WiiMedia: motion analysis methods and applications using a consumer video game controller. - Akihiko Shirai; Erik Geslin; Simon Richir (Sandbox@SIGGRAPH, 2007)

Method of induction of basic and complex emotions in video games and virtual environments. - Erik Geslin (SIGGRAPH Asia Courses, 2012)

How Color Properties Can Be Used to Elicit Emotions in Video Games. - Erik Geslin; Laurent Jégou; Danny Beaudoin (Int. J. Comput. Games Technol., 2016)

Expressive Virtual Human: Impact of expressive wrinkles and pupillary size on emotion recognition. - Anne-Sophie Milcent; Erik Geslin; Abdelmajid Kadri; Simon Richir (IVA, 2019)

Improving humans: enhancing the complex sociological being with the virtual. - Katy Tcha-Tokey; Colin T. Schmidt; Erik Geslin; Simon Richir (AH, 2020)

Bernardo Autonomous Emotional Agents Increase Perception of VR Stimuli. - Erik Geslin; Olivier Bartheye; Colin T. Schmidt; Katy Tcha-Tokey; Teerawat Kulsuwan; Salah Keziz; Tanguy Belouin (Netw. Commun. Technol., 2020)