Negative Experiences as Learning Trigger: A Play Experience Empirical Research on a Game for Social Change Case Study. - Ilaria Mariani; Enrico Gandolfi (Int. J. Game Based Learn., 2016)

Preface. - Enrico Gandolfi; Richard E. Ferdig; Peña Bedesem; Cheng-Chang Lu (IxD&A, 2016)

Beyond Diagonal Sciences: Applying Roger Caillois's Concepts of Symmetry and Dissymmetry to Journey. - Enrico Gandolfi (Games Cult., 2017)

Enjoying death among gamers, viewers, and users: A network visualization of Dark Souls 3's trends on Twitch.tv and Steam platforms. - Enrico Gandolfi (Inf. Vis., 2018)

Development of a Game Communities of Inquiry Scale (GCoIS). - Ilker Soyturk; Enrico Gandolfi; Richard E. Ferdig (Int. J. Gaming Comput. Mediat. Simulations, 2020)

Situating presence within extended reality for teacher training: Validation of the extended Reality Presence Scale (XRPS) in preservice teacher use of immersive 360 video. - Enrico Gandolfi; Karl W. Kosko; Richard E. Ferdig (Br. J. Educ. Technol., 2021)

Streaming code across audiences and performers: An analysis of computer science communities of inquiry on Twitch.tv. - Enrico Gandolfi; Richard E. Ferdig; Robert Clements (Br. J. Educ. Technol., 2022)

Using 360-degree video to explore teachers' professional noticing. - Karl W. Kosko; Jennifer Heisler; Enrico Gandolfi (Comput. Educ., 2022)

An analysis of motivation and situational interest in a location-based augmented reality application. - James Raber; Richard E. Ferdig; Enrico Gandolfi; Robert Clements (IxD&A, 2022)

Playing is just the beginning: Social learning dynamics in game communities of inquiry. - Enrico Gandolfi (J. Comput. Assist. Learn., 2022)

Exploring the learning potential of online gaming communities: An application of the Game Communities of Inquiry Scale. - Enrico Gandolfi; Richard E. Ferdig; Ilker Soyturk (New Media Soc., 2023)

Online gaming as a double-edged sword: An Analysis of game community receptiveness, in-game vitality, and player well-being. - Enrico Gandolfi; Richard E. Ferdig; Jiahui Wang; Grace Morris; Amy Copus; Sk Rezwan Shihab (Educ. Inf. Technol., 2024)

Evaluating how extended reality delivery device and preservice teacher major impact presence in immersive learning environments. - Enrico Gandolfi; Richard E. Ferdig; Karl W. Kosko (Br. J. Educ. Technol., 2024)

Problematic Gaming at a Crossroad: Exploring the Interplay Between Internet Gaming Disorder, Toxic Attitudes, and Empathy in Digital Entertainment. - Enrico Gandolfi; Richard E. Ferdig; Karlie Krause; Amy Copus; Sarah Ostrowski-Delahanty; Sonia Alemagno (Games Cult., 2025)

An exploration of why gaming communities may make younger and non-normative gamers vulnerable to Internet Gaming Disorder. - Enrico Gandolfi; Richard E. Ferdig; Karlie Krause; Ilker Soyturk; Grace Morris; Sarah Ostrowski-Delahanty (New Media Soc., 2025)