Compiling Machine-Independent Parallel Programs. - Michael Philippsen; Ernst A. Heinz; Paul Lukowicz (ACM SIGPLAN Notices, 1993)

Experimental evaluation in computer science: A quantitative study. - Walter F. Tichy; Paul Lukowicz; Lutz Prechelt; Ernst A. Heinz (J. Syst. Softw., 1995)

Stay with Chess. - Ernst A. Heinz (J. Int. Comput. Games Assoc., 1996)

ICCA Tournament Rules Revisited. - Ernst A. Heinz (J. Int. Comput. Games Assoc., 1997)

How Darkthought Plays Chess. - Ernst A. Heinz (J. Int. Comput. Games Assoc., 1997)

Extended Futility Pruning. - Ernst A. Heinz (J. Int. Comput. Games Assoc., 1998)

Efficient Interior-Node Recognition. - Ernst A. Heinz (J. Int. Comput. Games Assoc., 1998)

Darkthought Goes Deep. - Ernst A. Heinz (J. Int. Comput. Games Assoc., 1998)

Endgame Databases and Efficient Index Schemes for Chess. - Ernst A. Heinz (J. Int. Comput. Games Assoc., 1999)

Knowledgeable Encoding and Querying of Endgame Databases. - Ernst A. Heinz (J. Int. Comput. Games Assoc., 1999)

Adaptive Null-Move Pruning. - Ernst A. Heinz (J. Int. Comput. Games Assoc., 1999)

New Self-Play Results in Computer Chess. - Ernst A. Heinz (Computers and Games, 2000)

Ael Pruning. - Ernst A. Heinz (J. Int. Comput. Games Assoc., 2000)

Space-Efficient Indexing of Chess Endgame Tables. - Eugene V. Nalimov; G. McC. Haworth; Ernst A. Heinz (J. Int. Comput. Games Assoc., 2000)

Scalable search in computer chess: algorithmic enhancements and experiments at high search depths. - Ernst A. Heinz (Vieweg, 2000)

Self-play, Deep Search and Diminishing Returns. - Ernst A. Heinz (J. Int. Comput. Games Assoc., 2001)

Static Recognition of Potential Wins in KNNKB and KNNKN. - Ernst A. Heinz (ACG, 2003)

Experimental Evaluation of Variations in Primary Features Used for Accelerometric Context Recognition. - Ernst A. Heinz; Kai S. Kunze; Stefan Sulistyo; Holger Junker; Paul Lukowicz; Gerhard Tröster (EUSAI, 2003)

Follow-up on "Self-play, Deep Search, and Diminishing Returns". - Ernst A. Heinz (J. Int. Comput. Games Assoc., 2003)

Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment. - Ernst A. Heinz; Kai S. Kunze; Matthias Gruber; David Bannach; Paul Lukowicz (CIG, 2006)

Waving Real Hand Gestures Recorded by Wearable Motion Sensors to a Virtual Car and Driver in a Mixed-Reality Parking Game. - David Bannach; Oliver Amft; Kai S. Kunze; Ernst A. Heinz; Gerhard Tröster; Paul Lukowicz (CIG, 2007)