Exploring Application, Attitudes and Integration of Video Games: MinecraftEdu in Middle School. - José-Manuel Sáez-López; John Miller; Esteban Vázquez-Cano; María-Concepción Domínguez-Garrido (J. Educ. Technol. Soc., 2015)

The Impact of Digital Mobile Devices in Higher Education. - Maria Luisa Sevillano-García; Esteban Vázquez-Cano (J. Educ. Technol. Soc., 2015)

Visual programming languages integrated across the curriculum in elementary school: A two year case study using "Scratch" in five schools. - José-Manuel Sáez-López; Marcos Román-González; Esteban Vázquez-Cano (Comput. Educ., 2016)

An analysis of the orthographic errors found in university students' asynchronous digital writing. - Esteban Vázquez-Cano; Ana-Isabel Holgueras-González; José-Manuel Sáez-López (J. Comput. High. Educ., 2019)

Augmented Reality: A New Way to Build Knowledge. Bibliometric Analysis and Apps Testing. - Javier Fombona Cadavieco; María Ángeles Pascual; Esteban Vázquez-Cano (Rev. Iberoam. de Tecnol. del Aprendiz., 2020)

YouTube Videos in the Virtual Flipped Classroom Model Using Brain Signals and Facial Expressions. - María Artemisa Sangermán Jiménez; Pedro Ponce; Esteban Vázquez-Cano (Future Internet, 2021)

Gamification and gaming proposals, teachers? perceptions and practices in Primary Education. - José-Manuel Sáez-López; Esteban Vázquez-Cano; Javier Fombona; Eloy López-Meneses (IxD&A, 2022)

Gamifying Machine Teaching: Human-in-the-Loop Approach for Diphthong and Hiatus Identification in Spanish Language. - Eduardo Mosqueira-Rey; Sergio Fernández-Castaño; David Alonso-Ríos; Esteban Vázquez-Cano; Eloy López-Meneses (KES, 2023)

Latent factors on the design and adoption of gamified apps in primary education. - Esteban Vázquez-Cano; María-Pilar Quicios-García; Javier Fombona; Jorge Rodríguez Arce (Educ. Inf. Technol., 2023)

Teaching the Use of Gamification in Elementary School: A Case in Spanish Formal Education. - José-Manuel Sáez-López; Rolando-Óscar Grimaldo-Santamaría; María-Pilar Quicios-García; Esteban Vázquez-Cano (Technol. Knowl. Learn., 2024)

Correction: Teaching the Use of Gamification in Elementary School: A Case in Spanish Formal Education. - José-Manuel Sáez-López; Rolando-Óscar Grimaldo-Santamaría; María-Pilar Quicios-García; Esteban Vázquez-Cano (Technol. Knowl. Learn., 2024)