On-line planning of time-optimal, jerk-limited trajectories. - Robert Haschke; Erik Weitnauer; Helge J. Ritter (IROS, 2008)

Intelligent Agents Living in Social Virtual Environments - Bringing Max into Second Life. - Erik Weitnauer; Nick M. Thomas; Felix Rabe; Stefan Kopp (IVA, 2008)

A method for outdoor skateboarding video games. - Jan Anlauff; Erik Weitnauer; Alexander Lenhardt; Stefanie Schirmer; Sebastian Zehe; Keywan Tonekaboni (Advances in Computer Entertainment Technology, 2010)

Evaluating a Physics Engine as an Ingredient for Physical Reasoning. - Erik Weitnauer; Robert Haschke; Helge J. Ritter (SIMPAR, 2010)

Entropy-based correction of eye tracking data for static scenes. - Samuel John; Erik Weitnauer; Hendrik Koesling (ETRA, 2012)

Physical Bongard Problems. - Erik Weitnauer; Helge J. Ritter (AIAI (1), 2012)

Grouping by Similarity Helps Concept Learning. - Erik Weitnauer; Paulo F. Carvalho; Robert L. Goldstone; Helge J. Ritter (CogSci, 2013)

Similarity-based Ordering of Instances for Efficient Concept Learning. - Erik Weitnauer; Paulo F. Carvalho; Robert L. Goldstone; Helge J. Ritter (CogSci, 2014)

Getting From Here to There! : Testing the Effectiveness of an Interactive Mathematics Intervention Embedding Perceptual Learning. - Erin Ottmar; David Landy; Robert L. Goldstone; Erik Weitnauer (CogSci, 2015)

A Computational Model for Learning Structured Concepts From Physical Scenes. - Erik Weitnauer; David Landy; Robert L. Goldstone; Helge J. Ritter (CogSci, 2015)

Interactions between perception and rule-construction in human and machine concept learning. - Erik Weitnauer (2016)

Math in Motion: Analyzing Real-Time Student Collaboration in Computer-Supported Learning Environments. - Hongming Li; Shan Zhang 003; Seiyon Lee; Ji-Eun Lee; Zirui Zhong; Erik Weitnauer; Anthony F. Botelho (EDM, 2024)