Virtual Reality and Museum: An Educational Application for Museum Education. - Nikoletta Zouboula; Emmanuel Fokides; Costas Tsolakidis; Costas Vratsalis (Int. J. Emerg. Technol. Learn., 2008)

Pre-Service Teachers, Computers, and ICT Courses: A Troubled Relationship. - Emmanuel Fokides (Int. J. Inf. Commun. Technol. Educ., 2016)

Using Autobiographical Digital Storytelling for the Integration of a Foreign Student in the School Environment. A Case Study. - Emmanuel Fokides (J. Inf. Technol. Educ. Innov. Pract., 2016)

Tablets in education. Results from the initiative ETiE, for teaching plants to primary school students. - Emmanuel Fokides; Pinelopi Atsikpasi (Educ. Inf. Technol., 2017)

Content and language integrated learning in OpenSimulator project. Results of a pilot implementation in Greece. - Emmanuel Fokides; Constantina Zampouli (Educ. Inf. Technol., 2017)

Pre-Service Teachers' Intention to Use MUVEs as Practitioners - A Structural Equation Modeling Approach. - Emmanuel Fokides (J. Inf. Technol. Educ. Res., 2017)

Students Learning to Program by Developing Games: Results of a Year-long Project in Primary School Settings. - Emmanuel Fokides (J. Inf. Technol. Educ. Res., 2017)

Tablets and Geography. Initial Findings from a Study in Primary School Settings. - Emmanuel Fokides (TECH-EDU, 2018)

Digital educational games and mathematics. Results of a case study in primary school settings. - Emmanuel Fokides (Educ. Inf. Technol., 2018)

Development of a model for explaining the learning outcomes when using 3D virtual environments in informal learning settings. - Emmanuel Fokides; Pinelopi Atsikpasi (Educ. Inf. Technol., 2018)

Tablets in Primary Schools: Results of a Study for Teaching the Human Organ Systems. - Emmanuel Fokides (Int. J. Smart Educ. Urban Soc., 2018)

Teaching Basic Programming Concepts to Young Primary School Students Using Tablets: Results of a Pilot Project. - Emmanuel Fokides (Int. J. Mob. Blended Learn., 2018)

Let players evaluate serious games. Design and validation of the Serious Games Evaluation Scale. - Emmanuel Fokides; Penelope Atsikpasi; Polyxeni Kaimara; Ioannis Deliyannis (J. Int. Comput. Games Assoc., 2019)

Factors Influencing the Subjective Learning Effectiveness of Serious Games. - Emmanuel Fokides; Penelope Atsikpasi; Polyxeni Kaimara; Ioannis Deliyannis (J. Inf. Technol. Educ. Res., 2019)

Comparing videos and a 3D virtual environment for teaching school-related functional skills and behaviors to students with ADHD or developmental dyslexia, displaying challenging behaviors: a case study. - Emmanuel Fokides; Maria-Ioanna Chronopoulou; Polyxeni Kaimara (Res. Pract. Technol. Enhanc. Learn., 2019)

Using Makey-Makey for teaching electricity to primary school students. A pilot study. - Emmanuel Fokides; Alexandra Papoutsi (Educ. Inf. Technol., 2020)

Using Google Cardboard Compatible HMDs and Spherical Videos for Teaching History to High School Students. - Emmanuel Fokides; Eleni Polydorou; Panos Mazarakis (Int. J. Smart Educ. Urban Soc., 2020)

Serious Games Effect Analysis On Player's Characteristics. - Polyxeni Kaimara; Emmanuel Fokides; Antonia Plerou; Pinelopi Atsikpasi; Ioannis Deliyannis (Int. J. Smart Educ. Urban Soc., 2020)

Examining the Impact of Spherical Videos in Teaching Endangered Species/Environmental Education to Primary School Students. - Emmanuel Fokides; Melpomeni Kefallinou (J. Inf. Technol. Educ. Res., 2020)

Tablets, Plants, and Primary School Students: A Study. - Emmanuel Fokides; Penelope Atsikpasi; Dorothea Karageorgou (Technol. Knowl. Learn., 2020)

3D Multiuser Virtual Environments and Environmental Education: The Virtual Island of the Mediterranean Monk Seal. - Emmanuel Fokides; Foteini Chachlaki (Technol. Knowl. Learn., 2020)

My avatar and I. A study on avatars, personality traits, self-attributes, and their perceived importance. - Emmanuel Fokides (J. Ambient Intell. Humaniz. Comput., 2021)

Potential Barriers to the Implementation of Digital Game-Based Learning in the Classroom: Pre-service Teachers' Views. - Polyxeni Kaimara; Emmanuel Fokides; Andreas Oikonomou; Ioannis Deliyannis (Technol. Knowl. Learn., 2021)

Pre-service teachers' views about the use of digital educational games for collaborative learning. - Polyxeni Kaimara; Emmanuel Fokides; Andreas Oikonomou; Ioannis Deliyannis (Educ. Inf. Technol., 2022)

Evaluating 360o Video's Learning Effectiveness and Experiences: Results of a Comparative Study. - Sofia Mourtou; Emmanuel Fokides (Int. J. Smart Educ. Urban Soc., 2022)

The Use of Computers by Greek Educators. Did the COVID-19 Pandemic Change Anything? - Emmanuel Fokides; Despoina-Melina Kapetangiorgi (J. Inf. Technol. Educ. Res., 2022)

A scoping review of the educational uses of 6DoF HMDs. - Penelope Atsikpasi; Emmanuel Fokides (Virtual Real., 2022)

Development and testing of a scale for examining factors affecting the learning experience in the Metaverse. - Emmanuel Fokides (Comput. Educ. X Real., 2023)

Examining the educational value of 3D LED fan displays. Results of a project. - Emmanuel Fokides; Eugenia Kilintari (Educ. Inf. Technol., 2023)

Using Digitally Enhanced Tangible Materials for Teaching Fractions: Results of a Project. - Emmanuel Fokides; Konstantinos Alatzas (Technol. Knowl. Learn., 2023)

Virtual Reality for Synchronous Learning in Higher Education. - Vlasios Kasapakis; Emmanuel Fokides; Apostolos Kostas; Androniki Agelada; Damianos Gavalas; George Koutromanos (XR (4), 2024)

Development and testing of a model for explaining learning and learning-related factors in immersive virtual reality. - Emmanuel Fokides; Panagiotis Antonopoulos (Comput. Educ. X Real., 2024)

The Utilization of 3D Printers by Elementary-Aged Learners: A Scoping Review. - Emmanuel Fokides; Georgia Lagopati (J. Inf. Technol. Educ. Innov. Pract., 2024)

Immersive virtual reality learning environments for higher education: A student acceptance study. - Stefan Aufenanger; Jasmin Bastian; Glória Bastos; Maria Castelhano; Célia Dias-Ferreira; Emmanuel Fokides; Damianos Gavalas; Vlasios Kasapakis; Androniki Agelada; Apostolos Kostas; George Koutromanos; Gregory Makrides; et al. (Comput. Educ. X Real., 2025)

Comparing ChatGPT's correction and feedback comments with that of educators in the context of primary students' short essays written in English and Greek. - Emmanuel Fokides; Eirini Peristeraki (Educ. Inf. Technol., 2025)

Understanding Learning and Learning Experience in Immersive Virtual Reality. - Panagiotis Antonopoulos; Emmanuel Fokides; George Koutromanos (Technol. Knowl. Learn., 2025)