A classification of audio-based games in terms of sonic gameplay and the introduction of the audio-role-playing-game: Kronos. - Emmanouel Rovithis (Audio Mostly Conference, 2012)

Educational audio game design: sonification of the curriculum through a role-playing scenario in the audio game 'Kronos'. - Emmanouel Rovithis; Andreas Mniestris; Andreas Floros 001 (Audio Mostly Conference, 2014)

Audio games as educational tools: Design principles and examples. - Emmanouel Rovithis; Andreas Floros 001; Andreas Mniestris; Nikolas Grigoriou (GEM, 2014)

Audio Legends: Investigating Sonic Interaction in an Augmented Reality Audio Game. - Emmanouel Rovithis; Nikolaos Moustakas; Andreas Floros 001; Konstantinos Vogklis (Multimodal Technol. Interact., 2019)

Adaptive Audio Mixing for Enhancing Immersion in Augmented Reality Audio Games. - Konstantinos Moustakas; Emmanouel Rovithis; Konstantinos Vogklis; Andreas Floros 001 (ICMI Companion, 2020)

Towards Citizen Science for Smart Cities: A Framework for a Collaborative Game of Bird Call Recognition Based on Internet of Sound Practices. - Emmanuel Rovithis; Nikolaos Moustakas; Konstantinos Vogklis; Konstantinos Drossos; Andreas Floros 001 (CoRR, 2021)

ImGame: An Immersive Educational Environment to Teach Contemporary Art. - Ieva Gintere; Emmanouel Rovithis; Ágnes Karolina Bakk; Alvis Misjuns (CSEDU (1), 2024)

ImGame Project: A Comprehensive Theory of Immersive Aesthetics and Innovation in Serious Gaming. - Ieva Gintere; Emmanouel Rovithis; Ágnes Karolina Bakk; Alvis Misjuns (Int. J. Game Based Learn., 2024)