An AI based solution for the control of 3D real-time sensor based gaming. - Dan Ionescu; Shahidul Islam; Cristian Gadea; Bogdan Ionescu; Eric McQuiggan; Mircea Trifan (VECIMS, 2010)

Using depth measuring cameras for a new human computer interaction in augmented virtual reality environments. - Dan Ionescu; Bogdan Ionescu; Shahidul Islam; Cristian Gadea; Eric McQuiggan (VECIMS, 2010)