Development of a Haptic Virtual Environment. - Eric Acosta; Bryan Stephens; Bharti Temkin; John A. Griswold; Sammy A. Deeb; Thomas M. Krummel; Paul J. Gorman (CBMS, 1999)

Haptic Texture Generation - A Heuristic Method for Virtual Body Structures. - Eric Acosta; Bharti Temkin; John A. Griswold; Sammy A. Deeb; Randy S. Haluck (CBMS, 2001)

Application of Information Technology: Web-based Three-dimensional Virtual Body Structures: W3D-VBS. - Bharti Temkin; Eric Acosta; Paul Hatfield; Erhan Önal; Alex Tong (J. Am. Medical Informatics Assoc., 2002)

Build-and-Insert: Anatomical Structure Generation for Surgical Simulators. - Eric Acosta; Bharti Temkin (ISMS, 2004)

Graphics-to-Haptics: A Tool for Developing Haptic Virtual Environments. - Eric Acosta; Bharti Temkin (WHC, 2005)

Stable haptic virtual reality application development platform. - Eric Acosta (2006)

Real-time Interactions and Synchronization of Voxel-based Collaborative Virtual Environments. - Eric Acosta; Alan Liu (3DUI, 2007)

Burrhole Simulation for an Intracranial Hematoma Simulator. - Eric Acosta; Alan Liu; Rocco Armonda; Mike Fiorill; Randy S. Haluck; Carol Lake; Gilbert Muniz; Mark W. Bowyer (MMVR, 2007)

Real-time Volumetric Haptic and Visual Burrhole Simulation. - Eric Acosta; Alan Liu (VR, 2007)

Collaborative Voxel-based Surgical Virtual Environments. - Eric Acosta; Gilbert Muniz; Rocco Armonda; Mark W. Bowyer; Alan Liu (MMVR, 2008)

Far Forward Feasibility: Testing a Cricothyroidotmy Simulator in Iraq. - Mark W. Bowyer; Michael Manahl; Eric Acosta; Joshua Stutzmen; Alan Liu (MMVR, 2008)

A Multi-core CPU Pipeline Architecture for Virtual Environments. - Eric Acosta; Alan Liu; Jennifer Sieck; Gilbert Muniz; Mark W. Bowyer; Rocco Armonda (MMVR, 2009)

A pipeline virtual environment architecture for multicore processor systems. - Eric Acosta; Alan Liu (Vis. Comput., 2012)

The Wide Area Virtual Environment: A New Paradigm for Medical Team Training. - Alan Liu; Eric Acosta; Jamie Cope; Valerie Henry; Fernando Reyes 005; Joseph Bradascio; Wesley Meek (HCI (16), 2018)

The Wide Area Virtual Environment - A Novel Immersive Environment for Medical Team Training. - Alan Liu; Eric Acosta; Jamie Cope; Valerie Henry; Fernando Reyes 005; Joseph Bradascio; Wesley Meek (IHIET (Lausanne), 2020)

GPU-based Motion Matching for Crowds in the Unreal Engine. - Nagaraj Raparthi; Eric Acosta; Alan Liu; Tim McLaughlin (SIGGRAPH Asia Posters, 2020)