Computer Graphics for Jurassic Park. - Eric Enderton (COMPCON, 1994)

GPU-accelerated high-quality hidden surface removal. - Daniel Wexler; Larry Gritz; Eric Enderton; Jonathan Rice (Graphics Hardware, 2005)

Efficient Rendering of Human Skin. - Eugene d'Eon; David P. Luebke; Eric Enderton (Rendering Techniques, 2007)

A system for efficient rendering of human skin. - Eugene d'Eon; David P. Luebke; Eric Enderton (SIGGRAPH Sketches, 2007)

Real-time stochastic rasterization on conventional GPU architectures. - Morgan McGuire; Eric Enderton; Peter Shirley; David P. Luebke (High Performance Graphics, 2010)

Colored stochastic shadow maps. - Morgan McGuire; Eric Enderton (SI3D, 2011)

A local image reconstruction algorithm for stochastic rendering. - Peter Shirley; Timo Aila; Jonathan Cohen; Eric Enderton; Samuli Laine; David P. Luebke; Morgan McGuire (SI3D, 2011)

Stochastic Transparency. - Eric Enderton; Erik Sintorn; Peter Shirley; David P. Luebke (IEEE Trans. Vis. Comput. Graph., 2011)

Accumulative anti-aliasing. - Eric Enderton; Eric B. Lum; Christian Rouet; Oleg Kuznetsov (SIGGRAPH Talks, 2015)