Evoking empathy with visually impaired people through an augmented reality embodiment experience. - Renan Guarese; Emma Pretty; Haytham M. Fayek; Fabio Zambetta; Ron G. van Schyndel (VR, 2023)

XR towards tele-guidance: mixing realities in assistive technologies for blind and visually impaired people. - Renan Guarese; Emma Pretty; Fabio Zambetta (VR Workshops, 2023)

Replicability and Transparency for the Creation of Public Human User Video Game Datasets. - Emma J. Pretty; Renan Guarese; Haytham M. Fayek; Fabio Zambetta (VR Workshops, 2023)

Comparing Subjective Measures of Workload in Video Game Play: Evaluating the Test-Retest Reliability of the VGDS and NASA-TLX. - Emma Jane Pretty; Renan Luigi Martins Guarese; Haytham M. Fayek; Fabio Zambetta (ICMI Companion, 2024)

Exploring Audio Interfaces for Vertical Guidance in Augmented Reality via Hand-Based Feedback. - Renan Guarese; Emma Pretty; Aidan Renata; Deb Polson; Fabio Zambetta (IEEE Trans. Vis. Comput. Graph., 2024)

A Case for Personalized Non-Player Character Companion Design. - Emma J. Pretty; Haytham M. Fayek; Fabio Zambetta (Int. J. Hum. Comput. Interact., 2024)

Multimodal Measurement of Cognitive Load in a Video Game Context: A Comparative Study Between Subjective and Objective Metrics. - Emma J. Pretty; Renan Guarese; Chloe A. Dziego; Haytham M. Fayek; Fabio Zambetta (IEEE Trans. Games, 2024)

Effects of task difficulty and music expertise in virtual reality: Observations of cognitive load and task accuracy in a rhythm exergame. - Kyla Ellahiyoun; Emma Jane Pretty; Renan Guarese; Marcel Takac; Haytham M. Fayek; Fabio Zambetta (CoRR, 2025)