Gameplay analysis through state projection. - Erik Andersen 001; Yun-En Liu; Ethan Apter; François Boucher-Genesse; Zoran Popovic (FDG, 2010)

Character animation in two-player adversarial games. - Kevin Wampler; Erik Andersen 001; Evan Herbst; Yongjoon Lee; Zoran Popovic (ACM Trans. Graph., 2010)

Placing a value on aesthetics in online casual games. - Erik Andersen 001; Yun-En Liu; Rich Snider; Roy Szeto; Zoran Popovic (CHI, 2011)

On the harmfulness of secondary game objectives. - Erik Andersen 001; Yun-En Liu; Rich Snider; Roy Szeto; Seth Cooper; Zoran Popovic (FDG, 2011)

Feature-based projections for effective playtrace analysis. - Yun-En Liu; Erik Andersen 001; Rich Snider; Seth Cooper; Zoran Popovic (FDG, 2011)

Evaluating Competitive Game Balance with Restricted Play. - Alexander Jaffe; Alex Miller; Erik Andersen 001; Yun-En Liu; Anna R. Karlin; Zoran Popovic (AIIDE, 2012)

The impact of tutorials on games of varying complexity. - Erik Andersen 001; Eleanor O'Rourke; Yun-En Liu; Rich Snider; Jeff Lowdermilk; David Truong; Seth Cooper; Zoran Popovic (CHI, 2012)

Optimizing adaptivity in educational games. - Erik Andersen 001 (FDG, 2012)

A case study of expressively constrainable level design automation tools for a puzzle game. - Adam M. Smith 001; Erik Andersen 001; Michael Mateas; Zoran Popovic (FDG, 2012)

Picard: a creative and social online flashcard learning game. - Kathleen Tuite; Timothy Pavlik; Sandra B. Fan; Tyler Robison; Alexander Jaffe; Yun-En Liu; Erik Andersen 001; Steven L. Tanimoto (FDG, 2012)

A trace-based framework for analyzing and synthesizing educational progressions. - Erik Andersen 001; Sumit Gulwani; Zoran Popovic (CHI, 2013)

Predicting Player Moves in an Educational Game: A Hybrid Approach. - Yun-En Liu; Travis Mandel; Eric Butler; Erik Andersen 001; Eleanor O'Rourke; Emma Brunskill; Zoran Popovic (EDM, 2013)

Automatic Scaffolding for Procedural Learning. - Erik Andersen 001 (2014)

Automatic Game Progression Design through Analysis of Solution Features. - Eric Butler; Erik Andersen 001; Adam M. Smith 001; Sumit Gulwani; Zoran Popovic (CHI, 2015)

A Framework for Automatically Generating Interactive Instructional Scaffolding. - Eleanor O'Rourke; Erik Andersen 001; Sumit Gulwani; Zoran Popovic (CHI, 2015)

Social Situational Language Learning through an Online 3D Game. - Gabriel Culbertson; Shiyu Wang; Malte F. Jung; Erik Andersen 001 (CHI, 2016)

Grammatical Templates: Improving Text Difficulty Evaluation for Language Learners. - Shuhan Wang; Erik Andersen 001 (COLING, 2016)

Crystallize: An Immersive, Collaborative Game for Second Language Learning. - Gabriel Culbertson; Erik Andersen 001; Walker M. White; Daniel Zhang; Malte F. Jung (CSCW, 2016)

Teaching Programming with Gamified Semantics. - Ian Arawjo; Cheng-Yao Wang; Andrew C. Myers; Erik Andersen 001; François Guimbretière (CHI, 2017)

Teaching Language and Culture with a Virtual Reality Game. - Alan Cheng; Lei Yang; Erik Andersen 001 (CHI, 2017)

Facilitating Development of Pragmatic Competence through a Voice-driven Video Learning Interface. - Gabriel Culbertson; Solace Shen; Malte F. Jung; Erik Andersen 001 (CHI, 2017)

A Unified Framework for Knowledge Assessment and Progression Analysis and Design. - Shuhan Wang; Fang He; Erik Andersen 001 (CHI, 2017)

PathViewer: Visualizing Pathways through Student Data. - Yiting Wang; Walker M. White; Erik Andersen 001 (CHI, 2017)

Have your Cake and Eat it Too: Foreign Language Learning with a Crowdsourced Video Captioning System. - Gabriel Culbertson; Solace Shen; Erik Andersen 001; Malte F. Jung (CSCW, 2017)

Design Mining for Minecraft Architecture. - Euisun Yoon; Erik Andersen 001; Bharath Hariharan; Ross A. Knepper (AIIDE, 2018)

Automatic Diagnosis of Students' Misconceptions in K-8 Mathematics. - Molly Q. Feldman; Ji Yong Cho; Monica Ong; Sumit Gulwani; Zoran Popovic; Erik Andersen 001 (CHI, 2018)

Combining adaptivity with progression ordering for intelligent tutoring systems. - Tong Mu; Shuhan Wang; Erik Andersen 001; Emma Brunskill (L@S, 2018)

Adaptive Learning Material Recommendation in Online Language Education. - Shuhan Wang; Hao Wu; Ji Hun Kim; Erik Andersen 001 (AIED (2), 2019)

Implicit Communication of Actionable Information in Human-AI teams. - Claire Liang; Julia Proft; Erik Andersen 001; Ross A. Knepper (CHI, 2019)

What.Hack: Engaging Anti-Phishing Training Through a Role-playing Phishing Simulation Game. - Zikai Alex Wen; Zhiqiu Lin; Rowena Chen; Erik Andersen 001 (CHI, 2019)

Goal-based progression synthesis in a korean learning game. - Shuhan Wang; Brandon Cohen; Sixian Yi; Jung Yun Park; Nicholas Teo; Erik Andersen 001 (FDG, 2019)

Towards answering "Am I on the right track?" automatically using program synthesis. - Molly Q. Feldman; Yiting Wang; William E. Byrd; François Guimbretière; Erik Andersen 001 (SPLASH-E, 2019)

Delivery Ghost: Effects of Language Immersion and Interactivity in a Language Learning Game. - Ji Yong Cho; Erik Andersen 001; René F. Kizilcec (CHI Extended Abstracts, 2021)

Automatic Adaptive Sequencing in a Webgame. - Tong Mu; Shuhan Wang; Erik Andersen 001; Emma Brunskill (ITS, 2021)