Blob Metamorphosis based on Minkowski Sums. - Eric Galin; Samir Akkouche (Comput. Graph. Forum, 1996)

Incremental Techniques for Implicit Surface Modeling. - Eric Galin; Samir Akkouche (Computer Graphics International, 1998)

Extending the CSG Tree - Warping, Blending and Boolean Operations in an Implicit Surface Modeling System. - Brian Wyvill; Andrew Guy; Eric Galin (Comput. Graph. Forum, 1999)

Morphing the BlobTree. - Eric Galin; Antoine Leclercq; Samir Akkouche (Comput. Graph. Forum, 2000)

Incremental Polygonization of Implicit Surfaces. - Eric Galin; Samir Akkouche (Graph. Model., 2000)

N-Adic Subdivision Schemes for Local Mesh Deformation. - Gabriel Salomon 001; Antoine Leclercq; Samir Akkouche; Eric Galin (Eurographics (Short Presentations), 2001)

Adaptive Implicit Surface Polygonization Using Marching Triangles. - Samir Akkouche; Eric Galin (Comput. Graph. Forum, 2001)

Normal Control using N-adic Subdivision Schemes. - Gabriel Salomon 001; Antoine Leclercq; Samir Akkouche; Eric Galin (Shape Modeling International, 2002)

Controlled Metamorphosis of Animated Objects. - Aurélien Barbier; Eric Galin; Samir Akkouche (Shape Modeling International, 2003)

Interactive Modeling of Mushrooms. - Brett Desbenoit; David Vanderhaeghe; Eric Galin; Jérôme Grosjean (Eurographics (Short Presentations), 2004)

A Hybrid Shape Representation for Free-Form Modelling. - Rémi Allègre; Aurélien Barbier; Eric Galin; Samir Akkouche (SMI, 2004)

A Hybrid Shape Representation for Free-Form Modelling (Figures 7, 9, and 10). - Rémi Allègre; Aurélien Barbier; Eric Galin; Samir Akkouche (SMI, 2004)

Procedural Modeling of Cracks and Fractures. - Aurélien Martinet; Eric Galin; Brett Desbenoit; Samir Akkouche (SMI, 2004)

Complex Skeletal Implicit Surfaces with Levels of Detail. - Aurélien Barbier; Eric Galin; Samir Akkouche (WSCG, 2004)

Simulating and Modeling Lichen Growth. - Brett Desbenoit; Eric Galin; Samir Akkouche (Comput. Graph. Forum, 2004)

Fast Distance Computation Between a Point and Cylinders, Cones, Line-Swept Spheres and Cone-Spheres. - Aurélien Barbier; Eric Galin (J. Graphics, GPU, & Game Tools, 2004)

Implicit surface reconstruction from contours. - Samir Akkouche; Eric Galin (Vis. Comput., 2004)

Fast Processing of Triangle Meshes using Triangle Fans. - Eric Galin; Samir Akkouche (SMI, 2005)

Interactive Implicit Modeling with Hierarchical Spatial Caching. - Ryan M. Schmidt; Brian Wyvill; Eric Galin (SMI, 2005)

A framework for modeling, animating, and morphing textured implicit models. - Aurélien Barbier; Eric Galin; Samir Akkouche (Graph. Model., 2005)

Modeling cracks and fractures. - Brett Desbenoit; Eric Galin; Samir Akkouche (Vis. Comput., 2005)

Modeling Autumn Sceneries. - Brett Desbenoit; Eric Galin; Samir Akkouche; Jérôme Grosjean (Eurographics (Short Presentations), 2006)

A Fast Particle System Framework for Interactive Implicit Modeling. - Eric Galin; Rémi Allègre; Samir Akkouche (SMI, 2006)

The HybridTree: Mixing skeletal implicit surfaces, triangle meshes, and point sets in a free-form modeling system. - Rémi Allègre; Eric Galin; Raphaëlle Chaine; Samir Akkouche (Graph. Model., 2006)

Efficient Spherical Harmonics Representation of 3D Objects. - Mohamed-Hamed Mousa; Raphaëlle Chaine; Samir Akkouche; Eric Galin (PG, 2007)

Toward an efficient triangle-based spherical harmonics representation of 3D objects. - Mohamed-Hamed Mousa; Raphaëlle Chaine; Samir Akkouche; Eric Galin (Comput. Aided Geom. Des., 2008)

Generating vast varieties of realistic leaves with parametric 2Gmap L-systems. - Alexandre Peyrat; Olivier Terraz; Stéphane Mérillou; Eric Galin (Vis. Comput., 2008)

Editorial. - Brian Wyvill; Eric Galin; Mark Pauly (Vis. Comput., 2008)

The HybridTree: A Hybrid Constructive Shape Representation for Free-Form Modeling. - Rémi Allègre; Eric Galin; Raphaëlle Chaine; Samir Akkouche (Heterogeneous Objects Modelling and Applications, 2008)

Arches: a Framework for Modeling Complex Terrains. - Adrien Peytavie; Eric Galin; Jérôme Grosjean; Stéphane Mérillou (Comput. Graph. Forum, 2009)

Procedural Generation of Rock Piles using Aperiodic Tiling. - Adrien Peytavie; Eric Galin; Jérôme Grosjean; Stéphane Mérillou (Comput. Graph. Forum, 2009)

Component-based model synthesis for low polygonal models. - Nicolas Maréchal; Eric Galin; Eric Guérin; Samir Akkouche (Graphics Interface, 2010)

Procedural Generation of Roads. - Eric Galin; Adrien Peytavie; Nicolas Maréchal; Eric Guérin (Comput. Graph. Forum, 2010)

Feature based terrain generation using diffusion equation. - Houssam Hnaidi; Eric Guérin; Samir Akkouche; Adrien Peytavie; Eric Galin (Comput. Graph. Forum, 2010)

Heat Transfer Simulation for Modeling Realistic Winter Sceneries. - Nicolas Maréchal; Eric Guérin; Eric Galin; Stéphane Mérillou; Nicolas Mérillou (Comput. Graph. Forum, 2010)

A Grasping Hand, Made of Small Stones. - Adrien Peytavie; Eric Galin; Jérôme Grosjean; Stéphane Mérillou (Comput. Graph. Forum, 2010)

3D Arrow: A virtual pointer for immersive sculpting. - Jérôme Grosjean; Jérôme Simonin; Eric Galin; Stéphane Mérillou (VR, 2011)

Generating Large-scale Details: Altering Soil Surface and Structure with Tracks. - Alexandre Peyrat; Olivier Terraz; Stéphane Mérillou; Eric Galin; Djamchid Ghazanfarpour (VRIPHYS, 2011)

Authoring Hierarchical Road Networks. - Eric Galin; Adrien Peytavie; Eric Guérin; Bedrich Benes (Comput. Graph. Forum, 2011)

Simulating How Salt Decay Ages Buildings. - Nicolas Mérillou; Stéphane Mérillou; Eric Galin; Djamchid Ghazanfarpour (IEEE Computer Graphics and Applications, 2012)

Procedural generation of villages on arbitrary terrains. - Arnaud Emilien; Adrien Bernhardt; Adrien Peytavie; Marie-Paule Cani; Eric Galin (Vis. Comput., 2012)

Terrain generation using procedural models based on hydrology. - Jean-David Génevaux; Eric Galin; Eric Guérin; Adrien Peytavie; Bedrich Benes (ACM Trans. Graph., 2013)

Landscape specification resizing. - Leandro Cruz; Luiz Velho 001; Djalma Lucio; Eric Galin; Adrien Peytavie; Eric Guérin (CLEI, 2014)

Patch-based Terrain Synthesis. - Leandro Cruz; Luiz Velho 001; Eric Galin; Adrien Peytavie; Eric Guérin (GRAPP, 2015)

Terrain Modelling from Feature Primitives. - Jean-David Génevaux; Eric Galin; Adrien Peytavie; Eric Guérin; Cyril Briquet; François Grosbellet; Bedrich Benes (Comput. Graph. Forum, 2015)

Volumetric Spot Noise for Procedural 3D Shell Texture Synthesis. - Nicolas Pavie; Guillaume Gilet; Jean-Michel Dischler; Eric Galin; Djamchid Ghazanfarpour (CGVC, 2016)

Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion. - Guillaume Cordonnier; Jean Braun; Marie-Paule Cani; Bedrich Benes; Eric Galin; Adrien Peytavie; Éric Guérin (Comput. Graph. Forum, 2016)

Environmental Objects for Authoring Procedural Scenes. - François Grosbellet; Adrien Peytavie; Éric Guérin; Eric Galin; Stéphane Mérillou; Bedrich Benes (Comput. Graph. Forum, 2016)

Sparse representation of terrains for procedural modeling. - Eric Guérin; Julie Digne; Eric Galin; Adrien Peytavie (Comput. Graph. Forum, 2016)

Efficient modeling of entangled details for natural scenes. - Eric Guérin; Eric Galin; François Grosbellet; Adrien Peytavie; Jean-David Génevaux (Comput. Graph. Forum, 2016)

Authoring landscapes by combining ecosystem and terrain erosion simulation. - Guillaume Cordonnier; Eric Galin; James Gain; Bedrich Benes; Eric Guérin; Adrien Peytavie; Marie-Paule Cani (ACM Trans. Graph., 2017)

Interactive example-based terrain authoring with conditional generative adversarial networks. - Éric Guérin; Julie Digne; Eric Galin; Adrien Peytavie; Christian Wolf 001; Bedrich Benes; Benoît Martinez (ACM Trans. Graph., 2017)

Coherent multi-layer landscape synthesis. - Oscar Argudo; Carlos Andújar; Antonio Chica; Eric Guérin; Julie Digne; Adrien Peytavie; Eric Galin (Vis. Comput., 2017)

Interactive Generation of Time-evolving, Snow-Covered Landscapes with Avalanches. - Guillaume Cordonnier; P. Ecormier; Eric Galin; James Gain; Bedrich Benes; Marie-Paule Cani (Comput. Graph. Forum, 2018)

Procedural Cloudscapes. - A. Webanck; Yann Cortial; Eric Guérin; Eric Galin (Comput. Graph. Forum, 2018)

Sculpting Mountains: Interactive Terrain Modeling Based on Subsurface Geology. - Guillaume Cordonnier; Marie-Paule Cani; Bedrich Benes; Jean Braun; Eric Galin (IEEE Trans. Vis. Comput. Graph., 2018)

Dendry: a procedural model for dendritic patterns. - Mathieu Gaillard; Bedrich Benes; Eric Guérin; Eric Galin; Damien Rohmer; Marie-Paule Cani (I3D, 2019)

Procedural Tectonic Planets. - Yann Cortial; Adrien Peytavie; Eric Galin; Eric Guérin (Comput. Graph. Forum, 2019)

A Review of Digital Terrain Modeling. - Eric Galin; Eric Guérin; Adrien Peytavie; Guillaume Cordonnier; Marie-Paule Cani; Bedrich Benes; James Gain (Comput. Graph. Forum, 2019)

Desertscape Simulation. - Axel Paris; Adrien Peytavie; Eric Guérin; Oscar Argudo; Eric Galin (Comput. Graph. Forum, 2019)

Procedural Riverscapes. - Adrien Peytavie; Thibault Dupont; Eric Guérin; Yann Cortial; Bedrich Benes; James Gain; Eric Galin (Comput. Graph. Forum, 2019)

PTRM: Perceived Terrain Realism Metrics. - Suren Deepak Rajasekaran; Hao Kang; Bedrich Benes; Martin Cadík; Eric Galin; Eric Guérin; Adrien Peytavie; Pavel Slavík (CoRR, 2019)

Orometry-based terrain analysis and synthesis. - Oscar Argudo; Eric Galin; Adrien Peytavie; Axel Paris; James Gain; Eric Guérin (ACM Trans. Graph., 2019)

Terrain Amplification with Implicit 3D Features. - Axel Paris; Eric Galin; Adrien Peytavie; Eric Guérin; James Gain (ACM Trans. Graph., 2019)

Segment Tracing Using Local Lipschitz Bounds. - Eric Galin; Eric Guérin; Axel Paris; Adrien Peytavie (Comput. Graph. Forum, 2020)

Semi-Procedural Textures Using Point Process Texture Basis Functions. - Pascal Guehl; Rémi Allègre; Jean-Michel Dischler; Bedrich Benes; Eric Galin (Comput. Graph. Forum, 2020)

Simulation, modeling and authoring of glaciers. - Oscar Argudo; Eric Galin; Adrien Peytavie; Axel Paris; Eric Guérin (ACM Trans. Graph., 2020)

Data-driven authoring of large-scale ecosystems. - Konrad Kapp; James Gain; Eric Guérin; Eric Galin; Adrien Peytavie (ACM Trans. Graph., 2020)

Real-time hyper-amplification of planets. - Yann Cortial; Adrien Peytavie; Eric Galin; Éric Guérin (Vis. Comput., 2020)

Modeling rocky scenery using implicit blocks. - Axel Paris; Adrien Peytavie; Eric Guérin; Jean-Michel Dischler; Eric Galin (Vis. Comput., 2020)

Synthesizing Geologically Coherent Cave Networks. - Axel Paris; Éric Guérin; Adrien Peytavie; Pauline Collon; Eric Galin (Comput. Graph. Forum, 2021)

Gradient Terrain Authoring. - Eric Guérin; Adrien Peytavie; Simon Masnou; Julie Digne; Basile Sauvage; James Gain; Eric Galin (Comput. Graph. Forum, 2022)

PTRM: Perceived Terrain Realism Metric. - Suren Deepak Rajasekaran; Hao Kang; Martin Cadík; Eric Galin; Eric Guérin; Adrien Peytavie; Pavel Slavík; Bedrich Benes (ACM Trans. Appl. Percept., 2022)

StyleDEM: a Versatile Model for Authoring Terrains. - Simon Perche; Adrien Peytavie; Bedrich Benes; Eric Galin; Eric Guérin (CoRR, 2023)

Forming Terrains by Glacial Erosion. - Guillaume Cordonnier; Guillaume Jouvet; Adrien Peytavie; Jean Braun; Marie-Paule Cani; Bedrich Benes; Eric Galin; Eric Guérin; James Gain (ACM Trans. Graph., 2023)

Interactive Authoring of Terrain using Diffusion Models. - Joshua Lochner; James Gain; Simon Perche; Adrien Peytavie; Eric Galin; Eric Guérin (Comput. Graph. Forum, 2023)

Authoring Terrains with Spatialised Style. - Simon Perche; Adrien Peytavie; Bedrich Benes; Eric Galin; Eric Guérin (Comput. Graph. Forum, 2023)

Large-scale Terrain Authoring through Interactive Erosion Simulation. - Hugo Schott; Axel Paris; Lucie Fournier; Eric Guérin; Eric Galin (ACM Trans. Graph., 2023)

Authoring and Simulating Meandering Rivers. - Axel Paris; Eric Guérin; Pauline Collon; Eric Galin (ACM Trans. Graph., 2023)

Real-time Terrain Enhancement with Controlled Procedural Patterns. - Charline Grenier; Éric Guérin; Eric Galin; Basile Sauvage (Comput. Graph. Forum, 2024)

DeadWood: Including Disturbance and Decay in the Depiction of Digital Nature. - Adrien Peytavie; James Gain; Eric Guérin; Oscar Argudo; Eric Galin (ACM Trans. Graph., 2024)

Terrain Amplification using Multi Scale Erosion. - Hugo Schott; Eric Galin; Eric Guérin; Axel Paris; Adrien Peytavie (ACM Trans. Graph., 2024)

Terrain descriptors for landscape synthesis, analysis and simulation. - Oscar Argudo; Eric Guérin; Hugo Schott; Eric Galin (Comput. Graph. Forum, 2025)

Sphere Carving: Bounding Volumes for Signed Distance Fields. - Hugo Schott; Theo Thonat; Thibaud Lambert; Eric Guérin; Eric Galin; Axel Paris (ACM Trans. Graph., 2025)