Practical Application of Matchmaking Problem: Trainee Allocation for Teachers. - Maxime Morge; Éric Piette (PAAMS, 2014)

General game playing with stochastic CSP. - Frédéric Koriche; Sylvain Lagrue; Éric Piette; Sébastien Tabary (Constraints An Int. J., 2016)

Une nouvelle approche au General Game Playing dirigée par les contraintes. (Une nouvelle approche au General Game Playing dirigée par les contraintes). - Éric Piette (2016)

Constraint-Based Symmetry Detection in General Game Playing. - Frédéric Koriche; Sylvain Lagrue; Éric Piette; Sébastien Tabary (IJCAI, 2017)

WoodStock : un programme-joueur générique. - Frédéric Koriche; Sylvain Lagrue; Éric Piette; Sébastien Tabary (Rev. d'Intelligence Artif., 2017)

Strategic Features for General Games. - Cameron Browne; Dennis J. N. J. Soemers; Éric Piette (KEG@AAAI, 2019)

A Practical Introduction to the Ludii General Game System. - Cameron Browne; Matthew Stephenson; Éric Piette; Dennis J. N. J. Soemers (ACG, 2019)

Biasing MCTS with Features for General Games. - Dennis J. N. J. Soemers; Éric Piette; Cameron Browne (CEC, 2019)

Ludii and XCSP: Playing and Solving Logic Puzzles. - Cédric Piette; Éric Piette; Matthew Stephenson; Dennis J. N. J. Soemers; Cameron Browne (CoG, 2019)

An Empirical Evaluation of Two General Game Systems: Ludii and RBG. - Éric Piette; Matthew Stephenson; Dennis J. N. J. Soemers; Cameron Browne (CoG, 2019)

Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates. - Dennis J. N. J. Soemers; Éric Piette; Matthew Stephenson; Cameron Browne (CoG, 2019)

Ludii as a Competition Platform. - Matthew Stephenson; Éric Piette; Dennis J. N. J. Soemers; Cameron Browne (CoG, 2019)

An Overview of the Ludii General Game System. - Matthew Stephenson; Éric Piette; Dennis J. N. J. Soemers; Cameron Browne (CoG, 2019)

Foundations of Digital Archæoludology. - Cameron Browne; Dennis J. N. J. Soemers; Éric Piette; Matthew Stephenson; Michael Conrad; Walter Crist; Thierry Depaulis; Eddie Duggan; Fred Horn; Steven Kelk; Simon M. Lucas; João Pedro Neto; et al. (CoRR, 2019)

Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration. - Dennis J. N. J. Soemers; Éric Piette; Matthew Stephenson; Cameron Browne (CoG, 2020)

Ludii - The Ludemic General Game System. - Éric Piette; Dennis J. N. J. Soemers; Matthew Stephenson; Chiara F. Sironi; Mark H. M. Winands; Cameron Browne (ECAI, 2020)

General Board Geometry. - Cameron Browne; Éric Piette; Matthew Stephenson; Dennis J. N. J. Soemers (ACG, 2021)

Optimised Playout Implementations for the Ludii General Game System. - Dennis J. N. J. Soemers; Éric Piette; Matthew Stephenson; Cameron Browne (ACG, 2021)

Automatic Generation of Board Game Manuals. - Matthew Stephenson; Éric Piette; Dennis J. N. J. Soemers; Cameron Browne (ACG, 2021)

General Board Game Concepts. - Éric Piette; Matthew Stephenson; Dennis J. N. J. Soemers; Cameron Browne (CoG, 2021)

General Game Heuristic Prediction Based on Ludeme Descriptions. - Matthew Stephenson; Dennis J. N. J. Soemers; Éric Piette; Cameron Browne (CoG, 2021)

Ludii Game Logic Guide. - Éric Piette; Cameron Browne; Dennis J. N. J. Soemers (CoRR, 2021)

Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants. - Dennis J. N. J. Soemers; Vegard Mella; Éric Piette; Matthew Stephenson; Cameron Browne; Olivier Teytaud (CoRR, 2021)

Measuring Board Game Distance. - Matthew Stephenson; Dennis J. N. J. Soemers; Éric Piette; Cameron Browne (CG, 2022)

Report on the 2nd Digital Ludeme Project Workshop. - Cameron Browne; Éric Piette; Walter Crist; Matthew Stephenson; Dennis J. N. J. Soemers (J. Int. Comput. Games Assoc., 2022)

The 2022 Ludii AI competition. - Éric Piette; Dennis J. N. J. Soemers; Matthew Stephenson; Cameron Browne (J. Int. Comput. Games Assoc., 2023)

Towards a General Transfer Approach for Policy-Value Networks. - Dennis J. N. J. Soemers; Vegard Mella; Éric Piette; Matthew Stephenson; Cameron Browne; Olivier Teytaud (Trans. Mach. Learn. Res., 2023)

Extracting tactics learned from self-play in general games. - Dennis J. N. J. Soemers; Spyridon Samothrakis; Éric Piette; Matthew Stephenson (Inf. Sci., 2023)

Spatial state-action features for general games. - Dennis J. N. J. Soemers; Éric Piette; Matthew Stephenson; Cameron Browne (Artif. Intell., 2023)

Belief Stochastic Game: A Model for Imperfect-Information Games with Known Positions. - Achille Morenville; Éric Piette (CG, 2024)

The Ludii Game Description Language is Universal. - Dennis J. N. J. Soemers; Éric Piette; Matthew Stephenson; Cameron Browne (CoG, 2024)

GAVEL: Generating Games via Evolution and Language Models. - Graham Todd; Alexander Padula; Matthew Stephenson; Éric Piette; Dennis J. N. J. Soemers; Julian Togelius (NeurIPS, 2024)

The Ludii Games Database: A Resource for Computational and Cultural Research on Traditional Board Games. - Walter Crist; Matthew Stephenson; Éric Piette; Cameron Browne (Digit. Humanit. Q., 2024)

GameTable COST action: kickoff report. - Éric Piette; Walter Crist; Dennis J. N. J. Soemers; Lisa Rougetet; Summer Courts; Tim Penn; Achille Morenville (J. Int. Comput. Games Assoc., 2024)

GameTable Working Group 1 meeting report on search, planning, learning, and explainability. - Dennis J. N. J. Soemers; Jakub Kowalski; Éric Piette; Achille Morenville; Walter Crist (J. Int. Comput. Games Assoc., 2024)

Modeling Uncertainty: Constraint-Based Belief States in Imperfect-Information Games. - Achille Morenville; Éric Piette (CoG, 2025)

Best Agent Identification for General Game Playing. - Matthew Stephenson; Alex Newcombe; Éric Piette; Dennis J. N. J. Soemers (CoRR, 2025)

CogniPlay: a work-in-progress Human-like model for General Game Playing. - Aloïs Rautureau; Éric Piette (CoRR, 2025)