Emmanuel Dubois

Orcid: 0000-0002-0479-1036

Affiliations:
  • University of Toulouse, IHCS-IRIT, France


According to our database1, Emmanuel Dubois authored at least 98 papers between 1999 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Dual-Thumb pointing and command selection techniques for tablets: Enhancing Distant Interaction with Large Displays using a Two-Handed Tablet.
Int. J. Hum. Comput. Stud., April, 2024

2023
Vue Radar: déporter le gestionnaire de fenêtres sur une tablette: RadarView: Unloading the Desktop Window Manager onto a Tablet.
Proceedings of the 34th Conference on l'Interaction Humain-Machine, 2023

2022
Visual Transitions around Tabletops in Mixed Reality: Study on a Visual Acquisition Task between Vertical Virtual Displays and Horizontal Tabletops.
Proc. ACM Hum. Comput. Interact., 2022

Acquisition visuelle en réalité mixte, depuis et vers une table interactive : Analyse de la transition entre un écran virtuel et un écran physique: Visual acquisition in mixed reality, from and to an interactive table: Analysis of the transition between a virtual screen and a physical screen.
Proceedings of the IHM '22: Proceedings of the 33rd Conference on l'Interaction Humain-Machine, 2022

2021
A Predictive Performance Model for Immersive Interactions in Mixed Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

SmartCom: Exploiter un Smartphone pour Interagir avec les Barres d'Outils: SmartCom: Using a Smartphone for Toolbar Interaction.
Proceedings of the IHM '21 - 32e Conférence Francophone sur l'Interaction Homme-Machine, Virtual Event, France, April 13, 2021

Extension de KLM au Pointage du Regard et Validation Gestuelle dans HoloLens: Extending KLM to Model Spatial Search, Gaze Pointing and Mid-Air Validation for Hololens.
Proceedings of the IHM '21 - 32e Conférence Francophone sur l'Interaction Homme-Machine, Virtual Event, France, April 13, 2021

HoloBar: Rapid Command Execution for Head-Worn AR Exploiting Around the Field-of-View Interaction.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

KeyTch: Combining the Keyboard with a Touchscreen for Rapid Command Selection on Toolbars.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2019
On-Body Tangible Interaction: Using the Body to Support Tangible Manipulations for Immersive Environments.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Combining Tablets with Smartphones for Data Analytics.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Investigating Screen Reachability on an Articulated Dual-Display Smartphone.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

R++, User-Friendly Statistical Software.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

TouchGlass: Raycasting from a Glass Surface to Point at Physical Objects in Public Exhibits.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Accessibility study for augmented keyboard for input interaction techniques.
Proceedings of the Adjunct Proceedings of the 31st Conference on l'Interaction Homme-Machine: 30 ans d'interaction au sommet, 2019

An analytical frame for describing multi-* interactive systems.
Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction, 2019

2018
On-Body tangible interaction: using the body to support tangible manipulations for immersive visualization.
Proceedings of the 30th Conference on l'Interaction Homme-Machine, 2018

Combination of tactile devices to interact with a spreadsheet on tablet.
Proceedings of the 30th Conference on l'Interaction Homme-Machine, 2018

A pen-based bimanual approach for interaction in multi-display environments.
Proceedings of the 30th Conference on l'Interaction Homme-Machine, 2018

A new approach for spatio-temporal data mining.
Proceedings of the 30th Conference on l'Interaction Homme-Machine, 2018

DichotoZoom: selection technique in a 3D virtual environment displayed on smartphone.
Proceedings of the 30th Conference on l'Interaction Homme-Machine, 2018

Designing Eco-Feedback Systems for a University Campus.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018

Cell Selection for Spreadsheets on Tablets: Stacking-Based Interaction.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Rolling-Menu: Rapid Command Selection in Toolbars Using Roll Gestures with a Multi-DoF Mouse.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Interaction modularity in multi-device systems: a conceptual approach.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

2017
A layered structure for a design space dedicated to rich interactive multimedia content.
Multim. Tools Appl., 2017

Worm Selector: Volume Selection in a 3D Point Cloud Through Adaptive Modelling.
Int. J. Virtual Real., 2017

Designing the engaging energy-box: Bridging the gap between energy control systems and users' energy awareness.
Proceedings of the 2017 IEEE SmartWorld, 2017

Using everyday objects to interact with multi-display environments.
Proceedings of the 29th Conference on l'Interaction Homme-Machine, 2017

Multi-device interaction for spreadsheet on tablets.
Proceedings of the 29th Conference on l'Interaction Homme-Machine, 2017

Design and evaluation of a design space of visual feedback for phygital models.
Proceedings of the 29th Conference on l'Interaction Homme-Machine, 2017

Taking advantage of rolling gestures on a multidimensionnal mouse for interacting with a menubar.
Proceedings of the 29th Conference on l'Interaction Homme-Machine, 2017

Interaction-in-the-large vs interaction-in-the-small in multi-device systems.
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017

TDome: A Touch-Enabled 6DOF Interactive Device for Multi-Display Environments.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Analysing Interaction Trajectories in Multi-device Applications.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Investigating the effects of splitting detailed views in Overview+Detail interfaces.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

A user-centered design framework for biofeedback systems.
Proceedings of the Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine, 2016

DECO: A Design Space for Device Composition.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Evaluating metaphor reification in tangible interfaces.
J. Multimodal User Interfaces, 2015

Design and Evaluation of an "Around the SmartPhone" Technique for 3D Manipulations on Distant Display.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

Design and evaluation of an interaction technique for volume selection in a 3D point cloud.
Proceedings of the 27th Conference on l'Interaction Homme-Machine, 2015

Non-visual interactions to support information sequence transmission.
Proceedings of the 27th Conference on l'Interaction Homme-Machine, 2015

Multi-level interaction for the exploration of rich information space.
Proceedings of the 27th Conference on l'Interaction Homme-Machine, 2015

A Design Space for Exploring Rich and Complex Information Environments.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

The Roly-Poly Mouse: Designing a Rolling Input Device Unifying 2D and 3D Interaction.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
An MDE-based framework to support the development of Mixed Interactive Systems.
Sci. Comput. Program., 2014

Exploring smartphone-based interaction with overview+detail interfaces on 3D public displays.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

Designing an input device to interact with multidimensional data : disco.
Proceedings of the 26th Conference on l'Interaction Homme-Machine, 2014

Metaphors, Analogies, Symbols: In Search of Naturalness in Tangible User Interfaces.
Proceedings of the 6th International Conference on Intelligent Human Computer Interaction, 2014

Classification of Interaction Techniques in the 3D Virtual Environment on Mobile Devices.
Proceedings of the Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments, 2014

2013
Vers une unification de l'évaluation de la tâche de pointage en environnement virtuel 3D.
Tech. Sci. Informatiques, 2013

Towards Unification for Pointing Task Evaluation in 3D Desktop Virtual Environment.
Proceedings of the Human Factors in Computing and Informatics, 2013

Modeless Pointing with Low-Precision Wrist Movements.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Model Assisted Creativity Sessions for the Design of Mixed Interactive Systems: A Protocol Analysis.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

2012
Towards A Serious Application for Telescope Maintenance.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Metaphor modelling for tangible interfaces evaluation.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

Poster: A composite approach to evaluate two interaction techniques for a 3D pointing task.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
Taking Advantage of Model-Driven Engineering Foundations for Mixed Interaction Design.
Proceedings of the Model-Driven Development of Advanced User Interfaces, 2011

Design and evaluation of mixed interactive museographic exhibits.
Int. J. Arts Technol., 2011

Scenarchitectures: The Use of Domain-Specific Architectures to Bridge Design and Implementation.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Extension de la norme ISO 9241-9 au pointage en 3D.
Proceedings of the 23th French speaking Conference on Human-Computer Interaction, 2011

MACS: combination of a formal mixed interaction model with an informal creative session.
Proceedings of the 3rd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2011

2010
Developing Mixed Interactive Systems: A Model-Based Process for Generating and Managing Design Solutions.
Proceedings of the Engineering of Mixed Reality Systems, 2010

Introduction.
Proceedings of the Engineering of Mixed Reality Systems, 2010

Tactile camera vs. tangible camera: taking advantage of small physical artefacts to navigate into large data collection.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Free-space pointing with constrained hand movements.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Designing and evaluating advanced interactive experiences to increase visitor's stimulation in a museum.
Proceedings of the 1st Augmented Human International Conference, 2010

2009
3D multitouch advanced interaction techniques and applications.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

Conception de systèmes interactifs mixtes: articulation d'une méthode informelle et d'un modèle d'interaction.
Proceedings of the 21st International Conference of the Association Francophone d'Interaction Homme-Machine, 2009

Usability recommendations in the design of mixed interactive systems.
Proceedings of the 1st ACM SIGCHI symposium on Engineering Interactive Computing System , 2009

2008
SIMBA: méthodologie et plateforme de prototypage moyenne fidélité pour les systèmes interactifs mixtes.
Proceedings of the Actes des quatrièmes journées francophones Mobilité et Ubiquité 2008, 2008

Virtual Reality Simulation for Prototyping Augmented Reality.
Proceedings of the International Symposium on Ubiquitous Virtual Reality, 2008

Identification et prise en compte de propriétés ergonomiques pour la modélisation et la conception de SIM.
Proceedings of the 20th international conference on Association Francophone d'Interaction Homme-Machine, 2008

Comparing Mixed Interactive Systems for Navigating 3D Environments in Museums.
Proceedings of the Interactive Systems. Design, 2008

2007
Articulating Interaction and Task Models for the Design of Advanced Interactive Systems.
Proceedings of the Task Models and Diagrams for User Interface Design, 2007

Domain Specific Methods and Tools for the Design of Advanced Interactive Techniques.
Proceedings of the MoDELS 2007 Workshop on Model Driven Development of Advanced User Interfaces, 2007

A Design-Oriented Information-Flow Refinement of the ASUR Interaction Model.
Proceedings of the Engineering Interactive Systems - EIS 2007 Joint Working Conferences, 2007

Evaluating advanced interaction techniques for navigating Google Earth.
Proceedings of the 21st British HCI Group Annual Conference on HCI 2007: HCI...but not as we know it, 2007

2006
Notational-based prototyping of mixed interactions.
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006

Instrumentation de focus-group dans la co-conception de systèmes mixtes.
Proceedings of the 18th International Conference of the Association Francophone d'Interaction Homme-Machine, 2006

Co-conception d'expériences interactives augmentées dédiées aux situations muséales.
Proceedings of the 18th International Conference of the Association Francophone d'Interaction Homme-Machine, 2006

Participatory Design Meets Mixed Reality Design Models.
Proceedings of the Computer-Aided Design Of User Interfaces V, 2006

2005
Atelier de conception et d'evaluation de systèmes interactifs adaptables et/ou mixtes en evolution: CESAME.
Proceedings of the Actes des 2èmes journées francophones Mobilité et Ubiquité 2005, 2005

2004
Beyond user experimentation: notational-based systematic evaluation of interaction techniques in virtual reality environments.
Virtual Real., 2004

GUIDE-ME: graphical user interface for the design of mixed interactive environment based on the ASUR notation.
Proceedings of the Actes des 1ères journées francophones Mobilité et Ubiquité 2004, 2004

Exploring the design and engineering of mixed reality systems.
Proceedings of the 9th International Conference on Intelligent User Interfaces, 2004

GUIDE-ME: un outil interactif support à la conception des systèmes mixtes.
Proceedings of the 16th conference on Association Francophone d'Interaction Homme-Machine, 2004

Un modèle préliminaire du domaine des systèmes mixtes.
Proceedings of the 16th conference on Association Francophone d'Interaction Homme-Machine, 2004

2003
ASUR++: Supporting the design of mobile mixed systems.
Interact. Comput., 2003

2002
Assessing continuity and compatibility in augmented reality systems.
Univers. Access Inf. Soc., 2002

ASUR++: A Design Notation for Mobile Mixed Systems.
Proceedings of the Mobile Human-Computer Interaction, 4th International Symposium, 2002

Notational Support for the Design of Augmented Reality Systems.
Proceedings of the Interactive Systems. Design, 2002

2001
Chirurgie augmentée : un cas de réalité augmentée ; Conception et réalisation centrées sur l'utilisateur. (Augmented Surgery : an Augmented Reality Case Study ; User-Centred Design and Realization).
PhD thesis, 2001

Consistency in Augmented Reality Systems.
Proceedings of the Engineering for Human-Computer Interaction, 2001

Managing Visibility in Ubiquitous Multimedia Communication Environments.
Proceedings of the People and Computers XV, 2001

2000
Augmented reality: which augmentation for which reality?
Proceedings of DARE 2000, Designing Augmented Reality Environments, Elsinore, 2000

A Dimension Space for the Design of Interactive Systems within their Physical Environments.
Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, 2000

1999
Classification Space for Augmented Surgery, an Augmented Reality Case Study.
Proceedings of the Human-Computer Interaction INTERACT '99: IFIP TC13 International Conference on Human-Computer Interaction, 1999


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