Augmented reality for board games. - Eray Molla; Vincent Lepetit (ISMAR, 2010)

Realistic modeling of spectator behavior for soccer videogames with CUDA. - Erdal Yilmaz; Eray Molla; Cansin Yildiz; Veysi Isler (Comput. Graph., 2011)

Singularity Free Parametrization of Human Limbs. - Eray Molla; Ronan Boulic (MIG, 2013)

A two-arm coordination model for phantom limb pain rehabilitation. - Eray Molla; Ronan Boulic (VRST, 2013)

Characterizing embodied interaction in First and Third Person Perspective viewpoints. - Henrique Galvan Debarba; Eray Molla; Bruno Herbelin; Ronan Boulic (3DUI, 2015)

Egocentric Normalization of Kinematic Path. - Eray Molla; Ronan Boulic (Eurographics (Posters), 2015)

One Step from the Locomotion to the Stepping Pattern. - Ronan Boulic; Utku Evci; Eray Molla; Phanindra Pisupati (CASA, 2016)

Precise and Responsive Performance Animation for Embodied Immersive Interactions. - Eray Molla (2016)

SPA: Sparse Photorealistic Animation Using a Single RGB-D Camera. - Kun Li 001; Jingyu Yang 002; Leijie Liu; Ronan Boulic; Yu-Kun Lai; Yebin Liu; Yubin Li; Eray Molla (IEEE Trans. Circuits Syst. Video Technol., 2017)

The Critical Role of Self-Contact for Embodiment in Virtual Reality. - Sidney Bovet; Henrique Galvan Debarba; Bruno Herbelin; Eray Molla; Ronan Boulic (IEEE Trans. Vis. Comput. Graph., 2018)

Egocentric Mapping of Body Surface Constraints. - Eray Molla; Henrique Galvan Debarba; Ronan Boulic (IEEE Trans. Vis. Comput. Graph., 2018)