth Gerber; Haoqi Zhang (CHI Extended Abstracts, 2015)

Understanding the Effects of Crowdfunding on Entrepreneurial Self-Efficacy. - Emily Harburg; Julie Hui; Michael D. Greenberg; Elizabeth M. Gerber (CSCW, 2015)

Enabling Physical Crowdsourcing On-the-Go with Context-Sensitive Notifications. - Yongsung Kim; Emily Harburg; Shana Azria; Elizabeth Gerber; Darren Gergle; Haoqi Zhang (HCOMP, 2015)

Studying the Effects of Task Notification Policies on Participation and Outcomes in On-the-go Crowdsourcing. - Yongsung Kim; Emily Harburg; Shana Azria; Aaron Shaw; Elizabeth Gerber; Darren Gergle; Haoqi Zhang (HCOMP, 2016)

JumpGym: Exploring the Impact of a Jumping Exergame for Waiting Areas. - Mmachi G. Obiorah; Emily Harburg; Maarten Bos; Michael S. Horn (CHI PLAY (Companion), 2017)

Overcoming barriers between volunteer professionals advising project-based learning teams with regulation tools. - Daniel Rees Lewis; Matthew W. Easterday; Emily Harburg; Elizabeth M. Gerber; Christopher Riesbeck (Br. J. Educ. Technol., 2018)

CheerOn: Facilitating Online Social Support for Novice Project-Based Learning Teams. - Emily Harburg; Daniel Rees Lewis; Matthew W. Easterday; Elizabeth M. Gerber (ACM Trans. Comput. Hum. Interact., 2018)