Three Methods for Adapting Physical Games to Virtual Formats in STEM Courses - Easy (Google Suite), Medium (Web GL Games in Unity) and Hard (Virtual Reality). - Eric Bubar; Susan Agolini; Deana Jaber; Amanda Wright (HCI (39), 2021)

STEM Excellence and Equity in K-12 Settings: Use of Augmented Reality-Based Educational Experiences to Promote Academic Achievement and Learner Success. - Patrick Guilbaud; Eric Bubar; Elizabeth Langran (HCI (39), 2021)