Adaptive GPU Ray Casting Based on Spectral Analysis. - Stefan Suwelack; Eric Heitz; Roland Unterhinninghofen; Rüdiger Dillmann (MIAR, 2010)

Representing Appearance and Pre-filtering Subpixel Data in Sparse Voxel Octrees. - Eric Heitz; Fabrice Neyret (High Performance Graphics, 2012)

Filtering color mapped textures and surfaces. - Eric Heitz; Derek Nowrouzezahrai; Pierre Poulin; Fabrice Neyret (I3D, 2013)

Linear efficient antialiased displacement and reflectance mapping. - Jonathan Dupuy; Eric Heitz; Jean-Claude Iehl; Pierre Poulin; Fabrice Neyret; Victor Ostromoukhov (ACM Trans. Graph., 2013)

Physically based shading in theory and practice. - Stephen Hill; Stephen McAuley; Jonathan Dupuy; Yoshiharu Gotanda; Eric Heitz; Naty Hoffman; Sébastien Lagarde; Anders Langlands; Ian Megibben; Farhez Rayani; Charles de Rousiers (SIGGRAPH Courses, 2014)

Importance Sampling Microfacet-Based BSDFs using the Distribution of Visible Normals. - Eric Heitz; Eugene d'Eon (Comput. Graph. Forum, 2014)

Filtering Non-Linear TransferFunctions on Surfaces. - Eric Heitz; Derek Nowrouzezahrai; Pierre Poulin; Fabrice Neyret (IEEE Trans. Vis. Comput. Graph., 2014)

Apparence multi-échelles pour le rendu réaliste et efficace des surfaces complexes. (Multi-scale appearance for realistic and efficient rendering of complex surfaces). - Eric Heitz (2014)

Extracting Microfacet-based BRDF Parameters from Arbitrary Materials with Power Iterations. - Jonathan Dupuy; Eric Heitz; Jean-Claude Iehl; Pierre Poulin; Victor Ostromoukhov (Comput. Graph. Forum, 2015)

The SGGX microflake distribution. - Eric Heitz; Jonathan Dupuy; Cyril Crassin; Carsten Dachsbacher (ACM Trans. Graph., 2015)

Additional Progress Towards the Unification of Microfacet and Microflake Theories. - Jonathan Dupuy; Eric Heitz; Eugene d'Eon (EGSR (EI&I), 2016)

Real-time polygonal-light shading with linearly transformed cosines. - Eric Heitz; Jonathan Dupuy; Stephen Hill; David Neubelt (ACM Trans. Graph., 2016)

Multiple-scattering microfacet BSDFs with the Smith model. - Eric Heitz; Johannes Hanika; Eugene d'Eon; Carsten Dachsbacher (ACM Trans. Graph., 2016)

Physically based shading in theory and practice. - Stephen Hill; Stephen McAuley; Alejandro Conty; Michal Drobot; Eric Heitz; Christophe Hery; Christopher D. Kulla; Jon Lanz; Junyi Ling; Nathan Walster; Feng Xie; Adam Micciulla; et al. (SIGGRAPH Courses, 2017)

Notes on optimal approximations for importance sampling. - Jacopo Pantaleoni; Eric Heitz (CoRR, 2017)

A spherical cap preserving parameterization for spherical distributions. - Jonathan Dupuy; Eric Heitz; Laurent Belcour (ACM Trans. Graph., 2017)

Microfacet-based normal mapping for robust Monte Carlo path tracing. - Vincent Schüssler; Eric Heitz; Johannes Hanika; Carsten Dachsbacher (ACM Trans. Graph., 2017)

Combining analytic direct illumination and stochastic shadows. - Eric Heitz; Stephen Hill; Morgan McGuire (I3D, 2018)

High-Performance By-Example Noise using a Histogram-Preserving Blending Operator. - Eric Heitz; Fabrice Neyret (Proc. ACM Comput. Graph. Interact. Tech., 2018)

A low-discrepancy sampler that distributes monte carlo errors as a blue noise in screen space. - Eric Heitz; Laurent Belcour; Victor Ostromoukhov; David Coeurjolly; Jean-Claude Iehl (SIGGRAPH Talks, 2019)

Distributing Monte Carlo Errors as a Blue Noise in Screen Space by Permuting Pixel Seeds Between Frames. - Eric Heitz; Laurent Belcour (Comput. Graph. Forum, 2019)

Can't Invert the CDF? The Triangle-Cut Parameterization of the Region under the Curve. - Eric Heitz (Comput. Graph. Forum, 2020)

Pitfalls of the Gram Loss for Neural Texture Synthesis in Light of Deep Feature Histograms. - Eric Heitz; Kenneth Vanhoey; Thomas Chambon; Laurent Belcour (CoRR, 2020)

A Sliced Wasserstein Loss for Neural Texture Synthesis. - Eric Heitz; Kenneth Vanhoey; Thomas Chambon; Laurent Belcour (CVPR, 2021)

Lessons Learned and Improvements when Building Screen-Space Samplers with Blue-Noise Error Distribution. - Laurent Belcour; Eric Heitz (SIGGRAPH Talks, 2021)

Passing Multi-Channel Material Textures to a 3-Channel Loss. - Thomas Chambon; Eric Heitz; Laurent Belcour (SIGGRAPH Talks, 2021)

Bringing Linearly Transformed Cosines to Anisotropic GGX. - Aakash K. T.; Eric Heitz; Jonathan Dupuy; P. J. Narayanan (Proc. ACM Comput. Graph. Interact. Tech., 2022)

Iterative α -(de)Blending: a Minimalist Deterministic Diffusion Model. - Eric Heitz; Laurent Belcour; Thomas Chambon (SIGGRAPH (Conference Paper Track), 2023)

Transforming a Non-Differentiable Rasterizer into a Differentiable One with Stochastic Gradient Estimation. - Thomas Deliot; Eric Heitz; Laurent Belcour (Proc. ACM Comput. Graph. Interact. Tech., 2024)