Accessible Lifelong Learning at Higher Education: Outcomes and Lessons Learned at two Different Pilot Sites in the EU4ALL Project. - Jesus Boticario; Alejandro Rodríguez-Ascaso; Olga C. Santos; Emmanuelle Raffenne; Lydia Montandon; David Roldán; Félix Buendía (J. Univers. Comput. Sci., 2012)

techplay.mobi: A Technological Framework for Developing Affective Inclusive Personalized Mobile Serious Games to Enrich Learning Competences. - Olga C. Santos; Mar Saneiro; Emmanuelle Gutiérrez y Restrepo; Jesus Boticario; Elena del Campo; Raúl Cabestrero; Pilar Quirós; Sergio Salmeron-Majadas; Emmanuelle Raffenne; Emanuela Mazzone (UMAP Workshops, 2013)