Player Types and Player Behaviors: Analyzing Correlations in an On-the-field Gamified System. - Enrica Loria; Annapaola Marconi (CHI PLAY (Companion), 2018)

A Framework to Infer Player Experience and Inform Customized Content Generation in Gameful Systems. - Enrica Loria (CHI PLAY (Companion), 2019)

Play&Go, an Urban Game Promoting Behaviour Change for Sustainable Mobility. - Annapaola Marconi; Michela Ferron; Enrica Loria; Paolo Massa (IxD&A, 2019)

Run-time and Collective Adaptation of Gameful Systems. - Antonio Bucchiarone; Nelly Bencomo; Enrica Loria; Annapaola Marconi; Antonio Cicchetti (ACSOS Companion, 2020)

Do Influencers Influence? - Analyzing Players' Activity in an Online Multiplayer Game. - Enrica Loria; Johanna Pirker; Anders Drachen; Annapaola Marconi (CoG, 2020)

Reading Between the Lines - Towards an Algorithm Exploiting In-game Behaviors to Learn Preferences in Gameful Systems. - Enrica Loria; Annapaola Marconi (FDG, 2020)

The Quirks of Being a Wallflower: Towards Defining Lurkers and Loners in Games Through A Systematic Literature Review. - Enrica Loria; Lennart E. Nacke; Johanna Pirker (CHI Extended Abstracts, 2021)

Comparing the Structures and Characteristics of Different Game Social Networks - The Steam Case. - Enrica Loria; Alessia Antelmi; Johanna Pirker (CoG, 2021)

#StayHome Playing LoL - Analyzing Players' Activity and Social Bonds in League of Legends During Covid-19 Lockdowns. - Simone Petrosino; Enrica Loria; Johanna Pirker (FDG, 2021)

Do they Play as Intended? - Comparing Aggregated and Temporal Behavioral Analysis in a Persuasive Gamified System. - Enrica Loria; Jessica Rivera; Annapaola Marconi (HICSS, 2021)

Towards a Framework to Assist Iterative and Adaptive Design in Gameful Systems. - Antonio Bucchiarone; Antonio Cicchetti; Enrica Loria; Annapaola Marconi (ASE Workshops, 2021)

Gamified and Self-Adaptive Applications for the Common Good: Research Challenges Ahead. - Antonio Bucchiarone; Antonio Cicchetti; Nelly Bencomo; Enrica Loria; Annapaola Marconi (SEAMS@ICSE, 2021)

Exploiting limited players' behavioral data to predict churn in gamification. - Enrica Loria; Annapaola Marconi (Electron. Commer. Res. Appl., 2021)

On Social Contagion in Gamification: The Power of Influencers in a Location-Based Gameful System. - Enrica Loria; Lennart E. Nacke; Annapaola Marconi (Proc. ACM Hum. Comput. Interact., 2021)

A Gamification Platform to Analyze and Influence Citizens' Daily Transportation Choices. - Raman Kazhamiakin; Enrica Loria; Annapaola Marconi; Mauro Scanagatta (IEEE Trans. Intell. Transp. Syst., 2021)

The Panorama of Steam Multiplayer Games (2018-2020): A Player Reviews Analysis. - Simone Petrosino; Enrica Loria; Alexander Kainz; Johanna Pirker (FDG, 2022)

Virtual Reality and Education - The Steam Panorama. - Johanna Pirker; Enrica Loria; Alexander Kainz; Johannes Kopf 002; Andreas Dengel 002 (FDG, 2022)

Turning Users' In-Game Behaviours into Actionable Adaptive Gamification Strategies using the PEAS Framework. - Enrica Loria; Stuart Hallifax; Maximilian Altmeyer; Lennart E. Nacke; Annapaola Marconi (HICSS, 2022)

The Potential of Augmented Reality for Digital Twins: A Literature Review. - Andreas Künz; Sabrina Rosmann; Enrica Loria; Johanna Pirker (VR, 2022)

Immersive Virtual Reality for Virtual and Digital Twins: A Literature Review to Identify State Of The Art and Perspectives. - Johanna Pirker; Enrica Loria; Saeed Safikhani; Andreas Künz; Sabrina Rosmann (VR Workshops, 2022)

Stay and Play - Modeling Social Influence of Players in the Steam Gaming Community. - Enrica Loria; Alessia Antelmi; Carmine Spagnuolo; Johanna Pirker (ICEC, 2025)