Crowd appearance affects player performance in game combat scenarios. - Emma Carrigan; Elena Kokkinara; Florian Gheorghe; Maxime Houlier; Stéphane Donikian; Rachel McDonnell (MIG, 2016)

Improving blendshape performance for crowds with GPU and GPGPU techniques. - Timothy Costigan; Anton Gerdelan; Emma Carrigan; Rachel McDonnell (MIG, 2016)

A Preliminary Investigation into the Impact of Training for Example-Based Facial Blendshape Creation. - Emma Carrigan; Ludovic Hoyet; Rachel McDonnell; Quentin Avril (Eurographics (Short Papers), 2018)

Survival at the Museum: A Cooperation Experiment with Emotionally Expressive Virtual Characters. - Ilaria Torre 002; Emma Carrigan; Killian McCabe; Rachel McDonnell; Naomi Harte (ICMI, 2018)

The Effect of Multimodal Emotional Expression and Agent Appearance on Trust in Human-Agent Interaction. - Ilaria Torre 002; Emma Carrigan; Rachel McDonnell; Katarina Domijan; Killian McCabe; Naomi Harte (MIG, 2019)

Investigating perceptually based models to predict importance of facial blendshapes. - Emma Carrigan; Katja Zibrek; Rozenn Dahyot; Rachel McDonnell (MIG, 2020)

Expression Packing: As-Few-As-Possible Training Expressions for Blendshape Transfer. - Emma Carrigan; Eduard Zell; Cédric Guiard; Rachel McDonnell (Comput. Graph. Forum, 2020)

Dimensional perception of a 'smiling McGurk effect'. - Ilaria Torre 002; Simon Holk; Emma Carrigan; Iolanda Leite; Rachel McDonnell; Naomi Harte (ACII, 2021)

Model for predicting perception of facial action unit activation using virtual humans. - Rachel McDonnell; Katja Zibrek; Emma Carrigan; Rozenn Dahyot (Comput. Graph., 2021)

The Effect of Audio-Visual Smiles on Social Influence in a Cooperative Human-Agent Interaction Task. - Ilaria Torre 002; Emma Carrigan; Katarina Domijan; Rachel McDonnell; Naomi Harte (ACM Trans. Comput. Hum. Interact., 2021)