History of Digital Games in Turkey. - Erdal Yilmaz; Kursat Cagiltay (DiGRA Conference, 2005)

Music Driven Real-Time 3D Concert Simulation. - Erdal Yilmaz; Yasemin Yardimci Çetin; Çigdem Eroglu Erdem; A. Tanju Erdem; Mehmet K. Özkan (MRCS, 2006)

Progressive Compression of Digital Elevation Data using Meshes. - Kivanç Köse; Erdal Yilmaz; A. Enis Çetin (IGARSS (4), 2009)

The Virtual Marathon: Parallel Computing Supports Crowd Simulations. - Erdal Yilmaz; Veysi Isler; Yasemin Yardimci Çetin (IEEE Computer Graphics and Applications, 2009)

Massive crowd simulation with parallel processing ; Paralel işlem kullanarak devasa kalabalık benzetimi. - Erdal Yilmaz (2010)

Realistic modeling of spectator behavior for soccer videogames with CUDA. - Erdal Yilmaz; Eray Molla; Cansin Yildiz; Veysi Isler (Comput. Graph., 2011)

Multi-sensor Technology and Fuzzy Logic for Dancer's Motion Analysis and Performance Evaluation within a 3D Virtual Environment. - Alexandros Kitsikidis; Kosmas Dimitropoulos; Erdal Yilmaz; Stella Douka; Nikos Grammalidis (HCI (4), 2014)

Capturing the Intangible - An Introduction to the I-Treasures Project. - Kosmas Dimitropoulos; Sotiris Manitsaris; Filareti Tsalakanidou; Spiros Nikolopoulos; Bruce Denby; Samer Al Kork; Lise Crevier-Buchman; Claire Pillot-Loiseau; Martine Adda-Decker; Stéphane Dupont; Joëlle Tilmanne; Michela Ott; et al. (VISAPP (2), 2014)

Designing Serious Games for ICH education. - Francesca Maria Dagnino; Francesca Pozzi; Erdal Yilmaz; Nikos Grammalidis; Kosmas Dimitropoulos; Filareti Tsalakanidou (Digital Heritage, 2015)

EmoActivity - An EEG-Based Gamified Emotion HCI for Augmented Artistic Expression: The i-Treasures Paradigm. - Vasileios S. Charisis; Stelios Hadjidimitriou; Leontios J. Hadjileontiadis; Deniz Ugurca; Erdal Yilmaz (HCI (10), 2015)

A Game-like Application for Dance Learning Using a Natural Human Computer Interface. - Alexandros Kitsikidis; Kosmas Dimitropoulos; Deniz Ugurca; Can Bayçay; Erdal Yilmaz; Filareti Tsalakanidou; Stella Douka; Nikos Grammalidis (HCI (9), 2015)

A Novel Human Interaction Game-like Application to Learn, Perform and Evaluate Modern Contemporary Singing - "Human Beat Box". - Samer Al Kork; Deniz Ugurca; C. Sahin; Patrick Chawah; Lise Crevier-Buchman; Martine Adda-Decker; Kele Xu; Bruce Denby; Pierre Roussel-Ragot; Benjamin Picart; Stéphane Dupont; Filareti Tsalakanidou; et al. (VISAPP (2), 2015)

Novel 3D Game-like Applications Driven by Body Interactions for Learning Specific Forms of Intangible Cultural Heritage. - Erdal Yilmaz; Deniz Ugurca; C. Sahin; Francesca Maria Dagnino; Michela Ott; Francesca Pozzi; Kosmas Dimitropoulos; Filareti Tsalakanidou; Alexandros Kitsikidis; Samer Al Kork; Kele Xu; Bruce Denby; et al. (VISAPP (2), 2015)

Oblique Aerial Image Acquisition, 3D City Modeling, 3D City Guide Project for Konya Metropolitan Municipality. - Tuncer Ozerbil; Ergun Gokten; Mustafa Onder; Osman Selcuk; Nilhan Ciftci Sarilar; Ayhan Tekgul; Erdal Yilmaz; Alpaslan Tutuneken (Int. J. 3 D Inf. Model., 2015)

Intangible Cultural Heritage and New Technologies: Challenges and Opportunities for Cultural Preservation and Development. - Marilena Alivizatou-Barakou; Alexandros Kitsikidis; Filareti Tsalakanidou; Kosmas Dimitropoulos; Giannis K. Chantas; Spiros Nikolopoulos; Samer Al Kork; Bruce Denby; Lise Buchman; Martine Adda-Decker; Claire Pillot-Loiseau; Joëlle Tillmane; et al. (Mixed Reality and Gamification for Cultural Heritage, 2017)

Sparsity-Driven Digital Terrain Model Extraction. - Fatih Nar; Erdal Yilmaz; Gustau Camps-Valls (IGARSS, 2018)