A PDDL-Based Planning Architecture to Support Arcade Game Playing. - Olivier Bartheye; Eric Jacopin (AGS, 2009)

A Real-Time PDDL-based Planning Component for Video Games. - Olivier Bartheye; Eric Jacopin (AIIDE, 2009)

A planning plug-in for Virtual Battle Space 2 a report from the trenches. - Olivier Bartheye; Eric Jacopin (SpringSim, 2009)

Game AI Planning Analytics: The Case of Three First-Person Shooters. - Eric Jacopin (AIIDE, 2014)

SHPE: HTN Planning for Video Games. - Alexandre Menif; Eric Jacopin; Tristan Cazenave (CGW@ECAI, 2014)

Applying Anytime Heuristic Search to Cost-Optimal HTN Planning. - Alexandre Menif; Christophe Guettier; Eric Jacopin; Tristan Cazenave (CGW@IJCAI, 2017)

Statistical Planning: Building Models of Entropy of Centralized Planning for Multi-Agent Systems. - Eric Jacopin (Allerton, 2018)

Optimal Solving of Constrained Path-Planning Problems with Graph Convolutional Networks and Optimized Tree Search. - Kevin Osanlou; Andrei Bursuc; Christophe Guettier; Tristan Cazenave; Eric Jacopin (IROS, 2019)

Planification dans les jeux-vidéos : À quoi servent les coûts des actions ? - Guillaume Prévost 002; Stéphane Cardon; Tristan Cazenave; Eric Jacopin (RJCIA, 2019)

Manipulating Player Performance via Music Tempo in Tetris. - Aline Hufschmitt; Stéphane Cardon; Éric Jacopin (CHI PLAY (Companion), 2020)

Binary GPU-Planning for Thousands of NPCs. - Stéphane Cardon; Éric Jacopin (CoG, 2020)

Can Musical Tempo Makes Tetris Game Harder? - Aline Hufschmitt; Stéphane Cardon; Éric Jacopin (CoG, 2020)

Sonotris: Testing the Influence of Musical Tempo on Tetris Players Performance. - Aline Hufschmitt; Stéphane Cardon; Éric Jacopin (CoG, 2020)

Entropy to Control Planning in Video-Games. - Éric Jacopin (ISITA, 2020)

Khaldun: GOAP for both Procedural Level generation and NPC Behaviors. - Mael Ahmad Addoum; Jannah Mekhaemar; Maxime Rouffet; Éric Jacopin (CoG, 2021)

3D Brawler Game Using a Hybrid Planning Approach. - Mael Ahmad Addoum; Maxime Rouffet; Éric Jacopin (CoG, 2021)

Dynamic Manipulation of Player Performance with Music Tempo in Tetris. - Aline Hufschmitt; Stéphane Cardon; Éric Jacopin (IUI, 2021)

Constrained Shortest Path Search with Graph Convolutional Neural Networks. - Kevin Osanlou; Christophe Guettier; Andrei Bursuc; Tristan Cazenave; Eric Jacopin (CoRR, 2021)

Time-based Dynamic Controllability of Disjunctive Temporal Networks with Uncertainty: A Tree Search Approach with Graph Neural Network Guidance. - Kevin Osanlou; Jeremy Frank; J. Benton 001; Andrei Bursuc; Christophe Guettier; Eric Jacopin; Tristan Cazenave (CoRR, 2021)

Learning-based Preference Prediction for Constrained Multi-Criteria Path-Planning. - Kevin Osanlou; Christophe Guettier; Andrei Bursuc; Tristan Cazenave; Eric Jacopin (CoRR, 2021)

Solving Disjunctive Temporal Networks with Uncertainty under Restricted Time-Based Controllability Using Tree Search and Graph Neural Networks. - Kevin Osanlou; Jeremy Frank; Andrei Bursuc; Tristan Cazenave; Eric Jacopin; Christophe Guettier; J. Benton 001 (AAAI, 2022)

Planning for millions of NPCs in Real-Time. - Guillaume Prévost 002; Éric Jacopin; Tristan Cazenave; Christophe Guettier (SSCI, 2022)

Planning and Learning: A Review of Methods involving Path-Planning for Autonomous Vehicles. - Kevin Osanlou; Christophe Guettier; Tristan Cazenave; Eric Jacopin (CoRR, 2022)

Online low-power large-scale real-time decision-making all at once. - Thomas Pontoizeau; Éric Jacopin (AICAS, 2023)

Topological Planning with Post-unique and Unary Actions. - Guillaume Prévost 002; Stéphane Cardon; Tristan Cazenave; Christophe Guettier; Éric Jacopin (IJCAI, 2023)