Objectives and Behaviors for a Gamification Strategy for First Year Programming Courses. - Erick Jamet; Katherine Valencia; Ismael Figueroa (SCCC, 2018)

Using a Gamification Tool to Support the Teaching-Learning Process in Computer Science Program. - Pamela Hermosilla; Katherine Valencia; Erick Jamet (HCI (14), 2019)

The Impact of Technology on People with Autism Spectrum Disorder: A Systematic Literature Review. - Katherine Valencia; Cristian Rusu; Daniela Quiñones; Erick Jamet (Sensors, 2019)

Technology-Based Social Skills Learning for People with Autism Spectrum Disorder. - Katherine Valencia; Virginia Zaraza Rusu; Erick Jamet; Constanza Zúñiga; Eduardo Garrido; Cristian Rusu; Daniela Quiñones (HCI (15), 2020)