2D Texture Refinement Using Procedural Functions. - Esteban Walter Gonzalez Clua; Marcelo Dreux; Marcelo Gattass (IV, 1999)

Volumetric Textures. - Esteban Walter Gonzalez Clua; Marcelo Dreux (Eurographics (Short Presentations), 2000)

A Shading Model for Image-Based Rendering. - Marcelo Dreux; Bruno Feijó; Esteban Walter Gonzalez Clua (SIBGRAPI, 2001)

Desenvolvimento de Jogos em Computadores e Celulares. - André Luiz Battaiola; Rodrigo G. Domingues; Bruno Feijó; Dilza Szwarcman; Esteban Walter Gonzalez Clua; Lauro E. Kosovitz; Marcelo Dreux; Carlos A. Pessoa; Geber L. Ramalho (RITA, 2001)

Software Shaders in Interactive Environments Using Relief Impostors. - Esteban Walter Gonzalez Clua; Bruno Feijó; Marcelo Dreux; Francisco Fonseca (SIBGRAPI, 2004)

Impostores com Relevo. - Esteban Walter Gonzalez Clua (2004)

Game and interactivity in computer science educationVideo presentations are available on the citation page. - Esteban Clua; Bruno Feijó; Jason Della Rocca; Jon Schwartz; Maria das Graças; Ken Perlin; Romero Tori; Tiffany Barnes (SIGGRAPH Educators Program, 2006)

Parallel processing between GPU and CPU: Concepts in a game architecture. - Marcelo Panaro de Moraes Zamith; Esteban Walter Gonzalez Clua; Aura Conci; Anselmo Antunes Montenegro; Paulo A. Pagliosa; Luis Valente (CGIV, 2007)

Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems. - Mark Joselli; Marcelo Panaro de Moraes Zamith; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Aura Conci; Regina Leal-Toledo; Luis Valente; Bruno Feijó; Marcos Cordeiro d'Ornellas; Cesar Tadeu Pozzer (CSE, 2008)

A Progressive Vector Map Browser. - José Augusto Sapienza Ramos; Claudio Esperança; Esteban Walter Gonzalez Clua (GEOINFO, 2008)

A new physics engine with automatic process distribution between CPU-GPU. - Mark Joselli; Esteban Clua; Anselmo Antunes Montenegro; Aura Conci; Paulo A. Pagliosa (Sandbox@SIGGRAPH, 2008)

A game loop architecture for the GPU used as a math coprocessor in real-time applications. - Marcelo Panaro de Moraes Zamith; Esteban Walter Gonzalez Clua; Aura Conci; Anselmo Antunes Montenegro; Regina Leal-Toledo; Paulo A. Pagliosa; Luis Valente; Bruno Feijó (Comput. Entertain., 2008)

Introdução ao XNA. - Bruno Rabello; Edson Mattos; Bruno Evangelista; Esteban Clua (RITA, 2008)

Objects Visualization in Digital Terrains using Adaptive View-dependent Techniques. - Rafael Moreira Savelli; Roberto de Beauclair Seixas; Anselmo Antunes Montenegro; Esteban Walter Gonzalez Clua (GRAPP, 2009)

Ginga Game: A Framework for Game Development for the Interactive Digital Television. - Diego Cordeiro Barboza; Esteban Walter Gonzalez Clua (SBGames, 2009)

GpuWars: Design and Implementation of a GPGPU Game. - Mark Joselli; Esteban Clua (SBGames, 2009)

gRmobile: A Framework for Touch and Accelerometer Gesture Recognition for Mobile Games. - Mark Joselli; Esteban Clua (SBGames, 2009)

A Neighborhood Grid Data Structure for Massive 3D Crowd Simulation on GPU. - Mark Joselli; Erick Baptista Passos; Marcelo Panaro de Moraes Zamith; Esteban Clua; Anselmo Antunes Montenegro; Bruno Feijó (SBGames, 2009)

A novel multithreaded rendering system based on a deferred approach. - Jorge Alejandro Lorenzon; Esteban Walter Gonzalez Clua (SBGames, 2009)

Hierarchical PNF Networks - A Temporal Model of Events for the Representation and Dramatization of Storytelling. - Erick Baptista Passos; Anselmo Antunes Montenegro; Esteban Walter Gonzalez Clua; Cesar Tadeu Pozzer; Flávio Soares Corrêa da Silva (SBGames, 2009)

A Novel Algorithm to Verify the Solution of Geometric Puzzle Games. - Manoel Siqueira; Rafael Machado Alves; Esteban Walter Gonzalez Clua; Erick Baptista Passos; Clayton Reis da Silva; Anselmo Antunes Montenegro; Júlio Cesar Oliveira (SBGames, 2009)

An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU. - Mark Joselli; Marcelo Panaro de Moraes Zamith; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Regina Leal-Toledo; Aura Conci; Paulo A. Pagliosa; Luis Valente; Bruno Feijó (Comput. Entertain., 2009)

A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU. - Erick Baptista Passos; Mark Joselli; Marcelo Panaro de Moraes Zamith; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Aura Conci; Bruno Feijó (Comput. Entertain., 2009)

Neuronal editor agent for scene cutting in game cinematography. - Erick Baptista Passos; Anselmo Antunes Montenegro; Esteban Walter Gonzalez Clua; Cesar Tadeu Pozzer; Vinicius Azevedo (Comput. Entertain., 2009)

Smart composition of game objects using dependency injection. - Erick Baptista Passos; Jonhnny Weslley S. Sousa; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Leonardo Gresta Paulino Murta (Comput. Entertain., 2009)

Video interviews. - C. Pearce; Esteban Walter Gonzalez Clua; Soraia Raupp Musse (Comput. Entertain., 2009)

A progressive vector map browser for the web. - José Augusto Sapienza Ramos; Claudio Esperança; Esteban Walter Gonzalez Clua (J. Braz. Comput. Soc., 2009)

JECRIPE: stimulating cognitive abilities of children with Down Syndrome in pre-scholar age using a game approach. - André Brandão; Lenisa Brandão; Giancarlo Nascimento; Bruno Moreira; Cristina Nader Vasconcelos; Esteban Clua (Advances in Computer Entertainment Technology, 2010)

Performance Evaluation of Optimized Implementations of Finite Difference Method for Wave Propagation Problems on GPU Architecture. - Diego N. Brandão; Marcelo Zamith; Esteban Clua; Anselmo Antunes Montenegro; André Bulcão; Daniel Madeira; Mauricio Kischinhevsky; Regina Célia P. Leal-Toledo (SBAC-PAD (Workshops), 2010)

A Simple Architecture for Digital Games on Demand Using Low Performance Resources under a Cloud Computing Paradigm. - Diego Cordeiro Barboza; Hamilton Lima Junior; Esteban Walter Gonzalez Clua; Vinod E. F. Rebello (SBGames, 2010)

Semiotic Inspection of a Game for Children with Down Syndrome. - André Brandão; Daniela G. Trevisan; Lenisa Brandão; Bruno Moreira; Giancarlo Nascimento; Cristina Nader Vasconcelos; Esteban Clua; Pedro Mourão (SBGames, 2010)

An Architecture with Automatic Load Balancing and Distribution for Digital Games. - Mark Joselli; Marcelo Panaro de Moraes Zamith; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Regina Célia P. Leal-Toledo; Luís Valente; Bruno Feijó (SBGames, 2010)

Fluid Simulation with Two-Way Interaction Rigid Body Using a Heterogeneous GPU and CPU Environment. - José Ricardo da S. Junior; Esteban Clua; Anselmo Antunes Montenegro; Paulo A. Pagliosa (SBGames, 2010)

A Method for Generating Emergent Behaviors Using Machine Learning to Strategy Games. - Alex Fernandes da V. Machado; Esteban Clua; Bianca Zadrozny (SBGames, 2010)

Fast Polygonization and Texture Map Extraction from Volumetric Objects Based on Surface Fairing Using a Modified Discrete Laplacian Operator. - Carlos Eduardo Vaisman Muniz; Anselmo Antunes Montenegro; Esteban Walter Gonzalez Clua (SBGames, 2010)

Sound Wave Propagation Applied in Games. - Marcelo Panaro de Moraes Zamith; Erick Baptista Passos; Diego N. Brandão; Anselmo Antunes Montenegro; Esteban Clua; Mauricio Kischinhevsky; Regina Célia P. Leal-Toledo (SBGames, 2010)

A framework of intentional characters for simulation of social behavior. - Luis C. da Costa; Esteban Walter Gonzalez Clua; Gilson A. Giraldi; Flávia Cristina Bernardini; Reinaldo A. C. Bianchi; Bruno Schulze; Anselmo Antunes Montenegro (SummerSim, 2010)

Fluid simulation with rigid body triangle accuracy collision using an heterogeneous GPU/CPU hardware system. - Jose Ricardo da Silva Jr.; Esteban Walter Gonzalez Clua; Paulo A. Pagliosa; Anselmo Antunes Montenegro (SI3D, 2010)

An adaptive graph for volumetric mesh visualization. - Diogo T. Robaina; Mauricio Kischinhevsky; Sanderson L. Gonzaga de Oliveira; Diego N. Brandão; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro (ICCS, 2010)

A probabilistic cellular automata model for highway traffic simulation. - Marcelo Panaro de Moraes Zamith; Regina Célia P. Leal-Toledo; Mauricio Kischinhevsky; Esteban Walter Gonzalez Clua; Diego N. Brandão; Anselmo Antunes Montenegro; Edgar B. Lima (ICCS, 2010)

Two-Way Real Time Fluid Simulation Using a Heterogeneous Multicore CPU and GPU Architecture. - Jose Ricardo da Silva Jr.; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Marcos Lage; Cristina Vasconcellos; Paulo A. Pagliosa (PADS, 2011)

GPU-Based Data Structure for a Parallel Ray Tracing Illumination Algorithm. - Diego Cordeiro Barboza; Esteban Walter Gonzalez Clua (SBGames, 2011)

SDM - An Educational Game for Software Engineering. - Troy C. Kohwalter; Esteban Walter Gonzalez Clua; Leonardo Gresta Paulino Murta (SBGames, 2011)

Real Time Pathfinding with Genetic Algorithm. - Alex Fernandes da V. Machado; Ulysses O. Santos; Higo Vale; Rubens Goncalvez; Tiago Araújo Neves; Luiz Satoru Ochi; Esteban Walter Gonzalez Clua (SBGames, 2011)

An Architecture Using a Finite Difference Method to Calculate Realistic Sound Equalization in Games. - Bruno Moreira; Diego N. Brandão; Esteban Walter Gonzalez Clua; Mauricio Kischinhevsky; C. L. Kuryla (SBGames, 2011)

Turning Real-World Software Development into a Game. - Erick Baptista Passos; Danilo Medeiros; Pedro de Alcântara dos Santos Neto; Esteban Walter Gonzalez Clua (SBGames, 2011)

A Distributed Architecture for Mobile Digital Games Based on Cloud Computing. - Marcelo Panaro de Moraes Zamith; Mark Joselli; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Regina Célia P. Leal-Toledo; Luis Valente; Bruno Feijó (SBGames, 2011)

Using graph cuts in GPUs for color based human skin segmentation. - Lucas Lattari; Anselmo Antunes Montenegro; Aura Conci; Esteban Clua; Virgínia Fernandes Mota; Marcelo Bernardes Vieira; Gabriel Lizárraga (Integr. Comput. Aided Eng., 2011)

CATRA: interactive measuring and modeling of cataracts. - Vitor F. Pamplona; Erick Baptista Passos; Jan Zizka; Manuel M. Oliveira; Everett Lawson; Esteban Walter Gonzalez Clua; Ramesh Raskar (ACM Trans. Graph., 2011)

A Novel Cellular Automaton Model for Traffic Freeway Simulation. - Marcelo Panaro de Moraes Zamith; Regina Célia P. Leal-Toledo; Esteban Walter Gonzalez Clua (ACRI, 2012)

A GPU-based Architecture for Parallel Image-aware Version Control. - Jose Ricardo da Silva Jr.; Toni Pacheco; Esteban Walter Gonzalez Clua; Leonardo Gresta Paulino Murta (CSMR, 2012)

Techniques for designing GPGPU games. - Mark Joselli; Jose Ricardo da Silva Jr.; Marcelo Zamith; Esteban Clua; Mateus Pelegrino; Evandro Mendonca (IGIC, 2012)

An architecture for game interaction using mobile. - Mark Joselli; Jose Ricardo da Silva Jr.; Marcelo Zamith; Esteban Clua; Mateus Pelegrino; Evandro Mendonca; Eduardo Soluri (IGIC, 2012)

A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects. - Thales Luis Sabino; Paulo Andrade; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Paulo A. Pagliosa (ICEC, 2012)

A Parallel Fipa Architecture Based on GPU for Games and Real Time Simulations. - Luiz Guilherme Oliveira dos Santos; Esteban Walter Gonzalez Clua; Flávia Cristina Bernardini (ICEC, 2012)

A Comparison between Background Subtraction Algorithms using a Consumer Depth Camera. - Klaus Greff; André Brandão; Stephan Krauß; Didier Stricker; Esteban Clua (VISAPP (1), 2012)

Game Flux Analysis with Provenance. - Troy C. Kohwalter; Esteban Walter Gonzalez Clua; Leonardo Gresta Paulino Murta (Advances in Computer Entertainment, 2013)

MobileWars: A Mobile GPGPU Game. - Mark Joselli; Jose Ricardo da Silva Jr.; Esteban Clua; Eduardo Soluri (ICEC, 2013)

An Artificial Emotional Agent-Based Architecture for Games Simulation. - Rainier Sales; Esteban Clua; Daniel de Oliveira 001; Aline Paes (ICEC, 2013)

A Knowledge Modeling System for Semantic Analysis of Games Applied to Programming Education. - Elanne Cristina Oliveira dos Santos; Gleison Brito Batista; Esteban Walter Gonzalez Clua (SEKE, 2013)

Parallel Image Segmentation Using Reduction-Sweeps on Multicore Processors and GPUs. - Renato Farias; Ricardo C. Farias; Ricardo Marroquim; Esteban Clua (SIBGRAPI, 2013)

Dynamic Per Object Ray Caching Textures for Real-Time Ray Tracing. - Christian F. Ruff; Esteban Walter Gonzalez Clua; Leandro A. F. Fernandes (SIBGRAPI, 2013)

Real Time Pixel Art Remasterization on GPUs. - Marco A. G. Silva; Anselmo Antunes Montenegro; Esteban Clua; Cristina Nader Vasconcelos; Marcos Lage (SIBGRAPI, 2013)

A Strategy to Workload Division for Massively Particle-Particle N-body Simulations on GPUs. - Daniel Madeira; José Ricardo da S. Junior; Diego H. Stalder; Leonardo Rocha 001; Reinaldo R. Rosa; Otton T. Silveira Filho; Esteban Clua (ICCSA (6), 2014)

Implementation Aspects of the 3D Wave Propagation in Semi-infinite Domains Using the Finite Difference Method on a GPU Based Cluster. - Thales Luis Sabino; Diego N. Brandão; Marcelo Panaro de Moraes Zamith; Esteban Clua; Anselmo Antunes Montenegro; Mauricio Kischinhevsky; André Bulcão (ICCSA (6), 2014)

Efficient dynamic scheduling of heterogeneous applications in hybrid architectures. - Guilherme Andrade; Gabriel Spada Ramos; Daniel Madeira; Rafael Sachetto Oliveira; Esteban Clua; Renato Ferreira 001; Leonardo Rocha 001 (SAC, 2014)

Reinforcing Software Engineering Learning through Provenance. - Troy Costa Kohwalter; Esteban Walter Gonzalez Clua; Leonardo Gresta Paulino Murta (SBES, 2014)

Ray-Traced Reflections in Real-Time Using Heuristic Based Hybrid Rendering. - Paulo Andrade; Thales Luis Sabino; Esteban Clua; Paulo A. Pagliosa (SBGames, 2014)

A Non-intrusive Approach for 2D Platform Game Design Analysis Based on Provenance Data Extracted from Game Streaming. - Lidson Barbosa Jacob; Troy C. Kohwalter; Alex Fernandes da V. Machado; Esteban Walter Gonzalez Clua; Daniel de Oliveira 001 (SBGames, 2014)

Mindninja: Concept, Development and Evaluation of a Mind Action Game Based on EEGs. - Mark Joselli; Fabio Vinicius Binder; Esteban Clua; Eduardo Soluri (SBGames, 2014)

An Architecture for Real Time Crowd Simulation Using Multiple GPUs. - Mark Joselli; Jose Ricardo da Silva Jr.; Esteban Clua (SBGames, 2014)

Creating and Designing Customized and Dynamic Game Interfaces Using Smartphones and Touchscreen. - Mateus Pelegrino; Leonardo Torok; Daniela Trevisan 001; Esteban Clua (SBGames, 2014)

Structural Analysis for Simple Games Source Codes Applied to Programming Learning. - Elanne Cristina Oliveira dos Santos; Gleison Brito Batista; Victor Hugo Vieira de Sousa; Esteban Clua (SBGames, 2014)

Jecripe: how a serious game project encouraged studies in different computer science areas. - André Brandão; Leandro A. F. Fernandes; Daniela Trevisan 001; Esteban Clua; Didier Stricker (SeGAH, 2014)

Hugo against dengue: a serious game to educate people about dengue fever prevention. - Thiago Malheiros Porcino; Edilberto Strauss; Esteban Walter Gonzalez Clua (SeGAH, 2014)

Evaluation between humans and affective NPC in digital gaming scenario. - Rainier Sales; Esteban Clua; Daniel de Oliveira 001; Aline Paes; Luiz Chaimowicz; Maria Augusta Silveira Netto Nunes (SeGAH, 2014)

Exploratory Data Analysis of Software Repositories via GPU Processing. - Jose Ricardo da Silva Jr.; Esteban Clua; Leonardo Murta 001; Anita Sarma (SEKE, 2014)

A Semantic Analyzer for Simple Games Source Codes to Programming Learning. - Elanne Cristina Oliveira dos Santos; Gleison Brito Batista; Victor Hugo Vieira de Sousa; Esteban Clua (SEKE, 2014)

AdaptControl: an adaptive mobile touch control for games. - Leonardo Torok; Mateus Pelegrino; Jefferson Lessa; Daniela Gorski Trevisan; Esteban Walter Gonzalez Clua (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2014)

Towards a Heuristic based Real Time Hybrid Rendering - A Strategy to Improve Real Time Rendering Quality using Heuristics and Ray Tracing. - Paulo Andrade; Thales Luis Sabino; Esteban Clua (VISAPP (3), 2014)

M5AIE - A Method for Body Part Detection and Tracking using RGB-D Images. - André Brandão; Leandro A. F. Fernandes; Esteban Clua (VISAPP (1), 2014)

A real-time game streaming optimization technique based on layer caching. - Diego Cordeiro Barboza; Débora Christina Muchaluat-Saade; Esteban Walter Gonzalez Clua (CCNC, 2015)

Perception simulation in social planning for emergent storytelling. - David B. Carvalho; Esteban Walter Gonzalez Clua; Aline Paes (CIG, 2015)

Evaluating and Customizing User Interaction in an Adaptive Game Controller. - Leonardo Torok; Mateus Pelegrino; Jefferson Lessa; Daniela Gorski Trevisan; Cristina Nader Vasconcelos; Esteban Clua; Anselmo Antunes Montenegro (HCI (20), 2015)

Observed Interaction in Games for Down Syndrome Children. - Isys Macedo; Daniela G. Trevisan; Cristina Nader Vasconcelos; Esteban Clua (HICSS, 2015)

A Participatory Approach for Game Design to Support the Learning and Communication of Autistic Children. - Thiago Malheiros Porcino; Daniela Gorski Trevisan; Esteban Clua; Marcos Rodrigues; Danilo Barbosa (ICEC, 2015)

A Real Time Lighting Technique for Procedurally Generated 2D Isometric Game Terrains. - Érick O. Rodrigues; Esteban Clua (ICEC, 2015)

A Mobile Game Controller Adapted to the Gameplay and User's Behavior Using Machine Learning. - Leonardo Torok; Mateus Pelegrino; Daniela Gorski Trevisan; Esteban Clua; Anselmo Antunes Montenegro (ICEC, 2015)

NGrid: a proximity data structure for fluids animation with GPU computing. - Mark Joselli; José Ricardo da S. Junior; Esteban Clua (SAC, 2015)

Dynamic Game Difficulty Balancing in Real Time Using Evolutionary Fuzzy Cognitive Maps. - Lizeth Joseline Fuentes Perez; Luciano Arnaldo Romero Calla; Luis Valente; Anselmo Antunes Montenegro; Esteban Walter Gonzalez Clua (SBGames, 2015)

Sensor Data Fusion for Full Arm Tracking Using Myo Armband and Leap Motion. - Eider C. P. Silva; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro (SBGames, 2015)

An Indoor Navigation System for Live-Action Virtual Reality Games. - Alexandre Ribeiro Silva; Luís Valente; Esteban Clua; Bruno Feijó (SBGames, 2015)

Exploring Parallel Game Architectures with Tardiness Policy. - Marcelo Zamith; Luis Valente; Bruno Feijó; Mark Joselli; Esteban Clua (SBGames, 2015)

Niche vs. breadth: Calculating expertise over time through a fine-grained analysis. - Jose Ricardo da Silva Jr.; Esteban Clua; Leonardo Murta 001; Anita Sarma (SANER, 2015)

Multi-Perspective Exploratory Analysis of Software Development Data. - Jose Ricardo da Silva Jr.; Esteban Clua; Leonardo Murta 001; Anita Sarma (Int. J. Softw. Eng. Knowl. Eng., 2015)

A new stochastic cellular automata model for traffic flow simulation with drivers' behavior prediction. - Marcelo Zamith; Regina Célia P. Leal-Toledo; Esteban Walter Gonzalez Clua; Elson Magalhães Toledo; Guilherme V. P. de Magalhães (J. Comput. Sci., 2015)

Neighborhood grid: A novel data structure for fluids animation with GPU computing. - Mark Joselli; José Ricardo da S. Junior; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Marcos Lage; Paulo A. Pagliosa (J. Parallel Distributed Comput., 2015)

Programming in CUDA for Kepler and Maxwell Architecture. - Esteban Walter Gonzalez Clua; Marcelo Panaro de Moraes Zamith (RITA, 2015)

Planning social actions through the others' eyes for emergent storytelling. - David B. Carvalho; Esteban Walter Gonzalez Clua; Aline Paes (CIG, 2016)

Investigating Motivational Aspects of Brazilian Elderly to Interact with Digital Games. - Gleice Souza; Luciana Salgado; Esteban Clua; Daniela Gorski Trevisan (HCI (7), 2016)

GPU Optimization for Data Analysis of Mario Schenberg Spherical Detector. - Eduardo C. Vasconcellos; Esteban Walter Gonzalez Clua; Reinaldo R. Rosa; João G. F. M. Gazolla; Nuno César Da R. Ferreira; Victor Hugo Carlquist da Silva; Carlos Filipe Da Silva Costa (ICCS, 2016)

Prov Viewer: A Graph-Based Visualization Tool for Interactive Exploration of Provenance Data. - Troy C. Kohwalter; Thiago Nazareth de Oliveira; Juliana Freire; Esteban Clua; Leonardo Murta 001 (IPAW, 2016)

The Concept of Pervasive Virtuality and Its Application in Digital Entertainment Systems. - Luís Valente; Bruno Feijó; Alexandre Ribeiro Silva; Esteban Clua (ICEC, 2016)

Force modeling and gamification for Epidural Anesthesia training. - Andre Luiz Brazil; Aura Conci; Esteban Clua; Noel Rodriguez-Hernandez; Leonardo Kayat Bittencourt; Reinaldo Rodríguez-Ramos (SeGAH, 2016)

Live-action Virtual Reality Games. - Luis Valente; Esteban Clua; Alexandre Ribeiro Silva; Bruno Feijó (CoRR, 2016)

Notes on Pervasive Virtuality. - Luis Valente; Bruno Feijó; Alexandre Ribeiro Silva; Esteban Clua (CoRR, 2016)

Efficient image-aware version control systems using GPU. - José Ricardo da S. Junior; Esteban Clua; Leonardo Murta 001 (Softw. Pract. Exp., 2016)

Analysis and Characterization of GPU Benchmarks for Kernel Concurrency Efficiency. - Pablo Carvalho; Lúcia M. A. Drummond; Cristiana Bentes; Esteban Clua; Edson Cataldo; Leandro A. J. Marzulo (CARLA, 2017)

Designing Game Controllers in a Mobile Device. - Leonardo Torok; Mateus Pelegrino; Daniela Trevisan 001; Anselmo Antunes Montenegro; Esteban Clua (HCI (19), 2017)

Understanding User Experience with Game Controllers: A Case Study with an Adaptive Smart Controller and a Traditional Gamepad. - Guilherme Gonçalves; Érica Mourão; Leonardo Torok; Daniela Trevisan 001; Esteban Clua; Anselmo Antunes Montenegro (ICEC, 2017)

Capturing Game Telemetry with Provenance. - Troy Costa Kohwalter; Leonardo Gresta Paulino Murta; Esteban Walter Gonzalez Clua (SBGames, 2017)

A New Method for Modeling Clouds Combining Procedural and Implicit Models. - Anselmo Antunes Montenegro; Icaro Baptista; Bruno Dembogurski; Esteban Clua (SBGames, 2017)

An Interaction Mechanism for Virtual Reality Based on Upper Limbs Motions Tracking Using Depth Cameras and Inertial Sensors. - Eider C. P. Silva; Esteban Clua; Anselmo Antunes Montenegro; Daniela Trevisan 001; Luis Valente (SBGames, 2017)

A virtual environment for breast exams practice with Haptics and gamification. - Andre Luiz Brazil; Aura Conci; Esteban Clua; Leonardo Kayat Bittencourt; Lúcia Blondet Baruque (SeGAH, 2017)

Minimizing cyber sickness in head mounted display systems: Design guidelines and applications. - Thiago Malheiros Porcino; Esteban Clua; Daniela Trevisan 001; Cristina Nader Vasconcelos; Luís Valente (SeGAH, 2017)

Improving Accuracy of Automatic Fracture Detection in Borehole Images with Deep Learning and GPUs. - Rommel Anatoli Quintanilla Cruz; Diego Carrico Cacau; Renato Moraes dos Santos; Evandro Jose Ribeiro Pereira; Fabiana Rodrigues Leta; Esteban Walter Gonzalez Clua (SIBGRAPI, 2017)

Simulated Perceptions for Emergent Storytelling. - David B. Carvalho; Esteban Walter Gonzalez Clua; Cesar Tadeu Pozzer; Erick Baptista Passos; Aline Paes (Comput. Intell., 2017)

Oh Gosh!! Why is this game so hard? Identifying cycle patterns in 2D platform games using provenance data. - Lidson Barbosa Jacob; Esteban Clua; Daniel de Oliveira 001 (Entertain. Comput., 2017)

PadCorrect: Correcting User Input on a Virtual Gamepad. - Leonardo Torok; Elmar Eisemann; Daniela Trevisan 001; Anselmo Antunes Montenegro; Esteban Clua (Graphics Interface, 2018)

PEEK - An LSTM Recurrent Network for Motion Classification from Sparse Data. - Rafael Rêgo Drumond; Bruno A. D. Marques; Cristina Nader Vasconcelos; Esteban Clua (VISIGRAPP (1: GRAPP), 2018)

Deep Light Source Estimation for Mixed Reality. - Bruno A. D. Marques; Rafael Rêgo Drumond; Cristina Nader Vasconcelos; Esteban Clua (VISIGRAPP (1: GRAPP), 2018)

Applying Design Thinking for Prototyping a Game Controller. - Gabriel Ferreira Alves; Emerson Vitor Souza; Daniela Gorski Trevisan; Anselmo Antunes Montenegro; Luciana Cardoso de Castro Salgado; Esteban Walter Gonzalez Clua (ICEC, 2018)

Virtual and Real Body Experience Comparison Using Mixed Reality Cycling Environment. - Wesley Oliveira; Werner Gaisbauer; Michelle Tizuka; Esteban Clua; Helmut Hlavacs (ICEC, 2018)

BinG: A Framework for Dynamic Game Balancing using Provenance. - Felipe Machado de Azeredo Figueira; Lucas Nascimento; José Ricardo da S. Junior; Troy C. Kohwalter; Leonardo Murta 001; Esteban Clua (SBGames, 2018)

Deep spherical harmonics light probe estimator for mixed reality games. - Bruno A. D. Marques; Esteban Walter Gonzalez Clua; Cristina Nader Vasconcelos (Comput. Graph., 2018)

Haptic forces and gamification on epidural anesthesia skill gain. - Andre Luiz Brazil; Aura Conci; Esteban Clua; Leonardo Kayat Bittencourt; Lúcia Blondet Baruque; Nathalia da Silva Conci (Entertain. Comput., 2018)

Understanding game sessions through provenance. - Troy Costa Kohwalter; Felipe Machado de Azeredo Figueira; Eduardo Assis de Lima Serdeiro; José Ricardo da S. Junior; Leonardo Gresta Paulino Murta; Esteban Walter Gonzalez Clua (Entertain. Comput., 2018)

Smart controller: Introducing a dynamic interface adapted to the gameplay. - Leonardo Torok; Mateus Pelegrino; Daniela Trevisan 001; Anselmo Antunes Montenegro; Esteban Clua (Entertain. Comput., 2018)

Pervasive virtuality in digital entertainment applications and its quality requirements. - Luis Valente; Bruno Feijó; Alexandre Ribeiro Silva; Esteban Clua (Entertain. Comput., 2018)

Filtering irrelevant sequential data out of game session telemetry though similarity collapses. - Troy C. Kohwalter; Leonardo Murta 001; Esteban Clua (Future Gener. Comput. Syst., 2018)

Multi-Device Classification Model for Game Interaction Techniques. - Felipe Breyer; Judith Kelner; Esteban Clua (Int. J. Hum. Comput. Interact., 2018)

A method to assess pervasive qualities in mobile games. - Luis Valente; Bruno Feijó; Julio César Sampaio do Prado Leite; Esteban Clua (Pers. Ubiquitous Comput., 2018)

A Versatile Method for Depth Data Error Estimation in RGB-D Sensors. - Elizabeth V. Cabrera; Luis E. Ortiz; Bruno Marques Ferreira da Silva; Esteban Walter Gonzalez Clua; Luiz M. G. Gonçalves (Sensors, 2018)

Towards Adaptive Deep Reinforcement Game Balancing. - Ashey Noblega; Aline Paes; Esteban Clua (ICAART (2), 2019)

Learning How to Play Bomberman with Deep Reinforcement and Imitation Learning. - Ícaro Goulart; Aline Paes; Esteban Clua (ICEC-JCSG, 2019)

FPVRGame: Deep Learning for Hand Pose Recognition in Real-Time Using Low-End HMD. - Eder de Oliveira; Esteban Walter Gonzalez Clua; Cristina Nader Vasconcelos; Bruno Augusto Dorta Marques; Daniela Gorski Trevisan; Luciana Cardoso de Castro Salgado (ICEC-JCSG, 2019)

Virtual and Real Body Representation in Mixed Reality: An Analysis of Self-presence and Immersive Environments. - Wesley Oliveira; Michelle Tizuka; Esteban Clua; Daniela Trevisan 001; Luciana Salgado (ICEC-JCSG, 2019)

An Architecture for 2D Game Streaming Using Multi-Layer Object Coding. - Diego Cordeiro Barboza; Débora C. Muchaluat-Saade; Esteban Walter Gonzalez Clua; Diego Gimenez Passos 001 (SBGames, 2019)

Maximizing the GPU resource usage by reordering concurrent kernels submission. - Rommel Anatoli Quintanilla Cruz; Cristiana Bentes; Bernardo B. Labronici; Eduardo C. Vasconcellos; Esteban Clua; Pablo Carvalho; Lúcia M. A. Drummond (Concurr. Comput. Pract. Exp., 2019)

Detecting long-range cause-effect relationships in game provenance graphs with graph-based representation learning. - Sidney Araujo Melo; Aline Paes; Esteban Walter Gonzalez Clua; Troy Costa Kohwalter; Leonardo Gresta Paulino Murta (Entertain. Comput., 2019)

Player Behavior Profiling through Provenance Graphs and Representation Learning. - Sidney Araujo Melo; Troy C. Kohwalter; Esteban Clua; Aline Paes; Leonardo Murta 001 (FDG, 2020)

Arms and Hands Segmentation for Egocentric Perspective Based on PSPNet and Deeplab. - Heverton Sarah; Esteban Clua; Cristina Nader Vasconcelos (HCI (10), 2020)

GPU-Based Criticality Analysis Applied to Power System State Estimation. - Ayres Nishio da Silva Junior; Esteban W. G. Clua; Milton Brown Do Coutto Filho; Julio Cesar Stacchini de Souza (ICCSA (3), 2020)

GPU Memory Access Optimization for 2D Electrical Wave Propagation Through Cardiac Tissue and Karma Model Using Time and Space Blocking. - Christian Willian Siqueira Pires; Eduardo Charles Vasconcellos; Esteban Walter Gonzalez Clua (ICCSA (1), 2020)

A Parallel Method for Anatomical Structure Segmentation based on 3D Seeded Region Growing. - Paulo Lacerda; José González 003; Nazareth Rocha; Flávio Luiz Seixas; Célio Albuquerque 001; Esteban Clua; Aura Conci (IJCNN, 2020)

Provchastic: Understanding and Predicting Game Events Using Provenance. - Troy C. Kohwalter; Leonardo G. P. Murta; Esteban W. G. Clua (ICEC, 2020)

Automatic Sinusoidal Curves Detection in Borehole Images Using the Iterated Local Search Algorithm. - Maira B. H. Moran; Jordan Salas Cuno; José A. Riveaux; Eduardo C. Vasconcellos; M. Biondi; Esteban Walter Gonzalez Clua; M. D. Correia; Aura Conci (IWSSIP, 2020)

Generating Procedural Dungeons Using Machine Learning Methods. - Mariana Werneck; Esteban W. G. Clua (SBGames, 2020)

Applying Hidden Markov Model for Dynamic Game Balancing. - Marcelo Zamith; José Ricardo da Silva Jr.; Esteban W. G. Clua; Mark Joselli (SBGames, 2020)

Using the gameplay and user data to predict and identify causes of cybersickness manifestation in virtual reality games. - Thiago Malheiros Porcino; Érick O. Rodrigues; Alexandre Silva; Esteban Clua; Daniela Trevisan 001 (SeGAH, 2020)

Investigating m-health gamification rewards elements for adults 50+. - Michelle Mayumi Tizuka; Esteban Walter Gonzalez Clua; Luciana Cardoso de Castro Salgado (SeGAH, 2020)

Investigating Users' Natural Engagement with a 3D Design Approach in an Egocentric Vision Scenario. - Eder de Oliveira; Esteban Walter Gonzalez Clua; Daniela Gorski Trevisan; Luciana Cardoso de Castro Salgado (SVR, 2020)

Minimizing cybersickness in head-mounted display systems: causes and strategies review. - Thiago Malheiros Porcino; Daniela Trevisan 001; Esteban Clua (SVR, 2020)

Machine and Deep Learning applied to galaxy morphology - A comparative study. - Paulo H. Barchi; R. R. de Carvalho; Reinaldo R. Rosa; R. A. Sautter; Marcelle Soares-Santos; Bruno A. D. Marques; Esteban Clua; T. S. Gonçalves; C. de Sá-Freitas; T. C. Moura (Astron. Comput., 2020)

Kernel concurrency opportunities based on GPU benchmarks characterization. - Pablo Carvalho; Rommel Anatoli Quintanilla Cruz; Lúcia M. A. Drummond; Cristiana Bentes; Esteban Clua; Edson Cataldo; Leandro A. J. Marzulo (Clust. Comput., 2020)

Accelerating simulations of cardiac electrical dynamics through a multi-GPU platform and an optimized data structure. - Eduardo C. Vasconcellos; Esteban Walter Gonzalez Clua; Flavio H. Fenton; Marcelo Zamith (Concurr. Comput. Pract. Exp., 2020)

Automatic Recommendation of Strategies for Minimizing Discomfort in Virtual Environments. - Thiago Malheiros Porcino; Esteban Clua; Daniela Trevisan 001; Érick O. Rodrigues; Alexandre Silva (CoRR, 2020)

Using machine learning techniques to analyze the performance of concurrent kernel execution on GPUs. - Pablo Carvalho; Esteban Clua; Aline Paes; Cristiana Bentes; Bruno Lopes 001; Lúcia Maria de A. Drummond (Future Gener. Comput. Syst., 2020)

Proposal and study of statistical features for string similarity computation and classification. - Érick Oliveira Rodrigues; Dalcimar Casanova; Marcelo Teixeira; Vinicius Pegorini; Fábio Favarim; Esteban Walter Gonzalez Clua; Aura Conci; Panos Liatsis (Int. J. Data Min. Model. Manag., 2020)

Dynamic multifoveated structure for real-time vision tasks in robotic systems. - Petrucio R. T. Medeiros; Rafael Beserra Gomes; Esteban Walter Gonzalez Clua; Luiz Marcos Garcia Gonçalves (J. Real Time Image Process., 2020)

Towards practical implementations of person re-identification from full video frames. - Felix O. Sumari; Luigy Machaca; Jose Huaman; Esteban W. G. Clua; Joris Guérin (Pattern Recognit. Lett., 2020)

Challenges for XR in Games. - Esteban W. G. Clua; Daniela G. Trevisan; Thiago Malheiros Porcino; Bruno A. D. Marques; Eder de Oliveira; Lucas D. Barbosa; Thallys Lisboa; Victor Ferrari; Victor Peres (GranDGamesBR, 2021)

Workshop: Challenges for XR in Digital Entertainment. - Esteban Clua; Thiago Malheiros Porcino; Daniela Trevisan 001; Jorge C. S. Cardoso; Thallys Lisboa; Victor Peres; Victor Ferrari; Bruno Augusto Dorta Marques; Lucas D. Barbosa; Eder de Oliveira (ICEC, 2021)

A Symbolic Machine Learning Approach for Cybersickness Potential-Cause Estimation. - Thiago Malheiros Porcino; Érick Oliveira Rodrigues; Flávia Cristina Bernardini; Daniela Trevisan 001; Esteban Clua (ICEC, 2021)

AI Game Agents Based on Evolutionary Search and (Deep) Reinforcement Learning: A Practical Analysis with Flappy Bird. - Leonardo Thurler; José Montes; Rodrigo Veloso; Aline Paes; Esteban Clua (ICEC, 2021)

Provenance in Gamification Business Systems. - Michelle Tizuka; Esteban Clua; Luciana Salgado; Troy C. Kohwalter (ICEC, 2021)

Energy Management in Autonomous Vessels Using Restricted Boltzmann Machine. - Wanderson S. Correa; André P. D. de Araújo; Rodrigo B. de Aguiar; Davi Henrique dos Santos; Daniel H. N. Dias; Esteban W. G. Clua; Luiz M. G. Gonçalves (LARS/SBR/WRE, 2021)

Easy Learning of Reinforcement Learning with a Gamified Tool. - Elson Almeida Dreveck; Alex V. Salgado; Esteban Walter Gonzalez Clua; Luiz Marcos Garcia Gonçalves (LARS/SBR/WRE, 2021)

Centralized Critic per Knowledge for Cooperative Multi-Agent Game Environments. - Thaís Ferreira; Esteban Clua; Troy Costa Kohwalter (SBGames, 2021)

An Augmented Reality Periscope for Submarines with Extended Visual Classification. - André Breitinger; Esteban Clua; Leandro A. F. Fernandes (Sensors, 2021)

A cybersickness review: causes, strategies, and classification methods. - Thiago Malheiros Porcino; Daniela Trevisan 001; Esteban Clua (J. Interact. Syst., 2021)

TrADe Re-ID - Live Person Re-Identification using Tracking and Anomaly Detection. - Luigy Machaca; F. Oliver Sumari H.; Jose Huaman; Esteban Clua; Joris Guérin (ICMLA, 2022)

OptimizingMARL: Developing Cooperative Game Environments Based on Multi-agent Reinforcement Learning. - Thaís Ferreira; Esteban Clua; Troy Costa Kohwalter; Rodrigo Pereira dos Santos (ICEC, 2022)

Training human-like bots with Imitation Learning based on provenance data. - Lauro Victor Ramos Cavadas; Esteban Clua; Troy Costa Kohwalter; Sidney Araujo Melo (SBGAMES, 2022)

Line Art Colorization of Fakemon using Generative Adversarial Neural Networks. - Érick Oliveira Rodrigues; Esteban Clua; Giovani Bernardes Vitor (SBGAMES, 2022)

A guideline proposal for minimizing cybersickness in VR-based serious games and applications. - Thiago Malheiros Porcino; Derek Reilly; Esteban Clua; Daniela Trevisan 001 (SeGAH, 2022)

Spatially and color consistent environment lighting estimation using deep neural networks for mixed reality. - Bruno Augusto Dorta Marques; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Cristina Nader Vasconcelos (Comput. Graph., 2022)

Experience of using graphical processing unit in power flow computation. - João Victor Daher Daibes; Milton Brown Do Coutto Filho; Julio Cesar Stacchini de Souza; Esteban Walter Gonzalez Clua; Rainer Zanghi (Concurr. Comput. Pract. Exp., 2022)

An architecture for multi-layer object coding in 2D game streaming using shared data in a multi-user environment. - Diego Cordeiro Barboza; Débora C. Muchaluat-Saade; Esteban Walter Gonzalez Clua; Diego Gimenez Passos 001 (Entertain. Comput., 2022)

Identifying cybersickness causes in virtual reality games using symbolic machine learning algorithms. - Thiago Malheiros Porcino; Érick O. Rodrigues; Flávia Bernardini; Daniela Trevisan 001; Esteban Clua (Entertain. Comput., 2022)

Sustainable Solutions for Sea Monitoring With Robotic Sailboats: N-Boat and F-Boat Twins. - Álvaro Pinto Fernandes de Negreiros; Wanderson S. Correa; André P. D. de Araújo; Davi Henrique dos Santos; João Moreno Vilas Boas de Souza Silva; Daniel H. N. Dias; Esteban W. G. Clua; Luiz M. G. Gonçalves (Frontiers Robotics AI, 2022)

Focus section on: Educational Location-based Applications. - Jannicke Baalsrud Hauge; Esteban W. G. Clua; Jimmy Jaldemark; Heinrich Söbke (IxD&A, 2022)

Dominoes: An Interactive Exploratory Data Analysis Tool for Software Relationships. - Jose Ricardo da Silva Junior; Daniel Prett Campagna; Esteban Clua; Anita Sarma; Leonardo Murta 001 (IEEE Trans. Software Eng., 2022)

Is Foveated Rendering Perception Affected by Users' Motion? - Thallys Lisboa; Horácio Macêdo; Thiago Malheiros Porcino; Eder de Oliveira; Daniela Trevisan 001; Esteban Clua (ISMAR, 2023)

Challenges for XR Experiences in Industry 4.0: A Preliminary Study. - Thiago Malheiros Porcino; Esteban Clua (ICEC, 2023)

Prov-Replay: A Qualitative Analysis Framework for Gameplay Sessions Using Provenance and Replay. - Leonardo Thurler; Sidney Araujo Melo; Esteban Clua; Troy C. Kohwalter (ICEC, 2023)

Vision of the Seas: Open Visual Perception Framework for Autonomous Sailing Vessels. - André P. D. de Araújo; Ganadev Prajapathy Chandrasekharan; Esteban Walter Gonzalez Clua; Phillipe Preux; Eduardo Charles Vasconcellos; Luiz Marcos Garcia Gonçalves (IWSSIP, 2023)

Predicting Item Response Theory Parameters Using Question Statements Texts. - Wemerson Marinho; Esteban Walter Gonzalez Clua; Luis Martí; Karla Marinho (LAK, 2023)

Semantic Segmentation and Regions of Interest for Obstacles Detection and Avoidance in Autonomous Surface Vessels. - Rodrigo B. de Aguiar; Luciano Bertini; Alessandro Copetti; Esteban Walter Gonzalez Clua; Luiz Marcos Garcia Gonçalves; Leonard Barreto Moreira (LARS/SBR/WRE, 2023)

On the Use of Autonomous Sailboats as Learning Tools in Computer Science and Engineering Undergraduate Courses. - Luiz M. G. Gonçalves; Luciane T. S. Garcia; Álvaro Pinto Fernandes de Negreiros; Davi Henrique dos Santos; Diego N. Brandão; Raphael Guerra; Esteban W. G. Clua (LARS/SBR/WRE, 2023)

SLAYO-RL: A Target-Driven Deep Reinforcement Learning Approach with SLAM and YoLo for an Enhanced Autonomous Agent. - José Montes; Troy Costa Kohwalter; Esteban Clua (LARS/SBR/WRE, 2023)

Autonomous Sailing Behavioral Learning high level Control Architecture. - Álvaro Pinto Fernandes de Negreiros; Eduardo Charles Vasconcellos; Esteban W. G. Clua; Davi Henrique dos Santos; Luiz M. G. Gonçalves (LARS/SBR/WRE, 2023)

A Semantic Segmentation System for generating context-based tile-maps. - Leandro Gabriel; Esteban Walter Clua (SBGames, 2023)

Redefining Redirected Movement for Wheelchair Based Interaction for Virtual Reality. - Victor F. P. Sassi; Thiago Malheiros Porcino; Esteban W. G. Clua; Daniela G. Trevisan (SeGAH, 2023)

A mixed path tracing and NeRF approach for optimizing rendering in XR Displays. - Horácio Henriques; Eder de Oliveira; Esteban Clua; Daniela Gorski Trevisan (SVR, 2023)

Modeling and Designing Clinical Sessions with Hybrid Environments in the Metaverse. - Eder de Oliveira; Daniela Gorski Trevisan; Esteban Clua; Monica da Silva; Cláudio Tinoco Mesquita; Mariana Cruz; Renato Barbosa; Marcus Simões; Thiago Malheiros Porcino (SVR, 2023)

Benchmarking Person Re-Identification Datasets and Approaches for Practical Real-World Implementations. - Jose Huaman; Felix O. Sumari H.; Luigy Machaca; Esteban Clua; Joris Guérin (VISIGRAPP (5: VISAPP), 2023)

Guest Editorial: Special issue on selected papers from the Brazilian Symposium on Games and Digital Entertainment (SBGames 2019-2020). - Maria Andréia Formico Rodrigues; Esteban Walter Gonzalez Clua; Augusto Cesar Espíndola Baffa (Entertain. Comput., 2023)

Simulation Games. - Rodrigo Pereira dos Santos; Esteban Walter Gonzalez Clua (Body of Knowledge for Modeling and Simulation, 2023)

Non-homogeneous denoising for virtual reality in real-time path tracing rendering. - Victor Peres; Esteban Clua; Thiago Malheiros Porcino; Anselmo Antunes Montenegro (Graph. Model., 2023)

Encoding feature set information in heterogeneous graph neural networks for game provenance. - Sidney Araujo Melo; Luís Fernando Bicalho; Leonardo Camacho de Oliveira Joia; Jose Ricardo da Silva Junior; Esteban Clua; Aline Paes (Appl. Intell., 2023)

Understanding affordances in XR interactions through a design space. - Victor Vieira; Eder de Oliveira; Aline Menin; Esteban Clua; Marco Winckler; Daniela G. Trevisan (IHC, 2024)

Reflecting on Interaction Spaces in Public Immersive Installations. - Luisa Nunes Azevedo; Daniela Gorski Trevisan; Esteban Walter Clua; Michelle Mayumi Tizuka (ICEC, 2024)

Challenges in Data Visualization with Extended Reality Devices. - Thiago Malheiros Porcino; Esteban Clua (ICEC, 2024)

Game Accessibility Research Summit Workshop. - Thomas Westin; Jérôme Dupire; Lizbeth Goodman; Esteban Clua (ICEC, 2024)

Towards an Autonomous Sailboat Navigation Control Architecture. - André P. D. de Araújo; Raphael Guerra; Vishali Mankina; Philippe Preux; Cosimo Distante; Eduardo Charles Vasconcellos; Diego N. Brandão; Luiz Marcos Garcia Gonçalves; Esteban Clua (LARS, 2024)

A comparison of DRL with APF and A* with PI Control for Trajectory Planning with Obstacle Avoidance for Sailboat Robots. - André P. D. de Araújo; Vishali Mankina; Carlo Cernicchiaro; Philippe Preux; Cosimo Distante; Eduardo Charles Vasconcellos; Diego N. Brandão; Luiz Marcos Garcia Gonçalves; Esteban Clua (LARS, 2024)

On the Use of Visual Perception for Unmanned Surface Vehicles Navigation. - Alex V. Salgado; Arthur Andrade Bezerra; Esteban W. G. Clua; Luiz M. G. Gonçalves (LARS, 2024)

Analysing Hybrid Neural and Ray Tracing Perception for Foveated Rendering. - Horácio Henriques; Eder de Oliveira; Esteban Clua; Daniela G. Trevisan (SVR, 2024)

Foveated Path Culling: A mixed path tracing and radiance field approach for optimizing rendering in XR Displays. - Horácio Henriques; Alan de Oliveira; Eder de Oliveira; Daniela Trevisan 001; Esteban Clua (J. Interact. Syst., 2024)

Using provenance data and imitation learning to train human-like bots. - Lauro Victor Ramos Cavadas; Sidney Araujo Melo; Troy Costa Kohwalter; Esteban Clua (Entertain. Comput., 2024)

General System Architecture and COTS Prototyping of an AIoT-Enabled Sailboat for Autonomous Aquatic Ecosystem Monitoring. - André Paulo Dantas de Araújo; Dickson H. J. Daniel; Raphael Guerra; Diego N. Brandão; Eduardo Charles Vasconcellos; Álvaro Pinto Fernandes de Negreiros; Esteban Walter Gonzalez Clua; Luiz M. G. Gonçalves; Philippe Preux (IEEE Internet Things J., 2024)

GPU parallel processing to enable extensive criticality analysis in state estimation. - Ayres Nishio da Silva Junior; Milton Brown Do Coutto Filho; Julio Cesar Stacchini de Souza; Esteban W. G. Clua (Concurr. Comput. Pract. Exp., 2024)

Accessibility and Empowerment Research Summit. - Thomas Westin; Jérôme Dupire; Esteban Clua; Mengru Xue; Tengjia Zuo; Jingya Li; Cheng Yao; Jun Hu 001 (ICEC, 2025)

Astroroll - The Rolling Space Hero!: A VR Game Using Wheelchairs. - Felipe Barreto Vimieiro Barbosa; Pedro Henrique Mendes Pereira; Esteban Walter Gonzalez Clua; Daniela Gorski Trevisan; Débora Christina Muchaluat-Saade; Gabriel Daher Monteiro Bastos Nascimento; Nathan Pinheiro Baptista (IMX, 2025)

VR Bicycle to Teach Science. - João Guilherme Beltrão; Esteban Clua; Erica Nogueira; Daniela G. Trevisan; Lucas Sigaud (IMX, 2025)

VR WindSurf to Teach Environmental Conservation. - Katlin Coutinho Santos; Fred Lopes; Esteban Clua; Erica Nogueira; Victor F. P. Sassi; Michelle Tizuka; Lucas Sigaud (IMX, 2025)

Star Rocks: An Educational Outer Space Game. - Victor F. P. Sassi; Esteban Clua; Lucas Sigaud; Erica Nogueira (IMX, 2025)

Enhancing imitation learning training for non-player characters based on provenance data. - Lauro V. R. Cavadas; Esteban W. G. Clua; Troy C. Kohwalter; Sidney Araujo Melo (Entertain. Comput., 2025)

Prov-DIFF: Play traces analysis through provenance differences. - Troy Costa Kohwalter; Leonardo Gresta Paulino Murta; Esteban Walter Gonzalez Clua (Entertain. Comput., 2025)

Game provenance graph-based representation learning vs metrics-based machine learning: An empirical comparison on predictive game analytics tasks. - Sidney Araujo Melo; Leonardo Thurler; Aline Paes; Esteban Clua (Entertain. Comput., 2025)

Using provenance and replay for qualitative analysis of gameplay sessions. - Leonardo Thurler; Sidney Araujo Melo; Leonardo Murta 001; Troy C. Kohwalter; Esteban Clua (Entertain. Comput., 2025)

Harnessing Foveated Rendering and AI to Tackle VR Cybersickness: A Feature-Centric Perspective. - Thiago Malheiros Porcino; Jauvane Cavalcante de Oliveira; Érick Oliveira Rodrigues; Horácio Macêdo; Victor F. P. Sassi; Daniela Gorski Trevisan; Esteban Clua (J. Braz. Comput. Soc., 2025)

Special Section on SIBGRAPI 2023. - Thales Sehn Körting; Esteban Walter Gonzalez Clua; Rogério Feris; Fernando Vieira Paulovich (Pattern Recognit. Lett., 2025)

Comparing Perceptual Visual Quality of Hybrid Neural and Ray Tracing in Foveated Rendering. - Horácio Henriques; Alan de Oliveira; Eder de Oliveira; Esteban Clua; Daniela Trevisan 001 (J. Interact. Syst., 2025)

A Brazilian Perspective on Computing for the Planet's Sustainability. - Raimundo José de Araújo Macêdo; Marcelo Pias; Esteban Clua; Marilton S. de Aguiar; Pedro Ribeiro de Andrade; Alirio Santos de Sá; Eulanda M. dos Santos; José Campos dos Santos; Lúbia Vinhas (Commun. ACM, 2025)

Yara: An Ocean Virtual Environment for Research and Development of Autonomous Sailing Robots and Other Unmanned Surface Vessels. - Eduardo Charles Vasconcellos; Álvaro Pinto Fernandes de Negreiros; André Paulo Dantas de Araújo; Raphael Guerra; Philippe Preux; Davi Henrique dos Santos; Luiz Marcos Garcia Gonçalves; Esteban Walter Gonzalez Clua (J. Intell. Robotic Syst., 2025)