Colouring the path from instruction to practice: perspectives on software for struggling readers. - Emily S. Cramer; Alissa Nicole Antle; Min Fan (IDC, 2015)

PhonoBlocks: A Tangible System for Supporting Dyslexic Children Learning to Read. - Alissa Nicole Antle; Min Fan; Emily S. Cramer (TEI, 2015)

Button Matrix: How Tangible Interfaces can Structure Physical Experiences for Learning. - Emily S. Cramer; Alissa Nicole Antle (TEI, 2015)

The Code of Many Colours: Evaluating the Effects of a Dynamic Colour-Coding Scheme on Children's Spelling in a Tangible Software System. - Emily S. Cramer; Alissa Nicole Antle; Min Fan (IDC, 2016)

Design Rationale: Opportunities and Recommendations for Tangible Reading Systems for Children. - Min Fan; Alissa Nicole Antle; Emily S. Cramer (IDC, 2016)

Designing Tangibles for Children: One Day Hands-on Workshop. - Alissa Nicole Antle; Jillian L. Warren; Brendan B. Matkin; Min Fan; Emily S. Cramer (TEI, 2016)

Embodying Alternate Attitudes: Design Opportunities for Physical Interfaces in Persuasive Gaming Experiences. - Emily S. Cramer; Brendan B. Matkin; Alissa Nicole Antle (TEI, 2016)

Exploring the Design Space of Tangible Systems Supported for Early Reading Acquisition in Children with Dyslexia. - Min Fan; Alissa Nicole Antle; Emily S. Cramer (TEI, 2016)

"MyEyes": The Design and Evaluation of First Person View Video Streaming for Long-Distance Couples. - Rui Pan 001; Samarth Singhal; Bernhard E. Riecke; Emily S. Cramer; Carman Neustaedter (Conference on Designing Interactive Systems, 2017)

Why Tangibility Matters: A Design Case Study of At-Risk Children Learning to Read and Spell. - Min Fan; Alissa Nicole Antle; Maureen Hoskyn; Carman Neustaedter; Emily S. Cramer (CHI, 2017)

Assessing the usability of smartwatches for academic cheating during exams. - Stephanie Wong; Lillian Yang; Bernhard E. Riecke; Emily S. Cramer; Carman Neustaedter (MobileHCI, 2017)

Cultural Differences in Visual Search for Geometric Figures. - Yoshiyuki Ueda; Lei Chen; Jonathon Kopecky; Emily S. Cramer; Ronald A. Rensink; David E. Meyer; Shinobu Kitayama; Jun Saiki (Cogn. Sci., 2018)

East meets west: a mobile brain-computer system that helps children living in poverty learn to self-regulate. - Alissa Nicole Antle; Leslie Chesick; Srilekha Kirshnamachari Sridharan; Emily S. Cramer (Pers. Ubiquitous Comput., 2018)