Real-time approximate sorting for self shadowing and transparency in hair rendering. - Erik Sintorn; Ulf Assarsson (SI3D, 2008)

Sample Based Visibility for Soft Shadows using Alias-free Shadow Maps. - Erik Sintorn; Elmar Eisemann; Ulf Assarsson (Comput. Graph. Forum, 2008)

Fast parallel GPU-sorting using a hybrid algorithm. - Erik Sintorn; Ulf Assarsson (J. Parallel Distributed Comput., 2008)

Hair self shadowing and transparency depth ordering using occupancy maps. - Erik Sintorn; Ulf Assarsson (SI3D, 2009)

Real time volumetric shadows using polygonal light volumes. - Markus Billeter; Erik Sintorn; Ulf Assarsson (High Performance Graphics, 2010)

An efficient alias-free shadow algorithm for opaque and transparent objects using per-triangle shadow volumes. - Erik Sintorn; Ola Olsson; Ulf Assarsson (ACM Trans. Graph., 2011)

Stochastic Transparency. - Eric Enderton; Erik Sintorn; Peter Shirley; David P. Luebke (IEEE Trans. Vis. Comput. Graph., 2011)

Real-time multiple scattering using light propagation volumes. - Markus Billeter; Erik Sintorn; Ulf Assarsson (I3D, 2012)

Message from the Editors: SIGRAD 2014 Special Issue of the Journal of Graphics Tools. - Mohammad Obaid; Erik Sintorn; Daniel Sjölie; Morten Fjeld (J. Graph. Tools, 2013)

High resolution sparse voxel DAGs. - Viktor Kämpe; Erik Sintorn; Ulf Assarsson (ACM Trans. Graph., 2013)

Efficient virtual shadow maps for many lights. - Ola Olsson; Erik Sintorn; Viktor Kämpe; Markus Billeter; Ulf Assarsson (I3D, 2014)

Per-triangle shadow volumes using a view-sample cluster hierarchy. - Erik Sintorn; Viktor Kämpe; Ola Olsson; Ulf Assarsson (I3D, 2014)

Implementing efficient virtual shadow maps for many lights. - Ola Olsson; Erik Sintorn; Viktor Kämpe; Markus Billeter; Ulf Assarsson (SIGGRAPH Talks, 2014)

Compact precomputed voxelized shadows. - Erik Sintorn; Viktor Kämpe; Ola Olsson; Ulf Assarsson (ACM Trans. Graph., 2014)

Fast, memory-efficient construction of voxelized shadows. - Viktor Kämpe; Erik Sintorn; Ulf Assarsson (I3D, 2015)

More Efficient Virtual Shadow Maps for Many Lights. - Ola Olsson; Markus Billeter; Erik Sintorn; Viktor Kämpe; Ulf Assarsson (IEEE Trans. Vis. Comput. Graph., 2015)

Photon splatting using a view-sample cluster hierarchy. - Pierre Moreau 001; Erik Sintorn; Viktor Kämpe; Ulf Assarsson; Michael C. Doggett (High Performance Graphics, 2016)

Exploiting coherence in time-varying voxel data. - Viktor Kämpe; Sverker Rasmuson; Markus Billeter; Erik Sintorn; Ulf Assarsson (I3D, 2016)

Fast, Memory-Efficient Construction of Voxelized Shadows. - Viktor Kämpe; Erik Sintorn; Dan Dolonius; Ulf Assarsson (IEEE Trans. Vis. Comput. Graph., 2016)

A Framework for Automated and Controlled Floating-Point Accuracy Reduction in Graphics Applications on GPUs. - Alexandra Angerd; Erik Sintorn; Per Stenström (ACM Trans. Archit. Code Optim., 2017)

Voxel DAGs and Multiresolution Hierarchies: From Large-Scale Scenes to Pre-computed Shadows. - Ulf Assarsson; Markus Billeter; Dan Dolonius; Elmar Eisemann; Alberto Jaspe; Leonardo Scandolo; Erik Sintorn (Eurographics (Tutorials), 2018)

Compressing Color Data for Voxelized Surface Geometry. - Dan Dolonius; Erik Sintorn; Viktor Kämpe; Ulf Assarsson (IEEE Trans. Vis. Comput. Graph., 2019)

A GPU Register File using Static Data Compression. - Alexandra Angerd; Erik Sintorn; Per Stenström (ICPP, 2020)

User-guided 3D reconstruction using multi-view stereo. - Sverker Rasmuson; Erik Sintorn; Ulf Assarsson (I3D, 2020)

Spherical Gaussian Light-field Textures for Fast Precomputed Global Illumination. - Roc R. Currius; Dan Dolonius; Ulf Assarsson; Erik Sintorn (Comput. Graph. Forum, 2020)

UV-free Texturing using Sparse Voxel DAGs. - Dan Dolonius; Erik Sintorn; Ulf Assarsson (Comput. Graph. Forum, 2020)

Path Verification for Dynamic Indirect Illumination. - Pierre Moreau 001; Michael C. Doggett; Erik Sintorn (CoRR, 2021)

A low-cost, practical acquisition and rendering pipeline for real-time free-viewpoint video communication. - Sverker Rasmuson; Erik Sintorn; Ulf Assarsson (Vis. Comput., 2021)

GBDI: Going Beyond Base-Delta-Immediate Compression with Global Bases. - Alexandra Angerd; Angelos Arelakis; Vasilis Spiliopoulos; Erik Sintorn; Per Stenström (HPCA, 2022)

Addressing the Shape-Radiance Ambiguity in View-Dependent Radiance Fields. - Sverker Rasmuson; Erik Sintorn; Ulf Assarsson (CoRR, 2022)

PERF: Performant, Explicit Radiance Fields. - Sverker Rasmuson; Erik Sintorn; Ulf Assarsson (Frontiers Comput. Sci., 2022)

Real-Time Hair Filtering with Convolutional Neural Networks. - Roc R. Currius; Ulf Assarsson; Erik Sintorn (Proc. ACM Comput. Graph. Interact. Tech., 2022)