NEAT Particles: Design, Representation, and Animation of Particle System Effects. - Erin J. Hastings; Ratan K. Guha; Kenneth O. Stanley (CIG, 2007)

A Scalable Technique for Large Scale, Real-Time Range Monitoring of Heterogeneous Clients. - Erin J. Hastings; Jaruwan Mesit; Ratan K. Guha (TRIDENTCOM, 2007)

Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game. - Erin J. Hastings; Ratan K. Guha; Kenneth O. Stanley (AIIDE, 2009)

Evolving content in the Galactic Arms Race video game. - Erin J. Hastings; Ratan K. Guha; Kenneth O. Stanley (CIG, 2009)

Automatic Content Generation in the Galactic Arms Race Video Game. - Erin J. Hastings; Ratan K. Guha; Kenneth O. Stanley (IEEE Trans. Comput. Intell. AI Games, 2009)

Interactive Evolution of Particle Systems for Computer Graphics and Animation. - Erin J. Hastings; Ratan K. Guha; Kenneth O. Stanley (IEEE Trans. Evol. Comput., 2009)

Interactive genetic engineering of evolved video game content. - Erin J. Hastings; Kenneth O. Stanley (PCGames@FDG, 2010)