Applying game design theory to virtual heritage environments. - Erik Champion (GRAPHITE, 2003)

Suggestions for New Features to Support Collaborative Learning in Virtual Worlds. - Erik Champion; Sachiyo Sekiguchi (C5, 2005)

Place Space and Monkey Brains: Cognitive Mapping in Games and Other Media. - Erik Champion (DiGRA Conference, 2005)

Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback. - Andrew Dekker; Erik Champion (DiGRA Conference, 2007)

A Surround Display Warp-Mesh Utility to Enhance Player Engagement. - Charles Henden; Erik Champion; Ralf Mühlberger; Jeffrey Jacobson (ICEC, 2008)

Sharing the magic circle with spatially inclusive games. - Erik Champion; Jeffrey Jacobson (SIGGRAPH ASIA Educators Programme, 2008)

Keeping It Reel: Is Machinima A Form Of Art? - Erik Champion (DiGRA Conference, 2009)

A pilot study of four cultural touch-screen games. - Li Wang 028; Erik Champion (CHINZ, 2011)

Playing with the Past - Erik Champion (Springer, 2011)

Chinese culture approached through touch: Chinese cultural heritage learnt via touch-based games. - Li Wang 028; Erik Champion (VSMM, 2012)

The Palenque project: evaluating interaction in an online virtual archaeology site. - Erik Champion; Ian Bishop; Bharat Dave (Virtual Real., 2012)

DARIAH-EU's Virtual Competency Center on Research and Education. - Christof Schöch; Costis J. Dallas; Matthew Munson; Toma Tasovac; Erik Malcolm Champion; Susan Schreibman; Agiatis Benardou; Marianne Ping Huang; Petra Links (DH, 2013)

Are we there yet? Functionalities, synergies and pitfalls of major digital humanities infrastructures. - Agiatis Benardou; Erik Champion; Lorna M. Hughes; Sally Chambers; Costis J. Dallas; Alastair Dunning (DH, 2014)

Linked Open Data Driven Game Generation. - Rob Warren 002; Erik Champion (ISWC (2), 2014)

Roleplaying and Rituals For Cultural Heritage-Orientated Games. - Erik Champion (DiGRA Conference, 2015)

Defining Cultural Agents for Virtual Heritage Environments. - Erik Champion (Presence Teleoperators Virtual Environ., 2015)

The Missing Scholarship Behind Virtual Heritage Infrastructures. - Erik Malcolm Champion (GCH, 2016)

3D in-world Telepresence With Camera-Tracked Gestural Interaction. - Erik Malcolm Champion; Li Qiang; Demetrius Lacet; Andrew Dekker (GCH, 2016)

Entertaining the similarities and distinctions between serious games and virtual heritage projects. - Erik Champion (Entertain. Comput., 2016)

Special issue title: Entertainment in serious games and entertaining serious purposes. - Tim Marsh; Erik Champion; Helmut Hlavacs (Entertain. Comput., 2016)

Worldfulness, Role-enrichment & Moving Rituals: Design Ideas for CRPGs. - Erik Champion (Trans. Digit. Games Res. Assoc., 2016)

Digital humanities is text heavy, visualization light, and simulation poor. - Erik Malcolm Champion (Digit. Scholarsh. Humanit., 2017)

From photo to 3D to mixed reality: A complete workflow for cultural heritage visualisation and experience. - Hafizur Rahaman 002; Erik Champion; Mafkereseb Kassahun Bekele (Digit. Appl. Archaeol. Cult. Heritage, 2019)

A Comparison of Immersive Realities and Interaction Methods: Cultural Learning in Virtual Heritage. - Mafkereseb Kassahun Bekele; Erik Champion (Frontiers Robotics AI, 2019)

Time-Layered Cultural Map of Australia. - Paul Longley Arthur; Erik Champion; Hugh Craig; Ning Gu; Mark Harvey; Victoria Haskins; Andrew May; Bill Pascoe; Alana Piper; Lyndall Ryan; Rosalind Smith; Deb Verhoeven (DHN, 2020)

Time-Layered Gamic Interaction with a Virtual Museum Template. - Erik Champion; Rebecca Kerr; Hafizur Rahaman 002; David A. McMeekin (EuroMed, 2020)

Culturally Significant Presence in Single-player Computer Games. - Erik Champion (ACM Journal on Computing and Cultural Heritage, 2020)

Audio-augmented arboreality: wildflowers and language. - Hafizur Rahaman 002; Michelle Johnston; Erik Champion (Digit. Creativity, 2021)

A Web GIS-Based Integration of 3D Digital Models with Linked Open Data for Cultural Heritage Exploration. - Ikrom Nishanbaev; Erik Champion; David A. McMeekin (ISPRS Int. J. Geo Inf., 2021)

The Influence of Collaborative and Multi-Modal Mixed Reality: Cultural Learning in Virtual Heritage. - Mafkereseb Kassahun Bekele; Erik Champion; David A. McMeekin; Hafizur Rahaman 002 (Multimodal Technol. Interact., 2021)

Playing with the Past: Into the Future, Second Edition - Erik Champion (Springer, 2022)

Game Design Prototyping Workshop: Brainstorming and Designing Collaborative and Creative Game Prototypes with Immersive Surfaces. - Erik Champion; Simon McCallum (ISS Companion, 2022)

Exploring Historical Australian Expeditions with Time-Layered Cultural Maps. - Feiyan Yu; Erik Champion; David A. McMeekin (ISPRS Int. J. Geo Inf., 2023)

Towards a National Data Architecture for Cultural Collections: Designing the Australian Cultural Data Engine. - Rachel Fensham; Tyne Daile Sumner; Nat Cutter; George Buchanan 001; Rui Liu; Justin Munoz; James Smithies; Ivy Zheng; David Carlin; Erik Champion; Hugh Craig; Scott East; et al. (Digit. Humanit. Q., 2024)