Efficient geometrically exact continuous collision detection. - Tyson Brochu; Essex Edwards; Robert Bridson (ACM Trans. Graph., 2012)

Fine water with coarse grids: combining surface meshes and adaptive discontinuous Galerkin. - Essex Edwards; Robert Bridson (SIGGRAPH Posters, 2013)

Detailed water with coarse grids: combining surface meshes and adaptive discontinuous Galerkin. - Essex Edwards; Robert Bridson (ACM Trans. Graph., 2014)

Real-time dynamic wrinkling of coarse animated cloth. - Russell Gillette; Craig Peters; Nicholas Vining; Essex Edwards; Alla Sheffer (Symposium on Computer Animation, 2015)

The Discretely-Discontinuous Galerkin Coarse Grid for Domain Decomposition. - Essex Edwards; Robert Bridson (CoRR, 2015)

How to build a human: practical physics-based character animation. - James Jacobs; Jernej Barbic; Essex Edwards; Crawford Doran; Andy van Straten (DigiPro, 2016)