From crowd simulation to airbag deployment: particle systems, a new paradigm of simulation. - Eric Bouvier; Eyal Cohen; Laurent Najman (J. Electronic Imaging, 1997)

Time-Critical Multiresolution Scene Rendering. - Enrico Gobbetti; Eric Bouvier (IEEE Visualization, 1999)

Time-critical multiresolution rendering of large complex models. - Enrico Gobbetti; Eric Bouvier (Comput. Aided Des., 2000)

TOM: Totally Ordered Mesh a Multiresolution Structure for Time Critical Graphics Applications. - Eric Bouvier; Enrico Gobbetti (Int. J. Image Graph., 2001)

A Scalable Hardware and Software System for the Holographic Display of Interactive Graphics Applications. - Tibor Balogh; Tamás Forgács; Tibor Agócs; Olivier Balet; Eric Bouvier; Fabio Bettio; Enrico Gobbetti; Gianluigi Zanetti (Eurographics (Short Presentations), 2005)

An interactive multi-user holographic environment. - Tibor Balogh; Zsuzsa Dobranyi; Tamás Forgács; Attila Molnár; Laszlo Szloboda; Enrico Gobbetti; Fabio Marton; Fabio Bettio; Giovanni Pintore; Gianluigi Zanetti; Eric Bouvier; Reinhard Klein (SIGGRAPH Emerging Technologies, 2006)

A Large Scale Interactive Holographic Display. - Tibor Agócs; Tibor Balogh; Tamás Forgács; Fabio Bettio; Enrico Gobbetti; Gianluigi Zanetti; Eric Bouvier (VR, 2006)