Serious Gaming Used as Management Intervention to Prevent Work-Related Stress and Raise Work-Engagement among Workers. - Noortje Wiezer; Maartje Bakhuys Roozeboom; Esther Oprins (HCI (23), 2013)

Gaming as a training tool to train cognitive skills in Emergency Care: how effective is it? - Mary Dankbaar; Maartje Bakhuys Roozeboom; Esther Oprins; Frans Rutten; Jan van Saase; Jeroen J. G. van Merriënboer; Stephanie Schuit (GFHEU, 2014)

Are you Ready! to take early action? Embedding serious gaming into community managed DRR in Bangladesh. - Marc van den Homberg; Lydia Cumiskey; Esther Oprins; Pablo Suarez; Anja van der Hulst (ISCRAM, 2015)

The effectiveness of three serious games measuring generic learning features. - Maartje Bakhuys Roozeboom; Gillian C. Visschedijk; Esther Oprins (Br. J. Educ. Technol., 2017)

Architecture for a Large Scale Learning Ecosystem. - Jelke van der Pal; Eric Buiel; Hans Korteling; Esther Oprins (HCI (47), 2025)