Designing Intentional, Emotional Characters Personality and Personality Dynamics in Video Games. - Erik Henry Vick (J. Game Dev., 2007)

Cardboard semiotics: reconfigurable symbols as a means for narrative prototyping in game design. - Rudy McDaniel; Erik Henry Vick; Stephen Jacobs; Peter Telep (Sandbox@SIGGRAPH, 2009)

Using semiotic grammars for the rapid design of evolving video game mechanics. - Erik Henry Vick; Rudy McDaniel; Stephen Jacobs (Sandbox@SIGGRAPH, 2010)